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Morten_Venisse

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  • Location
    London, UK
  • Interests
    Reading Sci-Fi, gaming (RPGs+RTS), skiing, movies
  1. Dear Jackie, You and the rest of the EA/BW management hoping this little tease will stop people unsubbing or indeed get them resubbing to take a sniff? Nope, you lost one of my subs already and this one expires in a week. Given past recent performance you're now launching a Hail Mary run at dropping the mainstay content of what was meant to be this Special Anniversary, with the team who've been struggling to fix a little of so much you broke since 7.0. So that can only mean that all hands will now be working on getting 7.1 in the water. So no more patches for the next 2 months until (re-)launch? And then what more mess can we expect to float to the surface with 7.1? What will be the priority of fix then? You have all singularly failed to respect the community with the way you've ignored every gift of our good will, loyalty and many, MANY hours of thankless testing, bug hunting and suggestions since last Summer. You will get no more of my money until the serious and frustrating bugs and UI issues are rectified and the gameplay rebalanced so that ALL players, no matter their content and play-style preferences, are equally valued and enabled to enjoy this game free of prejudice. I can't seriously imagine you having things sorted before Xmas and then you'll all be off again for a month or two. So I will keep taking the pulse via preferred status but don't expect to see a cent of new subs from me before March 2023. I will find other ways to enjoy Star Wars beyond the Disney+ goodies due to be released, heck maybe I'll take up cosplay and LARPing or go back to tabletop. Maybe I will just wait to see what ME4 in Unreal 5 looks like.
  2. Holy £%@$! They actually deployed a feature that works as intended, (possibly) doesn't bug and improves the player experience and freedoms. Wonder if the dev responsible is still on staff? Would love to hear which other features they had to work on and the issues that prevented them from succeeding to this same level with them.
  3. Thank you for illustrating the utterly blinkered absurdity of the currency cap as applied to a totally reasonable way to play the game, to enjoy it as you see fit. Here's hoping we will all soon be allowed to play the game as we like without undue interference, penalty or handicap because of ill-conceived design dictats that are discriminatory.
  4. He may be preoccupied with tears and the delete button.
  5. When will the GSI Valued Partner mission trail be fixed? Bugged this week wasting 3+ hours of my time on 2 toons before not bothering. Combined with the reportedly bugged Eternal Champion time sink that made it impossible to get the 7/7 weeklies for non-pvp, non-ops runners. I see that March 15 could be a problem week for non-Ops, non-PvP players if another KOTFE/KOTET chapter doesn't complete correctly.
  6. FINALLY! Thank you Keith for getting in the room and finding the right level. BUT, and this is a substantial but... Why remove all the other, less rewarding but still available content from the QoL consoles so we can still play what we want with the same ease of use? Sure pin the featured weeklies to the top of the listing but why bury the other content that players might prefer to play? Addressing this balance of experience could've been done years ago in open forum as a truly valuable and respected form of community engagement that would do wonders to build faith between Dev team and customers. I now genuinely look forward to seeing more substantive replies to all the other elephants in the room. Get your coffee and Red Bull in, it's going to be a long week Mr Keith in getting us all back on side. I wish you success.
  7. They acknowledged very few of the reported problems and failed completely to identify all the issues they are hoping to deal with in 3 weeks time, which aren't any substantial proportion of the "player facing" issues reported by the community. Where's the free month given to all subscribers? Where're the warnings to players of content that is frustratingly broken and perhaps is best not to bother with. Many of us have been waiting for years for some fixes (e.g. crew skills listing resets, quick equipping second slot implants, weapons and relics,...)
  8. REAL world economics that are driven by production of real products and services that must be consumed and produced by community members is not the same as a virtual economy being derailed by beyond obscenely rich market manipulators controlling a market on non-essential, luxury items. If you cap prices in SWTOR the items you are "stifling" from the "traders" (read as fraudsters and gougers) in the community are still available through "honest" grind (random drops, trickling credit accumulation and CM purchases). At worst you drive people to buying CM content from CM only, at best you restore reasonable transaction values between community members and people make do with being millionaires rather than capped billionaires and perhaps the a-holes who have been ruining the in-game financials will f off to another game to p on.
  9. Dear Keith, I hope you're courageous enough to read past the sarcasm and actually be enough of a professional to actually understand and address the points that have been made here (and across the forums since PTS launched so many months ago) by those not simply lauding you for doing something that is your duty and should've been done long ago. What do you mean by "player facing"? Just the bugs (and design fails) that can literally be seen in the graphics or also the broken or atrocious mechanics that players have so far noted by doing your QA for free?# What are the bulk of these 200+ fixes doing then if so few of them are worth mentioning to us and can even be noticed by us? How is it that your Dev environment is so misconfigured that it doesn't reflect Live? If we're being asked to download a complete install of the game for a new release then why are the Live servers not built (sans dev tools that are not needed for playing the game) to reflect the OS patch and driver levels of the Dev environment? Given you've taken the time to sing your own praises for one bug hunt perhaps you can indulge us with a technical enlightenment about how BW managed to create this incongruency? Why can you not publish a full list of all bugs and their status? You can hide the detail on any exploitables but just showing us know how big of a list would perhaps win you some relief from criticism. (All bugs that are still affecting gameplay with date of first reporting, regardless of when they entered the game since 2012.) Even better show us the order in which they are being addressed. How about picking out all the major contentions raised on the forums and saying what can or will be changed to address them and what won't, perhaps because of the impending plans (you have conceitedly kept secret)? That would show that you are considering (and have considered) everything that has been raised as a concern by the people paying the people who are paying your salary (and bonus). More than enough time has elapsed since 7.0 landed on PTS for you to be FULLY cogniscant of all the points raised by concerned players, not just the vocal forum ones, have you seen in game chat? The people you have taken more money (and effort) from and paid relatively little goodwill back to despite all the FREE testing so many have done for you. It is incredibly telling when you only thank above those who fawn over your "artistry" and fail to thank even more profusely those who took and continue to take the trouble to find things, despite all the silent contempt your team has shown, that aren't working right in your incredibly imperfect (not just "slightly" less good than you thought it went in the executive suite). As the current vernacular goes, "READ THE ROOM". As long-established best practice for management and success goes, acknowledge what your paying customers are telling you, show you understand all the issues they have raised, explain what you're going to do about it. Either that or openly admit that you have no intent to engage respectfully and meaningfully with us. I'm sorry I can't congratulate you on this long overdue communique because you continue to fail to show due respect for the people who have kept this game viable for 10 years.
