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Xerekfell

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  1. I was saying they should make Followthrough a Kinetic Ability. Followthrough on MM is White Dmg and doesn't benefit from armor break(Sunder) unless it's specified that it does like Carnage with Ferocity when using Gore, Ravage, and Massacre.
  2. They could add a Republic Infantryman and a Imperial Royal Guard. Would be interesting to see Teras Kasi abilities and other unique Infantryman abilities. Trooper is technically a Infantry Grunt but the class is more Special Forces than a actual Infantryman. I also think they should give players some Force Powers that NPCs use. Such as Raptus's Powers, Tyran's Infernos, or Calaphayus's Force Shields that could be used by Sin Tanks for support. Stuff like this would be cool features.
  3. Vengeance has higher burst than Pyro and it's sustained dmg as well. Leth is a sustained dps spec and does more burst and arguably better cleave than Pyro can do still. They should just bring back pre nerf immolate crit chance. If i remember correctly, that's what they nerfed on it and the spec suffers because of it.
  4. I was giving an example of what to pair immolate with if they changed it to energy or kinetic dmg. Also, Pyro is at its weakest in a long time, it peaked in 6.0 with Firefall plop. The only things Pyro has going for it over AP is Kolto DR and CC Immunity in terms of utility. Pyro is by no means garbage atm, but it lacks any serious pressure besides just number fluffing with Scorch and the odd 55k Searing Wave every two decades.
  5. The only spec that needs a buff on sniper is MM. All they need to do is make Agitating Energies apart of the spec and possibly make Followthrough a Kinetic Ability so something on the spec benefits from armor break other than Ambush. They could also make the 20% crit dmg inc on Snipe a spec passive to increase overall dps. The only real way to do numbers on MM is to take the 20% crit dmg inc and spam suppressive fire when people stack. Not exactly a fulfilling way to play Sniper.
  6. AP PT doesn't need a buff in the burst department, it already has the best burst in the game. The Issue is sustaining AP's dmg in pve. They could revert the bleed dmg nerf and bring it back up to 10%. They could also tack on bleed dmg buff to Energized Vambrace(like it was in 6.0) and give it the 100% dmg buff to bleed when at 4 stacks of Energy Lode while keeping the Mag Blast dmg inc by 20%.
  7. Pyro's burst is incredibly mediocre for a dot spec, the only thing Pyro has going for it in pvp and pve is the extra dot for railshot, flaming fist aoe, and that's pretty much it( For dps). Even Leth has superior burst to Pyro atm after the Viral Elements nerf. Imo they can prob fix it by making Immolate a Energy damage ability and add armor break to the spec. The other option is take the Mando Warhead 7% elemental/internal buff and add it to Scorch. That way the spec isn't too overpowered in both respective game modes. Pyro's dmg in pvp mostly comes from tab targeting Scorches anyways.
  8. Sniper is the counter to melee since you have many ways of preventing them from touching you while you do dmg to them. The Counter to sniper would be AP PT because of the burst and hydros. In a true comp setting with AP/Engi and the enemy team has AP/Engi as well, you want the PT to sit on the sniper to prevent the engineering sniper from globaling people with the Ionic Discharge swaps. Another way to counter snipers would be Madness imo. Sniper doesn't have an answer to dots other than Shield Probe or if your Virulence and have dot dr. Pretty much beating good snipers is a war of attrition unless you have a AP PT that's intelligent.
  9. Yep but a lot of these people on the forums and in game don't have a clue how half of their abilities work, let alone the different damage types. Mostly from what i noticed is they refuse to learn and just queue for the xp or because the Seasons has a pvp reward.
  10. Another good one would be if you're not healing the team as a healer then you should be given a afk timer or a non participation timer. So let's say a certain threshold of 10k hps. If 10k hps is not being done over let's say 20 seconds, a AFK timer will present itself until you reach that timer. I've seen many healers not participate and just sit afk at the node while their team gets rekt. 10k hps is super easy to obtain as a healer single target and especially cleave. If it's a new player trying to heal and gets kicked for not doing 10k hps then that person needs to learn how to heal. It's pretty simple. Broadsword should grow some balls and tell people that. This is just my opinion and speaking from experience.
  11. I got all of my ranked rewards before they removed ranked and they're replicas. Does that mean they're Replicas of the Replica?
  12. I'm fairly surprised the devs haven't given out Platnium flairs yet in PVP Seasons. I thought for sure by Season 4 they would've lmao.
  13. The devs would rather shovel another 30 minutes of Mandalorian story and Ahsoka "inspired" cosmetics at you than make real content or improve the content that MAKES the game engaging. It's typical of developers these days to go this route. I'm not sure what they gain from not listening to their player base but it's a absurd and very weird practice. Maybe they should take lessons from Jeff Bezos "The Customer is always first." (4) Jeff Bezos Customer Obsession 1999 - YouTube They can use some of what Bezos said and apply it to their business practices and i can guarantee the game will drastically improve. Ignoring the player base(The Customer) is a very terrible practice.
  14. People that do "it's just a game" response are typically the ones who lack any real thought process. From my experience, those ones are typically the worst players to encounter since they refuse to learn or do anything useful. They also do the "it's just a game" response because they can't think of anything else to say. Just realize people like them aren't worth wasting your time flaming or trolling. Can't troll someone whose brain is already deflated, it would be kicking a dead horse.
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