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arunav

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arunav last won the day on July 29 2023

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  1. Are you retired? Do you work a full time job (typically 40+ hours a week, if in the US)? Because completing Conquest on 30 characters a week would generally mean you barely have time to eat or take care of basic errands, if under the constraints most full time jobs impose. I'm honestly curious, because I think you posted this elsewhere too, in discussing the recent point changes. If you are completing up to 30 characters a week, you are almost surely an outlier in BS's player data, and Conquest shouldn't be designed around that extreme a playstyle, in my opinion.
  2. I also very much appreciate that @JoeStramaglia put these looks back in the game, now with a dye slot and the weapons featuring a tuning slot. While I think most players prefer all the nice armors and weapons from the CM (and I enjoy them as well), it's great to have a few tabs in Outfitter dedicated to the original aesthetics of the 1.0 game. Hopefully finding the pieces or weapons players are looking for becomes easier over time, as they are listed on the GTN. Though, if possible, I'd also prefer they be found on class-specific vendors with filters. Perhaps the filters could include which level range the gear was originally intended for? This way, so many sets and weapons wouldn't be overwhelming to look through, if the vendors are class-specific and then have something like a level range filter included. One legitimate issue is, unlike past launch-era world drop sets, these maintain their appearance on the opposing faction. It would be odd seeing a Jedi Consular vendor on the Imperial fleet, right? Because you'd need that, alongside the other Republic classes, and of course the Imperial classes on Republic fleet. Perhaps there's another reasonable approach to what any potential vendors would be, other than specifically relating to the original 8 base classes that the gear was designed for.
  3. Not with appropriate filters on the vendor. The armor sets and weapons in question were designed from the start for specific classes/advanced classes in 1.0. Especially if split between vendors for each of the 8 base classes, filters can make the drops very much manageable.
  4. As has been pointed out in these discussions, there are a lot of veteran players who have all reputation tracks completed except for relatively new ones. These used to include new Galactic Season reputation tracks, and for many are only the 7.x daily areas (Manaan, Ruhnuk, Kessen's Landing). Personally, I only have Kessen's Landing remaining incomplete. To get to the 7.x daily areas takes a lot of time. I'm only there on 2 of roughly 25 characters. Though reasons vary among players, I personally found story content since Ossus unrewarding to finish, unlike through 3.x, on all my characters. It just became tedious, with little to no variety between characters, and an unengaging story (though I acknowledge the latter is subjective). There's still no function available to at least skip to 7.0's beginning. I personally think the nerf isn't the issue. Rather, the point total for completing Conquest was doubled from 50k to 100k at 7.0's launch with, as far as I remember, nothing to compensate. There are PVE objectives that take a long time to complete, and they yield few points relative to this change. Though I enjoy PVP and GSF, most players don't. This leaves few appealing options, for folks that want to complete Conquest on multiple characters and engage with one of the few remaining systems that keep players engaged and subscribed, despite the lack of SWTOR's budget allowing for a reasonable content and expansion cadence, as is found in what used to be SWTOR's competitors in the MMO market. Games like ESO or FF14 have simply left this one in the dust, sadly.
  5. The reaction seen from changing how many Conquest points a reputation token gives would resolve for the better if the weekly Conquest requirement went back to 50k, what it was for years before 7.0. Point totals are low for many multiplayer as well as solo activities, such that getting to 100k feels like a slog and not worth doing, especially if you prefer to log in and play multiple characters each week. Subscribers have effectively been using the reputation token points to negate the 'you will grind more' decision that came with 7.0 for the past 2 years. This is especially true among the remaining veteran subscriber population, who has often maxed out available reputations, except for those that came with a Galactic Season or more recent daily areas. These players have proven to bring in predictable revenue year after year, despite new playable content not being introduced as often. When players from this pool leave the game, it is likely difficult to replace them. If points rewarded from Conquest activities remain the same, I think returning the requirement to 50k solves the problem created recently with the reptation token change. It's not entirely clear what the SWTOR team is trying to accomplish with changing this 1 objective, even with the recent forum post trying to clarify why the decision was made. Because the change has downstream effects that were not addressed (and seems like weren't inferred beforehand), I'm making this post with a potential solution that might work for most people involved, players and developers alike.
  6. I think a rep track would have helped the season. There's still currency to collect, but no legacy titles or a better potential season 'completion' reward than... a forklift decoration? I thought last season was bad due to the move to Broadsword. This one, as far as we can tell, was put together after the move. It's the first I feel is very easy to skip and not really miss out on anything.
  7. Now is the BS team purposefully tanking the game? Because it sure seemed like at least some BW employees did that leading into 7.0. When it launched, it was as though nearly every system change and decision that could have made the player experience worse was in place and implemented. But now SWTOR is at Broadsword, which is what I thought the team wanted. That, once away from BW management, they could focus on making the game better and moving it forward. So why are basic decisions still so out of touch that they can be mistaken for actually trying to drive players away? I honestly can't believe someone thought this quest requirement would be a welcome one.
