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The_Hightower

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  1. New topics wil be added when I stumble across them (or simply begin to remember them, I'm sure there is more😃😞 Imperial side: the transition from Bey'wan Aygo to Commodore Pardax has been startet but never completed, although Tessa Pardax was already introduced with patch 5.10.3; Suggestion: Since the Alliance Alert cutscenes with Aygo would need to be replaced by the corresponding Pardax scenes, just make the transition require the completion of all Alliance Alerts wherein Aygo participated (and possibly also the Star Fortress story line, to be checked whether Aygo participated in this story line or not). Masterwork data crystals still appear in the currency tab, albeit removed previously, and the vendor (Mysterious Smuggler) for exchanging 500 unassembled components (which neither exist anymore) for one Masterwork Data Crystal are still present in the Republic and Imperial bases on Ossus; Suggestion: can be completely removed; the crafting recipies for Masterwork 258 item rating gear require Forgotten Curio, Forgotten Transformer, Forgotten Memento, Forgotten Bindings or Forgotten Strand, which materials used to drop from gods MM/nim Bosses prior to 6.0. Suggestion: since crafting these items would enable for gearing up new players, especially guildmates, remove the requirement for these materials; not all people have Ossus reputation at maximum which enables them to buy 258 ir gear for credits; furthermore, the price of 200 purple Jawa Junk for one charged matter transubstantiator appears to be ridiculously high; Light Side and Dark Side Token can no longer be obtained; Suggestion: easy way: add a vendor selling them for credits, tech fragments, conquest commendation and/or FP-1 stabilizers; it is a must that OP-1 cats are *NOT* required difficult way: re-introduce DvL-Bosses which drop 10-20 tokens for every one participating in the kill (not necessarily in the same group) and the mechanics spawning them; the drop rates for mounts required for chievos, such as the Avalanche Heavy tank (Denova) and the flashpoint mounts Desler Nomad, Longspur Scout and Rendili Fireball are ridicously low although they used to be higher; the same applies to the Wings of Nihrot, the other flashpoint mounts, the Geonosian companion from queen, etc.; (will come shortly) General suggestions: make Relics of Ossus, Iokath power shards and fleet commendations a legacy currency while simultaneously increase their cap by factor 100; The items buyable therewith are mostly either not bound (e.g., decorations), bind on equip (e.g., starship equipment) or bound to legacy (e.g., gsf commendation tokens); making them legacy wide would eliminate the requirement to go through your characters until you find the one with the required amount of currency; this would also put them in line with Ziost Memory Holographs, Completed Bounty Contracts, Gray Helixes, Rakghoul DNA canister, snow covered parcels etc. likewise logging through all characters close to the end of the casino event to spend all the accumulated casino chips is also a pain which would be eliminated when they also become a legacy currency;
  2. Yeah, it ended in getting Master Ranos, since the light side slightly won (afair and according to https://www.swtor.com/dark-vs-light/home). Darth Hexid was then added later as reward for completing a newly introduced chievo (https://swtorista.com/companion/darth-hexid). It also led to either light or dark DvL-Bosses spawn after a specified time interval.
  3. Addendum, if you start the chapter in Vet mode, Acina is raised to influence level 20 immediately prior to the first fight. If you then leave the chapter, set it to master, enter again Acina is raised to influence level 50 (by gaining 210k influence) immediately prior to the first fight. You can then lower the difficulty back to veteran within the chapter.
  4. So far I managed to do all Veteran chapters solo which were thrown at me during Galactic Seasons without too much difficulty. If a death occured it was rare and usually due to my own stupidity. I've got one toon on which all of your regular comps (Lana, Theron, Kaliyo, etc.) which can appear in a chapter are on influence level 50 which seems to help a lot. I prepared the chapter for next GS week, i.e., chapter II of KOTET and died a couple of times fighting the jungle beasts right at the beginning. They actually one-shotted Acina (albeit set to influence level 20 at the beginning of the chapter) several times before I could even aggro them. In particular, the adds spawning during the encounter came out of nowhere, jumped Acina and killed her. I managed to kill the adds and did the rest of the chapter except, of cource, the final boss (GenoHaradan leader), without any difficulties. I wil update the thread once I finished the chapter (hopefully in about 7h).
