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_Miriya_

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  1. They deleted my post, heh, so someone is actually working on the game, or in the forums. Sooo... someone actually read it, to that person: the exit button in the warzones are bugged for months and months, it is a very simple bug that is extremly annoying for the players, so maybe you can inform this bug to the person in charge to fix bugs?
  2. If PvP pop takes 3 hours then improve its quality, devs. Stop putting candys in it so the cosmetic grinders queue. PvPers dont like them (unless you are queing as 4+ lol) and they dont want to do it neither. Brings the quality of regs to the point we are having now, the worse ever in the history of this game. Remove this cosmetic conquest.
  3. All I want to say is that the "measure" of taxing a trade between friends is ABSURD and anti-friends. Like, wow, these devs don't have friends or never played a multiplayer with their friends. You never tried to lure a friend to play your game and to elp him stay gave him some stuff to help him out? Or somone comming back to game than needs new augments, and YOU CAN'T GIVE HIM ANYTHING now. Best anti friend game ever
  4. Most of these issues were here when ranked arenas were still on. So, yea, not the "main" problem. Just another issue that doesn't help... as much as you, personally, miss it, is not the main issue and never was. Very nicely redacted op, I hope the new team can read this and give it a thought.
  5. Even if it's hard to understand BioWare mentality on this 8man superqueue reintroduction, I have a theory. For what I see, the ones doing 8man groups are mostly (MOSTLY, but not only) these "content creator" streamers that BioWare gives gifts to, in order to promote their videogame a little in Twitch. These streamers are average / ok players, and then... they have a lot of people saying "hey lets group up!" , and they end up being 8 now who, singularly, are really below average, but at the currrent state of the game they end up having it easy because they are 8 against, most of the times, a random group of cosmetic rewards grinders + 1 or 2 high ELO guys who at this point are close to uninstalling. I guess in BioWare's "community management" mentality this is a good idea because it makes these 3 or 4 "content creators" happy when they go into PvP activity and, following this incorrect thinking, it encourages pvping, grouping, lalalala... I dunno. This is my best guess to understand the reason behind this absurd directive decision of having superqueues again.
  6. I greatly prefered being stunned twice, and have my resolve bar filled, than being in this permanent Slow Motion Swamp imparing movement Nightmare. So yea, thanks.
  7. Wow.... are you kidding me? What's the "offense" for asking for something the players would like? Just wow really.
  8. I agree 100% with the author of this post, and as many mentioned, the problem is the rewards and Conquest. Lot of loot grinders queue into PvP only for those rewards and to complete Conquest and don't try to improve, play, win or do anything, pretty much like when farming Battleships would get you more tech frags. How many of these players are interested in improving in PvP? Really close to zero. Woudn't be better to put those rewards somewhere else? And improve PvP with new content that will interest PvPers, instead of cosmetic rewards that interest non PvPers?
  9. Is it me or it got even worse? Just wow... how this is not fixed tells so much. I bet here most of players know Phasmophobia... a game that started indie with very little resources. They have so many fixes still... weeklyy. Its so sad to see we cant get more than 2 fixes every 2 months with a EA videogame....
  10. Classic huttball is still the best map created for swtor PvP. Players being bad is another matter that you shouldnt so easily confuse.
  11. I once had the same thinking than you, I wanted to know how that ELO is created, so I could understand why I was getting these kind of players by my side randomly. Then someone pointed out that if BioWare tell us that number, then the typical exploiter that prefers to be always on the easiest situation possible would start to do his best to exploit this system aswell. At this point there is a high chance they are already doing it, because is not so difficult to imagine from where that rating number comes, the only number that BioWare always had of us in warzones: wins. If you win, you get paired with players who don't. Then they prolly mix it with some other random stat that doesn't mean anything, to get a very debatable rating number.
  12. With 7.0 the Devs decided to lower the posibility of having multiple stuns. But what we all know now is that they increased the slows and roots introduced as secondary effects of a lot of abilities. This new drastic change was never adjusted to the Resolve bar. Making PvP play even worse than when we had more stuns. If we aren't getting a Resolve bar updated to these effects, then remove these secondary effects. Some classes even have it for free, like root on sorc knockback, which is ridiculous. Needs an update.
  13. Yea. I literally didnt ask why. Literally. But doesnt matter ... others got it.
  14. Does someone here understands or can guess what this path of server in the cloud means for the future of the game? Besides the good news for apac region of course. Do these new options open the door for the old servers? Improvements... merging?
  15. I have the strange feeling that this renewed dev team is reading the community better. They did fix the lockout penalties a bit , making it fair for everybody, and for things like that Im thankful and nicely surprised! IM STARTING TO BELIEVE
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