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RudeDog

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  1. I spent a ton of creds to get a few of my characters to the gold level amplifiers I wanted across all their stats. I actually like amplifiers as a credit sink but think theyy should be at the character level and not the mod level. Basically, you should have these stats in your character sheets at the build level and should be able to get to a point that once it is maxed it is perma.
  2. Good to hear that it is being delayed. Maybe now you will do the things your customers want and not the things they don't want. Instead of always taking one step forward and three steps back you have an opportunity right now to only do positive things for your customers. Leave Conquest and Renown as is Don't get rid of the current daily / weekly reset Modify the gearing to have vendors that sell all gear; don't have BIS gear locked behind Ops; Allow your customers to play what they want to play to earn rewards that will allow them all to eventually get BIS gear Focus on getting multiple builds right If you do these things I predict the vast majority of your customers will be happy. If you keep going down your current path I predict you lose a lot of your current customers.
  3. I dunno, I liked the Precise Targeter set and the Victor's sets.
  4. I honestly don't get the hate for the RNG because we have the Tech Fragment path to get gear. I always looked at the tech frag path as the main path and the RNG path as a secondary path where I might get something good but if I got something I couldn't use I would at least get more tech frags or some mods. I do think it would have made sense to have a vendor take a piece of gear and let me exchange it with some credits and/or tech frags to get another piece within the same set. (i.e. take an extra death knell chest piece and exchange for a death knell bracer). This would have solved the entire RNG issue and it would be a minor enhancement as opposed to gutting the entire system.
  5. Ops players get options for some gear in 6.0 that is not available to non-Ops players. If I want a set of Apex Predator I have to either play Ops or hope I can get it through Kai over several months. That is not a small advantage that Ops players got in 6.0.
  6. Point remains, adding small gear improvements attained through flash points, Conquest, renown, and solo activities, makes it more fun to run them. Because you get to continue that sense of character progression. The same stance works for solos as well. We want continual progression as well to BIS gear, I think most of us are fine to have gearing be faster for those that do Ops or FPs, but we still want to be able to get to BIS as well. That is why we play the game - to grow and progress, but to do it with the activities we enjoy. It doesn't hurt Ops players if solos get BIS, so why are they whining about it? Today solos can get BIS playing the activities they enjoy. In 7.0 solos will not be able to get BIS unless they play Ops. This is obviously limiting and negative impacting solo players.
  7. The short answer is yes, the new expansion will absolutely limit solo players.
  8. I'm sure I'm an outlier, but I agree with this statement. I said in an earlier post that I felt it was odd that I could run 26 alts through Conquest obtaining 1.3M conquest points and get 26 rewards. But if I have one character I obtain 1.3M conquest points I only get 1 reward. I was suggesting we should get a reward every time I ding 50K points even if I stayed on the same character. Seems logical to me... I like 6.0 gearing and would prefer to keep a similar system. My preference would be to have every activity drop gear currency and then you go buy your gear with the gear currency. I would be fine if Ops got gear more gear currency for their activities and solo players got less gear currency for their activities, but it gives everyone the ability to gear up to max gear. It would be faster for Ops players, but as long as I had a path to continually optimize to BIS I would be fine.
  9. You think 6.0 gearing was a **** show. I think it was the best gearing system since the game started. Seems like a lot of people liked 6.0 gearing, but who knows. Maybe the vast majority of players agree with you, but I'm seeing a lot of posts stating they are likely to quit with 7.0 gearing. I'll probably be one of them, but will at least give 7.0 a chance to see what's like.
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