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Labranth

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  • Location
    Moscow
  • Interests
    Books, art, character development, games
  • Occupation
    Freelance
  1. BioWare: I’ve brought peace, freedom, justice, and security to my new Empire! Players: Your new Empire? BioWare: Don’t make me ban you. Players: BioWare, our allegiances are to the complex combat system, to the skills! BioWare: If you’re not with me, then you’re my enemy. Players: Only The Sith deal in absolutes. I will do what I must. *ignites feedback comments* BioWare: You will try.
  2. Sadly but whatever we do, say or write, devs simply do not care. It becomes more obvious with more iterations of classes on PTS and their responses in the threads. They made their decision and they will stand by it. They don’t care what we think, and classes will be pruned for whatever reason. Unless there is more to this whole update, the future of SWTOR is pretty grim.
  3. Honestly after this "announcement", the desire to play the game weakened drastically. This is such a circus.
  4. Yes! Exactly! These games were designed that way. What BioWare wants to do is to frankenstein different parts from other successfull MMOs into SWTOR, but SWTOR has a target-based combat. Players don't have anything except positioning and abilities. No dodging, aiming or blocking, only quickbars with skills.
  5. Essentially they do what D&D did to Game of Thrones - oversimplify it. Audience didn’t like that at all, myself included. No one likes when the quality drops down. And I seriously doubt that within 6 months they can rebalance the entire game. Hello there, Steam Deck, you are a bold one.
  6. As a former Sorc heal myself who did a lot of ranked PvP I resonate with that on a personal level. Delete one of key healing / dcd abilites and you're just a walking dead potato who can't do much but Force Speed and die. I don't even main Guardian but I started a thread to adress exactly this problem. You can't prune down key abilities on which entire rotations are constructed. They want to dumb down all classes and this is just counterproductive.
  7. Anakin: "What have I done?" Essential means important, central, vital. Like roly poly for Operative/Scoundrel or Phase Walk for Sorc. Juggernaut/Guardian is not my main, although I have both of them as alts. I do not possess extensive terminology and deep knowledge to actually argue with you in the field of Guardian/Juggernaut skills, but I do possess common sense to see that they want to prune down every class and that Guardian is simply the beginning. And that is the problem. They're either too tired of SWTOR or simply want to appeal to said "heavyrp players" who want to press 5 buttons. They would be better off if they would create some "levels of difficulty" for players. Like if you want to play story only, here's the layout for 8 buttons. You want to clean FPs and veteran content - here's the pruned down version of your character (this even sounds stupid but okay). And if you want to participate in NiM and ranked PvP - here's "above average" layout with all the skills and utilies. By actually scrapping all other layers of player base except for roleplayers, they do a big no no and SWTOR can repeat the fate of Star Wars Galaxies and WoW.
  8. I have a video of future dev posts about new combat system
  9. Well it's either very good if they want to rework all combat system and basically remaster the game for 10th anniversary (Press X to doubt), or it's very, very bad and they want nothing from SWTOR but simplify it into oblivion so that it would require less resources to "maintain". As was said above numerous times, why fix something that's not broken. Unnecessary.
  10. Yeah, the release date of Steam Deck PC-based console strangely coincides with these new "fresh combat systems" we're getting, so it's something to think about. Still too far fetched in my opinion. Looks like simple pruning down of an actual dev team and the effort EA wants to put into SWTOR.
  11. Sadly I agree. It is too late. They might tweak a thing or two to appear as if they listen to feedback, but in their business outline they have already proceeded with these changes. Pruning will happen. Interestingly the news about dumbing down SWTOR strangely coincide with the release of Steam Deck, a new, Nintendo Switch-like, PC-based console. In some weird, dark and funny sort of way, these two events might be connected, but that’s too far fetched. The nerf-hammer comes to smite upon our game, enjoy your characters while we still have full skill sets.
  12. Cheers buddy. Glad to have you with us. Positive and negative constructive criticism is the golden standard for measuring what's right or what's wrong, so I hope that all these posts, bitter or not, will contribute to the acceptable solution which will not ruin this game, but will make it better and more enjoyable.
  13. If you follow forums at all, you know which abilities are missing and instead we're given a choice to pick 1 of 3 abilities that we already had prior to PTS. I'm referring to somewhat similar in their importance abilities on different classes, like Exfiltrate and Laceration on Concealment Operative, or Crushing Darkness and Phase Walk on Lightning Sorcerer. Nope, we don't need clarification for something this obvious to go any further. Not from me that's for sure. From devs, yes.
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