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Jaing

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  • Location
    Ohio, near Cleveland
  • Interests
    Playing computer game (MMOs especially). I like collecting star wars literature and coins.
  • Occupation
    Computer programmer and data analyst
  1. Yes, I too am getting tired of Ratajack throwing around that "for FREE" stuff. That is an improper and weak argument that gives people the ability to make the argue about "FREE". What Ratajack should have said (in my opinion) was: "Quick travel is for convinience feature, it does not improve a character. It can save a character the time of doing a repetitious task like traveling to Oricon via ship each day. It should also be noted that the new end-game travel terminals, available to everyone, bypass most of the need for these legacy unlocks.."
  2. An HK-51 wearing gear above his level is the same as an HK-51 with no gear in that slot. If you get HK on a lvl 1 character, he will effectively have no armor or weapon. This has been adresed previously (not in this thread that I know of) when HK first came out. HK was developed to be a legacy perk, does not impact character stats, and cannot impact PvP in warzones or open world PvP areas. Actually, that is the same as being a group with other people of different classes who buff you. Which tends to happen in organized PvP. It is not giving something that a character wouldn't already have, it just means that you don't need all four classes to buff, one person could handle it. It does increase stats (power, health, crit, and I think accuracy), but it is something you get in a group anyway. Personally, I believe this was implemented to incentivise rolling other characters (spending more time in the game) and to ensure that there was balance in PvP so that you did not have diverse groups with multiple classes getting an extra buff that a group missing a class could not get. Yes, reputation is legacy wide. An excellent observation. The reputation system was designed and implemented to be across your entire legacy. It was not implemented to be a system where each character had to earn reputation to reap the rewards, then later changed it so reputation was Legacy wide. It started that way, it was intended to work that way. Datacrons, on the other hand, were and are intended to be achieved per-character. Legacy tites are cosmetic, they are convinience, that is par for the course with the legacy system. Your new 55s can buy basic gear with basic comms. Your new 55s still had to earn the basic coms, but since you had already earned a high enough reputation across your legacy, your new 55s are not locked out of buying the gear. The legacy perks listed (rocket boost, mail droid, repair droid) do enable to you do to things quicker. They do not allow you to skip content, they allow you to get through content quicker. Legacy datacrons would not mean you could get datacrons faster or easier, it would mean you skip them. You are not asking for the "long and painful task of collecting all the datacrons again, and again, and again, for each one of your alts" to be made more convinient, you are asking for it to be removed. Rocket boost does not eliminate the need to travel from point A to B, it makes it faster. Quick travel does allow you to skip the process of travelling from A to B, but the act of going from A to B does not boost your character. Calling something an "annoying part of the game" does not mean that the legacy system was meant to bypass it. "Annoying part of the game" is subjective and can mean different things to different people. My own "annoying part of the game" is trying to get Underworld and Obroan gear for all my characters, but I'm not expecting a legacy perk that lets me skip all that content. The stat bonuses that impact PvP come from finishing the story lines of each companion archtype (healer, range/melee tank, range/melee DPS) once across your entire legacy. It is a reward for playing more of the game. It was also intended from the start to be a legacy-wide bonus, earned for an entire legacy and not just for one character. So, there are one-time-per-legacy, intended-to-be-legacy-wide stat bonuses of 1% increased to accuracy, max helath, crit, surge, and 2% to healing received. (which cannot be unlcked through direct purchase, you HAVE to talk to your companions and get their reputation up to get the stat boosts) And there are quick travels to end-game destinations which you can buy and are used to skip the act of travelling from place to place. Datacrons were specifically place in (usually) out-of-the-way places that were not always easy to reach, getting the stat boosts or matrix shards is the reward given to that specific character for completing that process. While getting a datacron may involved travelling, it is not the same as going to Oricon, or the Black Hole, or the fleet vanguard vessel, or the faction capital. Those are places that are hubs, not out-of-the way locations intended to take effort to reach. What about this: How would you propose the implementation of legacy datacrons that would not give an advantage in an end-game warzone to those with the legacy datacrons over those without them?
