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phalczen

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  1. I can confirm this bug. I just looted a cybernetic rancor after doing the Eternal Championship for probably a couple months now. I tried to place it into my Mek Sha stronghold on a large hook and my decoration interface said 0/0 but the tooltip says 0/1. I swapped to a different toon that also had one and it had the same issue. I have noticed that the preview window for the decoration says it comes from a cartel pack (I forget which one, but it wasn’t named Ultimate so it was a “shipment” from long ago) which is obviously incorrect. I tried to place it on a large hook in a different stronghold and I get the same issue, so it’s not an NPC count limit issue as far as I can tell. Here’s to hoping the devs can fix this.
  2. I can confirm that on an imperial saboteur bounty hunter I do not get any options to contact SIS. I would really like to start everything all over again on my 4 saboteur characters.
  3. I would argue that the benefits of a sense of immersion to all players outweigh your choice to NOT mute in-game sounds so that you can listen to RL music.
  4. Many of you probably know of Microsoft's OneDrive cloud-based storage. Can anyone tell me how to stop the SWTOR Combat Log from ending up on that storage? I can't find a setting for it in an INI file or even in a registry entry. I've searched the forums and over the years many have asked this question but I've never seen an answer. I seem to recall it started right around the time windows 11 came out, and I wonder if its related to the fact that I have my one drive actually integrated into Windows Explorer vs only accessible via web portal. I'd prefer to not be constantly writing to a drive in the cloud, ostensibly using outgoing bandwidth unnecessarily, during every single fight, especially if I'm on the road and using my laptop on slower wifi networks. Perhaps its not the performance hit that I assume it is, but its gotta be non-zero and you'd think storing it on a local SSD, with the rest of the game files, would still be faster. Thanks in advance.
  5. This time its the centerpiece decoration of the Krayt Dragon Statue. Its the base, but instead of a bright green blob its a dark green with the words "missing material" in the Star Wars font. See below:
  6. I've been kindly asked to start a new thread for this topic. Briefly, back on March 12 2015, patch 3.1.1 changed the sound effects of the RKN-Starforged series of blasters. I'm not going into the controversy of changing things bought, at least indirectly, with real money, but feel free to read those comments in this now-locked thread: https://forums.swtor.com/topic/720960-rk-starforged-blasters/?do=findComment&comment=7752572 Now, on topic, the only other blaster mentioned in that thread is the Rangehunter Blaster Pistol. Here's a YouTube of that effect, courtesy of Swtorista: https://youtu.be/kbhnwQu9tGI?feature=shared Longtime players will of course be aware that the person who used to run TOR Fashion has moved on in her professional development, and the redoubtable Swtorista who has taken on the gargantuan project of converting that archive has not had the opportunity to create a database of searchable sound effects like Tor Fashion had. Without this functionality, the only thing that came up in my search is that old thread. Does anyone have knowledge of other blasters which have a similar effect? I know the specific effect is not everyone's cup of "boing", but I grew nostalgic for that effect when I heard a gunslinger using it in a PVP match recently. Thank you in advance.
  7. Red sphere is legacy-bound. But Helix Hyperpod is character-bound, beyond the 2 hr timer after looting in in the operations group where it could be traded among the members in that group.
  8. Without going into spoilers, there are conversation dialogue elements for the expansion stories that depend on your origin story and, in some cases, even the choices you made during your origin story. There aren't a lot of these moments, and they usually aren't terribly consequential in the overall scheme, but it's like a subtle flavor change on a well known dish. Aside from story elements, some combat encounters play a little differently with a different combat style. For example, the Eternal Championship is the same series of bosses no matter what, yet the strategy and companion a player may need to use could be very different depending on combat style. It may not be compelling to you, but it's a motive for some people. When Combat Styles was announced as a thing, and even when I tested it out on PTS, I didn't really see myself re-playing the origin story as a different combat style either, but I can imagine some do.
  9. My favorite memories are from when the community got together to test out the changes in GU 5.5 when it was on PTS. I got to meet so many of you, at least virtually, and we worked together to make GSF a better minigame. The developers actually took all our feedback.
  10. This isn't low enough. They need to be about 100 each instead of 4000 each, i.e. a fortieth (1/40) of what they currently cost. This is especially considering we will need about 39k tech fragments (2 x 3 x 6500) to upgrade two implants from 334 to 340 for the legacy-wide discount.