  10. Dear Jackie, Simple question, will the fiasco of hobbling our companions be reverted? Simple follow up, will they be returned to their former 6.3 glory or will they be "somewhat" uprated to reflect the HUGE amount of effort people put into raising their affection/influence with them over the years? BTW if they will only be partially restored then CONSULT with us as to what's a fair representation of all the (real) money and/or effort we invested. Perhaps you'll note a yellow message.
  11. At first I thought there was something wrong with my graphics/browser settings that was messing up the lighting. Then I watched a few other new and old videos and they were fine... ...Why in this "cinematic" do all the living beings look like they're made from plasticine? Why does the physics behave inconsistently between fast and slow or measured movement (no I'm not talking about bullet-time, dramatic effect slow-mo)? The only punchy lighting which had depth, dazzle and character was the light sabers, reflections on droids and sunlight. No moisture in this latest incarnation of the SW universe? Story-wise, much like the 2 previous trilogies, this is rehashing what we've seen before and packaging it for the latest generation of pre-teens. Where is the maturity and complexity of storytelling, characterisation and drama that actually acknowledges that many/most of the fans are now (well) over 35 years old? By comparison watched the 4k re-issue of "Return" and the new trailer for "Lightyear"... ...and the patch isn't finished... <sigh> ...oh wait, the servers are up. Let's see how it goes for the early adopters.
  12. Not doing anything about it isn't just apathy, it's tacit condonement if not approval of the behaviour. If they continue to do nothing then they're headed for the same public condemnation and investor disaffection that has been hitting the other software houses.
  13. I am currently struggling to get latest PTS up on my main machine thanks to awful connection speeds and throttling by the ISP. Whilst doing so I have been catching up on the PTS threads as they're being updated by those players who are trying the latest PTS release. I have to say with all the faults being found in the UI, the game balancing, the rewards, the attribution of abilities as you level, the scaling as you try to play the game under/over levelled for any particular content and so much more, I cannot understand how anyone sane with a thought of consideration for your players would have thought this update was ready for release months ago, let alone a week before promised. All the fixes, especially the game mechanics of balancing and scaling, will take well beyond Feb 15 EVEN IF they were to crunch from now to then with NO holiday break. There is still so much conjecture about what they intend for the playing experience from Level 1 onwards in 7.x and not a peep from the Project leads to properly explain their philosophy and thinking for this year of "celebration". It shows a huge amount of arrogance, hubris and indeed contempt for the fans and players. This is/was a AAA title so the people staffing it can't be amateurs, we would hope they are well-paid accomplished and expert creators but the handling of this effort has been strewn with so much fumbling and refusal to be publicly accountable and informative. This is beyond "no spoilers" trying to preserve the big tadaaa on a game revolution, this is wilful misinformation and lack of meaningful engagement. This may have been compounded by Disney/studio heads demanding too much and silencing the voices of reason and the development team being placed in a bad situation but the upshot of all this politicking and collective corporate ineptitude is a huge flan on their faces and a problem that will continue to haunt them way beyond Feb 15 (I won't say launch because whatever comes down the slipway on whatever day will be a ship missing so many fittings and components that it will be undergoing "sea trials" for most of next year (if not longer), even before you consider all the extra goodies they were promising beyond 7.0 I say all this not as a troll but as a statement of reality, I want the game to survive and thrive because I LOVE SW but they sure aren't doing anything to give me faith.
  14. - Move the zoom/rotate controls to underneath the character portrait and restrict it to that viewing frame, have a separate frame for the sliders and make the activation zones larger for each slider above and below their horizontal centrelines.
  15. Wiping legacy makes no sense as we are meant to be testing the game, which means all features. This just wastes time learning if there are issues when they've blown thru one critical time milestone and are still short of time. Given we aren't all working to the same base test scripts means it relies on completely haphazard exploratory testing by people who, understandably, may or may not be extremely thorough. Sadly this seems to describe the in-house testing team because if they've already done their parse through the new features then they should be able to post all the already discovered issues so we don't post/complain and get frustrated/disheartened by them. At the moment it feels like they've thrown something together, chucked it out the door and are just seeing how much incomplete/unpolished guff we're willing to accept along with the PR-hyped new features and content.
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