  3. Cartel market perk. You get the armor once (originating from their CM store), then you pay them CC to unlock an armor skin on other character. Convinience only, does not impact stats, part of their cartel market, not the legacy system. Cartel market perk. You get the dye (originating from their CM store), and you can change your armor color. Convinience only, does not impact stats, part of their cartel market, not the legacy system. Game-wide perk to every player. Convinience only, does not impact stats, not part of the legacy system. Neat, didn't know that. Only ever been a subscriber. Still doesn't impact stats and is not part of the legacy system. Can't speak for others, only myself. The devs do change their minds, I don't think there is any way to dispute that. But you may want to look at the pattern you layed out. None of the changes you lisetd were part of the legacy system. None of the changes you listed gave characters a stat boost in any way. None of the changes you listed other than the quickbars could make a difference in PvP. Thus far, the devs have not added legacy perks that benefit players in PvP. They did changed a legacy perk so that it would be no longer useable in PvP. The pattern so far has been that stat boosts for end-game players have to be earned or bought in-game from other characters who make them. There are no stat hand-outs or copies. Any form of paying Bioware for a stat increase that impacts an end-game character (no matter how small the impact) would be a form of what is called pay-2-win. It's not paying to actually win, like bidding to obtain victory, just paying to get a boost you weren't willing to earn.
  4. I don't think the issue is "other characters in your legacy shouldn't be able to get things earned by one character in your legacy." The issue is that datacrons are earned per-character and are not transferrable. If you want that one-time boost, you have to get it each time; the non-transferrable part means that you would have to do it on different characters. You aren't even asking for transferred datacron stats, where all the datacrons move from character A to character B, then character A doesn't have them anymore and has to start over. You are asking for character B to get a copy of all the datacron stats earned by Character A. I hope you would not ask for character B to get a copy of the credits earned by Character A, or for Character B to get a copy of the gear earned by character A. ____________________________________________________________________________ HK-51 - a companion created with the intention of being buyable per-character after having actually done the work to get him once. Class buffs - a legacy perk designed to incentivise people rolling alts of different classes. Net benefit: you don't have to have people from the three other classes give you buffs, you can do it yourself. Reputation - this is commonly known as reputation. Not to be confused with the legacy system. Reputation requires no legacy level. The legacy requires no reputation. The legacy system is about making levelling alts more convinient. Once a character reaches max level, except for the companion boosts, all remaining legacy perks are for convinience. Rocket boost: you can move around interior locations (and not in PvP) quicker. Portable repair droid for repairs, vendor selling, and crafting materials. Quick travel options to get places faster. More stuff on your ship to make it (almost) the only place you need to go.
  5. I'm only speaking for myself and not Ratajack, but I think datacron legacies is trying to get something without earning it. The datacrons are a one-time-only, per-character, stat boost (and codex entry and occasional matrix shard). Per-character is kind of a key point there; you earn it on each character. You are trying to skip the process of earning and just pay for the reward at the end (after doing it once before on another character). Yes, you can do that with HK. HK is a companion, he is not useable in PvP and he was introduced with the legacy-unlock option, that is how he was developed. Datacron stat boosts would be useable in PvP, and they were not designed to be legacy-wide.
  6. The end-game of this MMO may dissapoint you. A lot of it involves doing the same thing over and over and over again on the SAME character to advance, then you get to start all over on other characters and do the same things over and over and over again on different characters.
  7. /agree To my mind the stat boosts from datacrons are either worth getting per-character, or they aren't worth getting per-character. If they are worth getting per-character, what's the problem with going and getting them? If they aren't worth getting per-character, why would you care about getting them through legacy? Something else I'd also like to clarify: mailing BoL gear to an alt is a function of the reputation system, not the legacy system. It started out as a legacy perk with the very expensive BoL sets on capital planets, but as soon as the reputation system came out the cheaper (and adaptive) alternatives became reputation based. Transferring gear mods through the mail now requires no legacy level. Another difference between mailing BoL gear and Legacy datacrons: the mods actually move from character to character, you don't get a copy of the mods on all your other characters. It's an entirely different type of system.
