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MOAI

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  1. I finally got all three. I guess it requires using phase/hide to go through rocks. It still seems a little too much for me.
  2. I know there are tons of abilities, but there are guides out there. There are abilities that I have that I do not use at all.. I get it some people have not unlocked all toolbars, so they have to be careful when setting them up. I like the choices as they are live because I can not test the new system with the old set bonuses. No Force Clarity makes descent of fearless useless. If someone is having problems with too many abilities search some websites for guides and do not keep on doing the same thing over and over again complaining about it.
  3. I tried both dps guardian and was not impressed. Too few choices for me. I am not sure why things have to be streamlined so much. It seems to me that A is more offensive and B is defensive. There are missing abilities that make it hard to test because I am not sure what the proper rotation is. Maybe if you placed the abilities in a somewhat nice rotation that would be simplify it more.
  4. Why in the heck would you make an achievement that can only be done by a quarter of the classes on each side. The achievement seems unfair for any class without phase walk or hide out. I might be able to only get one of the damned crates delivered by try. The debuff lasts for far too long and does not go away even after you log out. For the sake of fun and enjoyment please make this one easier like making the timers longer (60 sec) or the debuffs much shorter (30 sec). Every single time I get there the debuff hits me. Not sure what the hell someone was thinking making this one so annoyingly short and such a pain. Please change the damn achievement so that every class has a chance in hell of completing it, even now completing it seems next to impossible with any bit of hesitation causing failure damning you to have to restart the whole thing again and waiting out a timer that never seems to go away.
  5. I wonder too. All my imperials are saboteurs and I was confused why they thanked me for the intel. I have only proceeded with one toon so far and may hold off with anymore for now. I just wish I could do more as a saboteur and have the republic trust me more. Heck my agent helped the republic even before finishing the class story.
  6. I would say if they did this it would have unanimous and the vote would have to amanous.
  7. I have always thought that players needed unlimited rolls and I like your suggestion that credits be required to do so. I am not sure sure what scale should be used for the rerolling price. Maybe 1. free 2. (2^y)*x where x is the base amount and y is the reroll try or 1. free 2. (10^y)*x where x is the base amount and y the reroll attempt
  8. I hate it when the spawn area gets camped, but I did not know of a way to make it off limits. The only thing I can see is giving players who just spawn in a temporary buff that makes them immune to all damage and makes it so that they can not damage anyone else at the same time. It might take testing and time, but that should give players enough time say five to 10 seconds to move away from the spawn point and move the action away from it. Maybe weapons and the dropping of mines or droids / mines/ / probes / turrets should also not be allowed for the same period of time. The immunity should only apply to original spawn points and not hyperspace beacons. Not sure if something like this could be done, but it would give players a fighting chance once they initially enter. I can also see the capital ships destroying all droids / mines / probes / turrets within a certain radius around the spawn point, like say the maximum distance of any type that could cause damage.
  9. MOAI

    Naboo

    Naboo has been discovered, but the only human settlement is Deeja Peak. Theed, Keren, and others have yet to be built. Even the large under water Gungan cities have yet to be built. I can see Naboo as a place where the empire wants to waste the republic time and resources. You as the outlander could have the choice to cause war between the settlers and the gungans or make peace between the two. Naboo is known as a big game hunting planet mainly Veermok. I can also see Peko-Peko Albatrosses causing problems for ships and speeders. The gungan sacred place I do not believe has been built yet and there will be a Gungan Civil War in j600 years or so that will cause the Gungan places to be built. Rori the moon of Naboo has yet to be settled as King Narmle has yet to be born. Naboo would be doable and fun with some good story lines and might be a way for the sides to test how loyal the outlander is to their original side. It would give those who betray their side a chance to show the other side that they are trustworthy.
  10. I also dislike 4v4 pvp and am very bad at it, but some people lack patience and want ques to pop as fast as possible. It would be nice if there was that option, but there are many players who would complain about wait times so the option is not implemented. At least 4v4 do not last long, I just would like announcers not say anything at all when it is over to the losing side. The worst thing about a 4v4 is the chances of a pick up group against a pre-made group is increased. Who knows maybe there should be a surrender option in which all members can vote to surrender or fight. Players votes would not be known to others and it would have to be everyone agreeing to surrender for it to happen and then the other side would be given the win. No penalty would be assessed to either side. Of course some would disagree and just say fight and get better. I guess all four group members can just jump down and sit down and wait to be killed. I would only think that is a good choice if you are stuck repeatedly with 4v4 matches.
  11. I never had problems except on healers with the flashpoint, but I do think allowing us to use heroic moment again in the boss fight might help because last time I remember it was not available. Also making the enemies not detect stealth might help. I can stand there at a fair distance not in stealth and not get attacked, but when I am in stealth I am detected and attacked. That is especially true on the second ship.
  12. Is cheating not encouraged in Hutt ball? There are no rules, so what do you expect. They should drop that intro and change it to stop saying cheating is encouraged. I can not follow the ball in Hutt ball, so Hutt ball is no fun and have never heard anyone type anything strategy wise about what to do. If players do cheat then those should be punished.
  13. MOAI

    Thoughts on PVP?

    I also started for the points, but only on a healing operative. I find some matches beyond frustrating while others are fun. Hutt ball is the worst for me and I always seem to lose 6 to 0. I only run around and try to heal my team members which probably is not a good idea on Hutt ball. The only thing I really hate is the announcers when you lose. I just wish they would say nothing and not belittle you. After playing Hutt ball I want to kill the Hutt in charge in a flashpoint. The other annoying thing that happens is the winning side saying good game or gg to the losing side. That is not something I want to hear or read from them. Requiring wins for the daily and weekly is also annoying turning them into long term objectives that could last a month, especially because I might only try one or three warzones at a time. I just wish teams would talk to each other more about a plan before the match.
  14. I personally dislike pvp and find it a chore, but I try on one toon for the new seasons. I originally did not even get the daily or weekly because of the win requirement. I tthen tried to get the daily done if the unranked pvp objective appears, but that got to be too frustrating. I will get the daily now and even the weekly, but I have no illusions about finishing them. The weekly will probably turn into a monthly. I always try my best even though at times I have no clue what I am doing in some circumstances. Another idea if you want people to try is to change the weekly to number of unique medals and not just guarding a node, which is sometimes needed because leaving it unguarded is even worse. Requiring something like 100 medals or so should be reasonable. I do agree that medals should be required to have the war zone count.
  15. I just hope those who chose to sabotage their side get to do more. I only sabotaged the imperial side and it seemed to stop after the graul fight. I hope we get to do more like betray Rivix or Krovos. Personally I would not mind killing Rivix and making Krovos side with Malgus. I am pretty sure Malgus knows we have betrayed the empire and maybe that is one of the reasons he acts the way he does. I wanted to betray Malgus back on Ossus and kill him back there or even on Corellia. I am not sure where things are headed, but as an imperial who is sabotaging the empire, I hope I can eventually be accepted by the republic. Of course I understand I might lose some companions in the process, but that does not bother me at all. It seems once you became the outlander the republic and empire made mistakes in dealing with your companions and caused them to lose trust in their original side (for the most part).
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