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Ferrouswheel

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  1. What role were you when you attempted the world boss? Tank How many players and companions were with you when you fought the world boss? 7 players, and I think 1 companion. Pretty sure it was 1 healer, 1 tank, 5 dps. Did you find the world boss appropriately challenging? Pretty normal for a WB aside from the frame rate dropping. A little harder then pre-Nightmare Pilgrim ones, and a little easier then post-Nightmare Pilgrim ones. Were any of the world boss abilities confusing or unclear? I felt that the aoe initial cast was fine, but the fire animation wasn't very visible. Graphics set to Ultra. Were you able to successfully defeat the world boss? Yes What did you like and dislike about the world boss? I did appreciate that the mechanics would kill people if messed up. I disliked that the boss would seem to randomly do a bunch more damage with the normal attack, but there wasn't a buff/debuff I noticed that indicated the change in damage output. Were there any issues or bugs you encountered with the world boss? During the *suppressor missiles* cast everyone's frame rate drops to like 1-3, and you have to just hold down a move button to get out of the aoes that you can't see because the game is stuttering. So that was the big issue, game would freeze when the boss did his target every player attack. Amusingly, I went back and fought the boss on my own, and didn't have any framerate issues.
  2. Gratz Lord! First time I inspected your achievements in 6.0 in a random TC I was flabbergasted.
  3. To provide more context here, there's a bug with the UI displaying the full price, but when I tested it, it doesn't bill you the 8%, it just says it does.
  4. Definitely think this is a good change, specifically the rewards for defeating players on points. I hope it's successful on Alderaan and expanded to the other maps.
  5. Alright, so I think the first question is what are the goals of medals, and what is 8 medals supposed to represent. If 8 medals is supposed to be the best players on the winning team, and someone with a fantastic game on the losing team, then it's meeting that goal. I personally think it should be a little easier than that, and will provide specific feedback by map and game type. Arenas: 8 medals is quite easy for winners, and near impossible for losers. My recommendation would be some tuning for the losing team to have more opportunities for medals, but I think this the lowest priority to adjust. Huttball (all Huttballs): If you aren't literally a ball carrier, it's impossible to get offensive points. My suggestion would be to have team wide offensive points that go out when someone scores, similar to the shared points on defense when killing a ball carrier. People scoring and passing should get extra of course. Voidstar: Similar to Huttball, if you don't literally plant, it's hard to get offensive medals. My suggestion is have team wide offensive points, so that you hit 2.5k if the team plants the 2nd bomb, and 5k if they win. People planting should get extra of course. Alderaan/Yavin: Reasonably good atm. I think they aren't consistent on getting credit for capping if you're near when it happens without literally clicking, and that's a nice way to do it. Novare Coast: Fine, though maybe clicking with capping should get offensive points. Proving Ground: No opinion, I feel like this map never comes up, so I'm really not sure how to judge. Hypergates: Also fine.
  6. I'll echo that I also have this issue on my Sin/Sorc. I filled a ticket for it, and it was closed as resolved, but the issue is still on going.
  7. I don't think you can do the Revan storyline without doing the Prelude, but I think you're right on the rest.
  8. Yeah, brez debuff 100% goes away if you die on live. THough if you are dead, and someone is brezed, then the dead person still has the debuff, so that might be your confusion.
  9. Rip 16m, but that's probably the best design decision wise. Between lag, balancing mechanics, and balancing numbers 16ms were always wonky, getting rid of them is for the best. Looking forward to seeing it on the PTS in a month or two.
  10. It could also launch in January or be pushed back to February which I think are both more likely than an early November launch.
  11. All Nim ops have timer achievements. EV and KP had them, but you can't get them anymore since they aren't available to do in Nim. ToS and Ravagers don't have them since they can't be done in Nim.
  12. Awe and saber throw are things you spec into, no idea about interrupts and stun breaks.
  13. Some of the abilities being option does feel extremely limiting to the class, but I'd want to see the full tree of options to really get a feel. It did seem that you didn't automatically have taunt, a threat drop, or an interrupt, which would make a lot of stuff pretty much unplayable. Not super familiar with the focus rotation, so I'll pass on this one. It did feel weaker, but I didn't have well alocated stats, which probably had something to do with it, and the ilevel 270 versus 306 makes a difference. Not really enjoyable, but that might just be due to the restrictions and lack of previous focus playtime. Skills are now only under Guardian, without a split to Knight as well. Not sure if intentional, but this is a nice change to finding abilities when setting up quickbars. Force Sweep isn't replaced by Vigilant thrust when Vigilance speced, but they share a CD. Not sure if intended. Interrupt and Threat drop appears to be missing.
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