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zerglord

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  1. You forgot big one, class balance, current balance is not good!!! When can we expect next class balance? Now that wins are even more important you will have only few classes in ranked, please fix this.
  2. Everything Sorc is getting look really week compering to Mara or warrior. Yes, this all need to be put on PTS to be properly tested and actually see how much of difference it is. With 6.0 you are making huge changes that would need a lot o time to be properly tested and there is not that much time. You do know that DPS Sorc dmg is on bottom for almost 3 years(since 5.0) if after 6.0 DPS Sorc stay at bottom then i am not sure that i will have will to keep playing. I am refusing to be pushed to play other class just because balance is bad and after 3 years of pain if this continue, well i really hope it doesn't because i love this game. What Sorc need is "nuke" some hard hitting ability, Sorc has enough AOE, but it need single target hard hitting ability. For example lightning which is suppose to be burst spec, looks more like tickling spec. For madness as was said before give tactical item to be able to use force lightning while moving, but everything will be pointless if dmg stay at bottom. Also i am confuse with your design to tie crit or more +dmg with DCD abilities, tie more dmg with dmg abilities, and more defense and CC with DCD abilities - rotation should feel smooth. You should try to reduce number of abilities not increase - number of dmg abilities in rotation is not to high, but there is just to many situational utilities abilities buffs, debuffs, cc, dcd, etc. I hope you won't leave Sorc at bottom, currently both Sniper and Merc(also range) are far better for PVE but especially for PVP, please fix this.
  3. Still big lag on Darth Malgus. If this have any relation to the calculation of Conquest points from XP, i would highly urge you to reconsider your decision to calculate new Galactic Renown points also from XP. If this high lag happened with launch of 6.0 many new players and returning player when they see how unplayable game is will quit and never come back and also spread bad review of game. Also changing conquest points to be calculated from XP doesn't make much sens, old way was better, also this is change that wasn't discussed with community(at least i didn't notice) it was only announced with all news for 6.0. and immediately implemented. So best thing would be to revert conquest to how it was, and calculate Galactic Renown points like you now calculate CXP. Calculating both or even triple(XP + Conquest + Galactic Renown) at same time after each action/kill will always make more stress on servers especially when there are many people logged on like when are new events, new content, launch of 6.0 etc. Please consider this if not now at least for launch of 6.0, only thing worse then not having new content is not being able to play any content.
  4. Chill, they have confirmed again on twitter
  5. Darth Malgus login queue Played for about 1-2h fine, than it crashed, tryed to login and now i am in login queue.
  6. First thank you for giving us this: "Gear drops from enemies" Second, can we get info on how many new tiers of gear are there and what numbers are they (270, 280, ) , also will there be new augments or not ? If you are transferring those CXP boost per 300 character (25%, 50%, 75% 100%) to new Galactic Renown, will they be obtainable after 6.0, I understand that achievements want, but will % boost be? Also, will all current CXP consumable boost like those 100% from vendor or Cartel Market /GTN, will they still work after 6.0 ? Thank You on new gearing system changes, so far looks promising.
  7. If You are already changing drop ratio, why not make it really high so it drops often ? 6.0 will reset all gear, so where is harm in giving players easy access to better gear by playing any content for this 4 months over summer. I refuse to play Ossus over and over again and i am sure i am not the only one. It doesn't require more work from you if you are already planing to change drop ratio, to put it high.
  8. 1. Most importantly don't force people which content they will play! 2. Make it ALT friendly! 3. If possible lower RNG to lowest possible amount. 4. Solo players should also be able to obtain best gear - at slower rate yes, but don't force them to group if they don't want to, encourage them with better rewards and faster gearing to group but don't force them Currently you are forcing people to play Ossus over and over, also u made GC (which u tweaked for 2 years) obsolete. Having UC and Mastereworks crystals and now even that third currency for 258 weapons is pointless, they all are used for same thing(obtaining and upgrading gear), you just put wall between tier 4 and 5 for no reason. GC had many issues but current Ossus gearing is worse. You can keep similar system to GC so that what ever activity we do, we are rewarded, but instead of dropping gear let it drop currency(for example UC), this way no RNG and you can keep giving other stuff like gifts and empty shell armor or what ever u decide. Put vendors from which we can directly buy first tier of gear(whether that will be at that time current tier 4 or 5 or ...) and after that upgrade it with that same currency like now UC gearing works. Operations and PVP can give even more of that currency and complete gear peaces like now - so faster gearing through that activity. Also remove levels from GC, only level 1 and it should work like now works at lvl 300. Since we will get currency and not gear there is no reasons for tiers of GC levels, also progression pace between tier of gear is dictated by gear price at vendors, so no reason for GC lvl tiers. This way, it would be ALT friendly, no RNG, all Content would stay relevant, no huge amount of changing from development side of current system(ok, this you know better), and future tiers of gear would be easy to implement - only change of what vendor are selling. Also when you are putting weekly's like now on Ossus that is random between PVP, Starfighter, Operations and Flash points, let us always choose which one of those we want to do and give reward only for fist of those we do, dont' force us to do specific one. So if others have suggestion on this...
  9. If that's 0:00am CET, then EU thanks you once again
  10. Anything that bring more people to ranked is good, so this is welcome change. Still biggest problem of ranked are win-traders!
  11. Congratulations, happy birthday and have fun Best wishes. @Keith - can we have double CXP event during his honeymoon so he is not only one having fun
  12. Sorcs/Sage need more damage, especially lightning need higher burst, our burst can't do any pressure in PVP. Please Bioware just compare Mercs and Sniper damage to Sorcs(all are ranged DPS), and our damage is not lower just because we all the time running to survive so this DCD buff should help, it will but very little and no buff for madness Noone is happy to see Sorc and PT DPS in ranked(except opposite team).
  13. I have two Nar Shaddaa strongholds, does this count as 25% or 50% ?
  14. I like this changes, this is good direction. I hope rewards(credits, XP, CXP) wont be small. Thank You for making this changes.
  15. And how about you give DPS Sorc some real survivability , pls pls pls Lightning Sorc maybe will feel this buff, but madness surely won't.
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