  11. Slightly off topic, and it is true that your critics aren't paying your subscription fee (a necessary prerequisite for posting). However, I will say that if you care about people actually reading your contributions, you ought to choose formatting that makes it readable/accessible to the widest audience. When one is discussing a bug or other gameplay breaking experience, one ought to care that people to read their post. After all, one usually wants such a problem to be fixed. Responses like the above have the appearance of entitlement.
  12. Neo, I'm currently on a toon that has not done the mission, on the imperial fleet, and I'm looking right at the "Depository of Dark Wisdom" terminal in the Combat Training quadrant, near the northern tip. 3V-1L is not visible, but I can interact with the terminal and trade in spores if I wished to. Now, I can say is that I have done the mission on a republic character that is part of that legacy, but not on this character. However, I don't think that matters, because just now I swapped to an entirely different server where I didn't do the mission, and was able to find the terminal, but not 3V, in the GTN section of the republic fleet.
  13. The mission granting objects are in the Free/Preferred track before level 41, so its not necessary to spend any money (at least on one character), so your statement is factually incorrect, though I actually agree with the opinion statement at the end.
  14. I'll never forget how I pre-leveled up before taking him through KOTFE with millions worth of purple gifts when I saw [pronoun] returned in Fallen Empire after going through it the first time on my main, only to end up seeing [pronoun] depart. DOH! It was precisely this experience that led me to adopt a philosophy similar to Toraak's. That being said, with Commander's Compendia being reasonably within my crafting and financial grasp I have a lot more rank 50s than anyone really needs. I haven't really played in two months because I've been packing, moving, and unpacking for a new job, but I'm trying to keep an open mind about the season's design. I'm fine with the absence of a new companion as long as the story is interesting. I liked how actually had an arc especially if you already had and since then, the stories have become more involved, so I am reasonably optimistic that the story missions may be at least as involved as what we got with the three swoop gangs for the Swoop Racing event and more involved than Amity's story. I'm glad these mission granting items are tied to the season progression and not reputation or achievements, since I'm not sure I'll be able to reach 100% on achievements like the four previous seasons. However, I do agree its pretty lousy that the mission granting objects have to be purchased with tokens for alts, instead of being in collections. I won't know if its something I'll want to repeat on alts until I've completed it on a main for which it may not end up being appropriate thematically. Admittedly, there wasn't always a story-driven reason to use the seasonal comp on multiple characters other than comp-related objectives, which seems to be moot this time around, but I still think its lousy to do that. I suppose it is somewhat consistent with their philosophy of, "we want you to focus conquest on one or maybe a small few characters," rather than armies of alts becoming conquest factories. But I've never understood the idea of dis-incentivizing playing the story content ... especially if a major selling point of 7.0's Combat Styles was to allow people to play the origin stories in a new way, and the unstated goal is to transition the game to maintenance mode. I mean this just seems to be a type of "credit sink" for GS tokens, and gating the story behind currency isn't a classy move in my view. If players aren't spending the tokens, then that's a failure of the rewards of the system. What do you expect when the vast majority of rewards are things most players already have, at least if they have been long time subscribers? It's not like unspent GS tokens are contributing to the inflation problem. I mean, they make every character play through but you've got to spend tokens to play this story on alts? Does that mean its not valuable for every player to experience multiple times? Or that its so awesome they want to make you pay for it over and over again? I don't get it.
  15. I liked that we finally had a force sensitive. I was tired of criminals/underworld. It would have been nice if this tied into Guss' Master from Nar Shadaa, or another character we had met ... I saw that as a missed opportunity, but I guess beggars cannot be choosers. It made no sense that a human sounded like a perfect selonian native, but we get what we get from this kotor-style cinematic stuff for seasons. It wasn't any better or worse than other seasons except, as others commented, its "sameness" in terms of objectives. I don't expect that part of the design to go away though. People get all upset as it is when the four "high-point" weekly objectives (12 seasons points instead of 8 and 15 currencies instead of 10) are pvp and operation-group related and nothing that they can do solo (like the crafting or flashpoint ones). Plus there's the whole studio swap thing. Expect Seasons to remain pretty much on autopilot for the foreseeable future while they figure out what to do with the rest of the game.
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