  8. Look, clearly this situation is awful for people who had nothing to do with whatever exploit occurred and still had their timed achievements removed. For those who are upset, a little advice: If BS restores achievements somehow for innocent players, good - your issue is resolved. If they don't, I've found BW and now BS doesn't respect player time or effort in SWTOR compared to similar games. Achievements are sometimes retired without notice or any announced reason, negating the time and effort put in, while others break or never work properly to begin with, and are only sometimes fixed. Sometime during 6.x or at 7.0, it became beyond clear you shouldn't play SWTOR for achievements. If you stop caring about them, you'll be much less frustrated with the game, assuming you continue playing it, in my opinion. BS works with even fewer developers than the game had at BW, and it's not unreasonable to expect more bugs and fewer fixes when things go wrong. In short, even though achievements are a norm in MMOs and why people play them, SWTOR doesn't have a good track record in recent years of treating their players' time and effort via in-game achievements respectfully. Don't go out of your way to spend time on difficult ones, and you can't get burned when something inevitably goes wrong on the developers' end after an update. Players can't treat SWTOR like other, healthier MMOs on the market - it doesn't have the financial backing of its publisher like those games have, unfortunately. I'd honestly recommend at least trying to move on to a different MMO, one with more active development and a larger staff behind it. $15 a month, alongside purchasing the occasional expansion, yields a much better experience as a customer elsewhere. You can always come back to SWTOR occasionally if you miss the Star Wars setting. It's just a sad reality that EA and BW didn't care to keep SWTOR up to the standard other MMOs on the market currently still hold, for reasons the public likely won't ever be privy to.
  9. You will do your space chores and you will like them!!
  10. I thought the new season might be incentive enough to play, but the rewards are surprisingly terrible unless you want another stronghold. Even then, they chose to use Copero, which is Rishi, Makeb buildings, and Alderaan in a blender. Condering 2 of those planets already have strongholds, Copero was a poor choice, in my view. In past seasons, I always found something worth going through the reward track for. This time, I could only see 2 gray combination dyes and 1 animal mount as appealing items. The weapons looked fine too, but that's not enough to justify subscribing and doing the same weeklies again for. I understand the team is even smaller than before the transition to BS, but the quality of these updates needs to be better if BS expects players to subscribe or continue subscribing for them. ESO is almost as old a game, and recieves much better updates and actual expansions. It can justify an ongoing subscription. BS/EA: I subscribed to this game almost every month it's been live. If even players like me have given up on it, ones that didn't expect much, you're doing something very wrong.
  11. Well, they did provide a flaming garbage can decoration in the last season. And if you keep clicking the depository decoration from it, eventually you get a message that's something like, "Yep, it's still trash." One or more developers were pretty funny with that one. It even has an achievement for it.
  12. I've subscribed since the launch days, with only a few months not accounted for. After playing 7.4's story, alongside general problems with class design the game has had since 7.0, I finally got to the point where SWTOR isn't worth keeping up with. Not only is the story not very engaging since 7.0 (in the sense it barely goes anywhere, even with only 2 substantial updates a year), but now it isn't even presented well, going back and forth between voiced-acted cutscenes and KOTOR-style dialogue choices. Maybe the game's story ends up in a place that's worth playing through in a couple years, just to finish it, but various season rewards, replaying old multiplayer content, and Conquest isn't enough of a reason to stick around for, when story or multiplayer updates have degraded to what 7.4 was, and what 7.x has been generally. While the monthly subscription cost isn't much, there's simply much more you can get for it elsewhere, whether spent on a different MMO or on a different service entirely (like a streaming tv/film platform, an ad-free music service, etc). There's too large a gap between what Broadsword prioritizes in updates to SWTOR and what feels worthwhile.
  13. At 7.0's launch, it seemed like a lot of things were finished in a hurry. But it's been about 2 years now, and crew skill levels are still the same as 6.x. There have been 4 new zones added since (Manaan, Ruhnuk, Interpreter's Retreat, Kessan's Landing), seemingly plenty of space for new material nodes. Will there be an update? I thought at least Biochem should get updated medpacks, stims, and adrenals, appropriate for level 80 instances.
  14. Keith already told us 'where we are going.' Last year, he said, as players, we should not to expect anything to change. We can also infer Broadsword not making any announcement or even acknowledging acquiring SWTOR for months as significant, if the company intended to do something remarkably different with the game. Everyone here would like otherwise, but SWTOR is going to most likely see less and less in its updates, until it's just left online and maintained for however long it's profitable to do so. The best you can hope for is a fully-voiced ending to the current story, in my opinion. What counts as a 'fully-voiced ending' is already in question, though, given how 7.4 was handled. I'd also argue quality matters, and that, aside from CM items, it's already started to deteriorate. Compare 7.4's story content and execution with the Ruhnuk update a year before. The latter had a newly-designed zone (instead of reusing/revisiting an older planet), more ambitiously realized cutscenes, no alternating between a voiced player character and KOTOR-style dialogue while the main story was ongoing, and, in my opinion, better quests in the daily area afterwards. Comparing 7.4 with any of 6.x, the expansion or the major story updates, or the Ossus update, which started it, also highlights the difference. Is it possible things change for the better, for playable updates in SWTOR? Sure. But there's also unfortunately no reason to think they will.
  15. I think the lack of anything being said is all your need to know, alongside Keith saying last year, for players, nothing would change when the game switched over from BioWare to Broadsword. What you've noted is the norm for how SWTOR is run for years now. If Broadsword has any intention of somehow doing more with the game than BioWare used to, in terms of playable content updates, it's way too early in their working on the game to see any results. I don't believe they will be better or much different, however. If anything, there will be fewer meaningful content updates in this and future years (story, FPs, new open world areas, PVP maps, Operations, etc). Though not practical, I almost wish the team would work for however long it would take to finish cutscenes and recordings for the entire remaining story, and then release it at once.
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