  5. I totally agree with SteveTheCynic. In case DvL is brought back, it is an absolute must that there are new rewards, especially since the +%XP armour only works to level 75(74?) and I've got all chars I need leveled past that. A new +%XP armour working at higher levels would not really matter, because you get more than enough XP from the story quests. Heaps of cartel coins, cartel packs and cosmetic armor/weapons which actually look good might do the trick.
  6. In the first picture Lana seems to wear the Sensous Dress Top which should have free shoulders and a cleavage. However, the male version of the top seems to be shown in the picture. Maybe we do not know everything about Lana 😀.
  7. cf. above, I logged on multiple characters, some haven't been on the Mek-Sha stronghold so far and travelled to the stronghold, but perk still not unlocking
  8. They already made Shae Vizla, Master Ranos and Darth Hexid buyable (although for GS token), which imho somehow sucked considering the requirements to get them initially, i.e., subscription, participation in the Dark vs. Light Event (requirements cf. https://swtorista.com/articles/swtor-dark-vs-light-event-list/). They also reduced all achievements which can no longer be obtained to zero points which imho also sucked. Hence, they already did a lot to comfort new players. Adding all stuff to the CM "for a few hundred CC's" (cf. initial post) would suck even more, since getting all GS stuff and chievos (especially 100 weekly obejctives) is quite an effort.
  9. Rishi Stronghold also has training dummies on the Patrol Carrier. Having a training dummy decoration which can be placed everywhere (which includes the healing functionality etc.) may be problematic. However, adding an extra room to some of the strongholds with a training dummy in it (similar to the room on the Patrol Carrier) may be possible. BUT, when adding such rooms, they should basically be for free not to force everyone to buy the rooms to avoid the conquest bonus to be negatively affected.
  10. Fast spamming of CTRL+M, i.e., open and close the cartel market (in case you assigned another key use that one) usually puts you into the server selection and also resolves the above problem without (a) having to restart the game and (b) do the combat logging shenanigans.
  11. Cf. above, automatically select default choices when skipping, as done before. Hence, in your example imperial characters choose imperial side, republic characters choose republic side. Alternatively, open a window during the story skip process, listing all the choices the player has to make. Can't be that difficult...
  12. As already requested numerous times in this forum, an optional story skip to 7.0 is, in my point of view, mandatory since running with several toons through 6.0-6.3 storyline is somewhat time consuming, and, to be honest, boring to some extent once you hit toon no. 25 etc. Furthermore, the new daily areas (e.g., Ruhnuk & Manaan) are only accessible after completing parts of the 7.X storyline, which limits the number of toons which can actually do these daily areas. This was not the case for previous daily areas, which simply became available after hitting the level requirement. In case of any story choices in the 6.0-6.x story line are relevant for the 7.0 story line, default choices should be selected as already done in the story skip to 5.10 (i.e., Ossus), e.g., whether Vette or Torian is killed by Vaylin in the final chapter of KOTET, depending on the character's base class (now origin story). I know that much effort is put into the storyline, so a compromise might be that a story skip to 7.0 is only possible in case the player has once completed the respective Republic and Imperial stroyline. I would prefer that Republic toons can skip once the Republic storyline is completed, irrespective of the completion of the Imperial storyline and vice versa, since some players prefer to play only one faction. Hence, some sort of legacy unlock. Furthermore, the three Relic Hunt Missions on Ruhnuk, i.e., the items which greatly facilitate doing the Ruhnuk dailies (thank you for that!), should also be legacy unlocked once done.
  13. When can we expect the full patch notes? Thx
  14. Has nothing to do with the server but simply with the language of the game; I play on Tulak in English and the PvP mission descriptions are ok. Every description not in English language (and sometimes even those) is highly questionable; it all started with the introduction of the Serendipitous Assault Relic back in 2.x, which German description mentioned a temporary power gain being a fraction of the true gain (verified by parsing tool).
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