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bladech

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  1. Without weapon outfits and while we can't have moddable weapons is a total fail. We simply CAN'T USE WEAPONS we bought from Cartel Market...So you don't want us to buy weapons from CM? We just can't use them lol because we can't put any mods and other parts there....
  2. Dantooine enclave looked pretty good, almost the same as it looked in swkotor 2. However, doing story missions, especially flashpoints the view of cool maps and zones were spoiled with some green, non-working healing stations which, i assume were located there for higher difficulty mode...not as iam an high-esthetique snob but when iam running story mode missions i prefer not to see beautiful views disrupted with some healing boosts needed for veteran or any other flashpoint modes. Can we see only story-mode views and things when we passing through story mode? I don't see any reasons why i should use or see any additonal healing stations at my side when fighting malgus, mandalorians or any other cool bosses while doing story missions. Thanks!
  3. AS painful as expected. Before 7.0. when i was playing merc i could root one enemy npc simultaneously stunning second one and then pushing third. Then i used hydraulics and ran away with boosted speed from their animal npc. It looked cool, great, felt like my mercenary is multifunctional, high-tech pro with different instruments/methods dealing with enemies. AND what now? Iam limited, bounded....now it looks like my high-tech pro merc became WEAKER, slower, less functional, even more clumsy... Why? Just why you did it? WoW did ability pruning - it turned out to be a fail idea and players didn't enjoy it. Few other MMO games also did ability pruning - same result as for WoW. Did you really thought it will be different for swtor? Hell, my merc looks like a typical weak npc with few same casted abilities now....I have 2 days of subscription left and i won't pay anymore for playing with few buttons, low functionality and less variety. Look what happens with new world lol. Classes there have 3 abilities (i know that they can change weapons so as abilities with them but it's only 3 active abilities), and people are already bored clicking only 3 abiltiies all the time. In any case, call me back when our characters will become powerful, multi-functional and diverse again. Now i just can't play this low-button tetris game with easy rotation which is not a problem even for 7-year-old children.
  4. Absolutely! Playing jugg at maximum lvl felt like iam still lvling and in future i will have more abilities. But no, it was end-game set of abilities and passives....same movements, same few button clicks in every encounter, no place for choices in a fight. Jump, force crush, focused burst, vicious throw thats all. Can't take both reflect and mad dash. Can't take intimidating roar if reflect is taken...cool, class-unique abilities like force push now have big cooldowns, can't even use them often in pvp. Gaming will look like it is a game for 13-years-old children which requires clicking same buttons/using same abilities over and over again without any changes or deviations
  5. thanks for an answer. Thats what we had in previous seasons but why devs didn't mentioned highest rating earned in rating breakdown thread? Why they only wrote about 1300-1499 ratings for silver instead of writing minimum 1300 highest rating? This is so confusing
  6. Instead of commenting eternal premade cries better help me to figure out this matter - https://www.swtor.com/community/showthread.php?t=999923 thanks
  7. Reasons why it happened doesn't matter. IT is a fact. First of all, you need to understand that even when team ranked was alive - premades still were out in unranked. Most of premades you see in unranked aren't formed of RANKED players. They are same unranked players who decided for whatever reasons (new lockout sanction, bad queue, just for fun) to queue together. If you are interested why team ranked died there are many threads and posts revealing the reason - https://www.swtor.com/community/showthread.php?t=980799&page=3 https://www.swtor.com/community/showthread.php?t=969345 https://www.swtor.com/community/showthread.php?t=974660 short answer: the chain of bad teams>learning teams>decent teams>top teams was ruined by removing mats from team ranked AND providing "only-win quests". These two factors resulted into stagnation of team ranked. Bring back same quest system we had in seasons 9-10 and i guarantee that team ranked will be revived. YEt, once again - even when team ranked was active and alive, unranked still had tonnes of active premade groups. Death of team ranked brought in only few additional groups to it....
