Jump to content

exfell

Members
  • Posts

    324
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Finland
  1. Other way to look at it is that flagship plan price has just not risen high enough yet to balance the equation. Clearly cmts are still preferable to take from conquest and dark project crafting is not a viable alternative at the moment ether. If there is enough demand on flagship plans then eventually the alternative methods for gaining them will start being attractive again...ceteris paribus ofc. Not saying that that any price increase will necessarily happen though. There are still the small conquest rewards where one does not get cmts and refined isotope prices seem to have been be mainly driven by gear crafting for a long time now. I don't play on Tulak Hord; interesting that it has caused that type of farming behaviour, have not encountered it on mine yet. Would increasing commander difficulty serve your goal better? Is dedicated solo farmers outcompeting entire guilds wrong?
  2. I guess it is what each individual finds acceptable or not. Perks in pvp limit everyone’s choice of community and make it necessary to be a member in one. All perks do, what crosses the border of unacceptable is personal to each player. For me it is perks affecting individual performance in pvp. The same argument can ofc be used to oppose perks altogether, but I care for pvp and for me the philosophical line goes with that. If I cannot stand on equal footing in pvp without having to be part of some specific (or even any) unofficial organization then it might be this game is no longer for me. In addition to being able choose the people or style* of community you like, guilds add to the game shadow command structures and rulesets that are not controlled by Bioware or the game’s tos. Being “forced” into a specific one also subjects you to those. That does not mean most guilds would be unreasonable with such things. However, making the game have mechanics that require you to accept any or have your gameplay suffer is fundamentally wrong. * size, language, etc.
  3. Same experience here, that is how it has worked.
  4. Not sure how it's these days but if I remember from the past, some parts of the Star Fortresses can actually be more difficult with a high level companion if you are not well geared or experienced. For example healing comp. drawing all aggro in reactor rooms may be annoying.
  5. A friend had this happen to some of her toons couple of weeks ago, I saw it too. I think it took a few days for the legacy name to return back to normal but did do so on it's own.
  6. The OP's question was has it been addressed WHY they did it. So the answer was not correct. As to the actual thing, I agree with you.
  7. It has been reported quite a bit that Ossus, esp in WB groups, lags for people that don't experience such lag in other worldboss groups elsewhere or in 16m ops / pvp. This is not new to this game though. Remember how much ability lag 5.0 chapters had when they were 1st launched?
  8. You are forgetting the two other major ways of getting these. From conquest you gain 1-4 for large planet guild goals for as many toons as you did personals on. CMTs are also sold on the gtn in large amounts and for fairly reasonable prices, so do whatever pve you want and buy some with the credits you got from that. Also augments double on crit so you won't need 56 CMTs. Either pray to rng gods or negotiate a decent rate from someone. In addition one can buy the augment themselves off gtn. Many craters will testify that a lot of people have found that to be their method of choice.
  9. The system seems to strongly favour large guilds over smaller ones. Not liking this at all. A system that is directly proportional to guild member count when it comes to leveling & perk costs would be far more fair if one must have this style of a perk system.
  10. In my mind it's pretty much an insult to 99,7% of crafters for BW to so prominently advertise the gear as craftable in advance and then in reality make it only so if one is a NiM raider. Thecnically it of course is but the mats are pretty much an ops drop token. This has nothing to do with crafting. The harm is more in their communication than in the end result with all the other routes of getting gear. At least the ranked mats were available to all crafters and made ranked much more accessible to a lot of people. Not that that was a perfect solution either.Some hardcores ofc complained how it affected tr but most people actually liked the change in atmosphere.
  11. Will have to see how bad the final implementation is and feels like. This gear update has a good chance to be something that makes me quit the game though.
  12. Also not forgetting the rather capable shuttle services* that can fetch you regardless what buried tomb you happen to be in. *quick travel
  13. You did say western but did you mean English names only or are, for example, German or Norwegian names fine?
×
×
  • Create New...