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dwimorling

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  1. I'll start by admitting I'm a newer player (WoW refugee) and felt the need to make a post about this because I've seen a lot of posts here condemning the idea of removing any abilities in 7.0 I'm saying PLEASE take away some buttons. I play a Fury Marauder and Deception Assassin so far, and for Fury especially, the number of just damage abilities seems incredibly bloated. Between 2 saber throws, ravage, obliterate, vicious strike, raging blow etc. Even in casual content, I feel like my eyes are just constantly hunting all over my several bars to see when the next big damage move is glowing with a proc or coming off CD. That's not what makes a class feel unique or well-designed for me. And I don't think combining abilities or reducing bloat takes away from class identity if the utility is preserved (IE. abilities like Force Choke or Mad Dash should definitely stay). Anyone else feel that some pruning is needed and there's a good middle ground to be attained? I strongly believe that reducing button bloat is not the same thing as "dumbing down" what I've already started to think is a pretty great game.
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