  8. Hellow, i have a question. Are titles in ranked distributed due to current rating or highest taken rating? Iam not a new player and i know that in previous seasons it was highest rating as requirement for proper rewards. Yet in devs article (https://www.swtor.com/info/news/article/20211122-0) there is nothing about highest rating. It is written like Silver Tier Solo Requirements: 1300 - 1499 rating and 40 wins. Group Requirements: 1400 - 1599 rating and 40 wins. Gold Tier Solo Requirements: 1500+ rating and 80 wins. Group Requirements: 1600+ rating and 80 wins. So what if i had 1350 but then dropped to 1270, will i get silver? Or if i had 1500 rating but then dropped to 1400, will i get gold? It's really frustrating that devs didn't used term Highest rating earned when revealed rating breakdown
  9. Yeah, that is also what i felt, like I was limited, weakened. I used 2-3 main damage abilities and...thats it! Now i need just to wait for cool down to drop to use same 2-3 main abilities and nothing else. Meanwhile, in current patch i don't have any break, i have possibility to use abilities all the time until fight is over. It just feels that classes are being limited to ashes: lower abilities, lower passives, lower possibilities to reach desired result in both pve and pvp. Feels like demo version of the game rather than a full game lol. I don't think it will work out, especially in a "target-game" system. Such shortened, cutted version of classes would have work out if we had same Dark souls system as New world has (with non target system, dodge, parry, rolls etc). But this gutted system definitely won't work out for a classic target system MMO rpg game because our classes do only those things which are embodied in our abilities and strictly in same direction/target our character is focused on thanks to tab button. Having a target system in an old MMO game excludes ability/passives pruning as it is. In games like new world while having only few abilities at least you can dodge, roll, parry things while fully controlling direction, corner and diagonal of your attacks and if you do it wrong - your ability will miss or parried, blocked etc which makes it more dynamic. Yet swtor is absolutely another type of the game...
  10. Currenly i can open my utilities and read combat proficiancies with cool pictures which explain how my class work (passive and active abilities we have on the left side near utility choices). Based on combat proficiancies i can understand how much spec works and adapt to it. In 7.0. its gone....i just choose different passive/active abilities which is only a small portion of what we have now. Simple, cutted, casualised skill tree which was made for 13-years-old kids, and what is more important - pretty dull. Simplifying classes/specs is not a way to bring more players in it (wow has already proven it, most of players disliked the new talant system and left the game). Now when iam lvling i barely need to read and understand peculiarities of my spec. It's only few sentences for active abilities and even less sentences for passives. Considering that swtor is not famous for huge amount of content provided on a regular basis, simplifying classes/specs looks like a wrong decision. Small quantity of new content added with cutted/pruned abilities and combat proficiencies will inevitably lead to quicker experience/walkthrough in the game. I mean the process of learning your class, going through all available content will become faster, thus people will lose interest in the game quicker. They learn all aspects of their class in two days, then they run over all operations in few months, complete some interesting for them events and thats it - they quit the game. Not a very good concept for swtor isn't it?
  11. crying about premades in MMO game is like crying about hot temperature while being on vacation at the beach in Egypt. Besides, say thanks to developers that they ruined team ranked and players simply can't get any pops for team ranked matches which means that they have no choice but to queue unranked pvp since...well there is no other group pvp activities left....
  12. This sounds extremely sad. it would be ok if 7.0. be delayed to early january but MID FEBRUARY? This is way too long, considering that there is nothing to do at current patch and people already got bored. What sense to suffer in this game until february when i finished all my things for 6.x expansion. And when you going to end ranked season? in february? lol
  13. Can you not postpone the end of ranked season 14??? if it will end in february it will mean that it lasted more than a year and players already tired of playing it now, everyone got all needed armors,weapons, ratings etc. This is highly bad if season 14 will end in february while most of ranked players already got everything they wanted, ranked activity dropped significantly, people tired and got bored of current season and pops will drop pretty fast soon
  14. Players are too excited to start using new combat system, learning new rotations, checking new content etc. Me and most of my friends already stopped farming armorings, rare set bonuses and other things due tofuture lose of their demand and relevance. Delaying next patch will result into more waiting without having any activity to do
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