  8. With the exceptions of the 1% boosts to secondary stats (healing received...) from completing companion stories, and the class buffs after finishing Act 2, nothing in the legacy system to my knowledge benefits a player in PvP. There are PvP XP boosts, but those are passives for the purpose of levelling convinience and useless at max level. Rocket boosts cannot be used in PvP, field respec cannot be used in PvP or even while in queue, At present, datacrons are small earnable per-character stat boosts. This request is to remove the earned-per-characher part and make it earned-on-one-character and then (if I understand correctly) pay to give alts the same stat boosts without requiring the alts to earn it. Or, to simplify what I think the request for legacy datacrons entails: "We got stats on one character, that should be enough effort, let us pay to get the stats on alts and skip earning the stat boosts again." I just don't think the devs would add a new legacy perk that benefits PvP. The HK legacy perk shows they are willing to let us pay for PvE and levelling benefits after earning them once. But that seems to be the purpose of the legacy system: making both levelling and general PVE more convinient and/or quicker. (and all that while not impacting PvP outside of the class buffs and secondary stat increases)
  9. Just reaffirming that I would like more and desireable items (which is open to interpretation) added to the collector's edition vendor at what I consider a more regular pace. I do however ackgnowledge that what I want is not in the overall best interest of the people trying to make money from this game, and as such I am not really expecting to get what I want.
  10. Really would like to get a dev comment on at least one of these threads. Just looked over the legacy page http://www.swtor.com/info/legacy There is no mention of clear-cut rules for the legacy system, and it is stated that the system can evolve over time. That makes the official stance rather vague. So, without an official word all we can do is go back and forth on what we individually think should be done. ______________________________________________________________________________________ As I understand the request, if legacy datacrons are introduced then in some way characters would be able to pay in-game credtis or CC (or maybe even just unlock for free?) to skip the datacron grind and get the stat boosts, either per-character or legacy wide. It is paying (or unlocking for free) to skip a grind for individual character benefit. Paying for stats because one character already did it. That could be interpretted as Pay-to-Win, you just have to do the work on one character first, then all other characters reap the rewards. I personally don't think such a legacy datacron system will be implemented because it would apply to PvP. So far the only legacy perks present in PvP are the class buffs (one person can have all 4 class buffs) and the +1% to secondary stat ratings. Legacy datacrons would give characters 40+ points to all stats. If they do implement legacy datacrons, I would like to see a similar legacy gear system similarly implemented. Once I get a piece of end game gear (maybe a slot token like an underworld chest peice or the like) I would love to be able to unlock that on all my characters through the legacy system. That would save me so much time running raids on all my different characters. If this game truely does become "let all my alts inherit copies because I already got it on one character" then I think I'd rather have the gear than the datacrons.
  11. None of those can be used in PvP, they are only for the purpose of levelling and convinience. You did the work on one character, you got the reward on that one character. The request for legacy datacrons is to duplicate the reward across your legacy. The cartel market is for appearance and convinence only. You cannot buy stat increases through the cartel market, and the only gear you can buy from the cartel market is low to mid level and functionally irrelevant end-game. The legacy system is for levelling and general convinience. No legacy perk affects PvP. The devs have even taken away functionality from the field respec so that organized PvP is completely legacy-free. Adding legacy datacron unlocks to the cartel market mean people could pay for end-game stat boosts. The devs have thus far been very much against that. Adding legacy datacron unlocks to the legacy system would mean that a legacy perk would be used in PvP. The devs have thus far been very much against that. The only way I see legacy datacrons being implemented and still adhering to Dev's guidlines is to have the stat boosts only apply from levels 1 to 54 and while not in a warzone. So you'd pay to unlock the stats on a character, but if you want the stats at end-game or while in a warzone, you would still need to go get the datacrons. I just don't see the devs implementing such a complicated system. Maybe they'll break their own established rules and let people pay CC to get stat increases at end game, or start implementing legacy perks that affect PvP. I'm just not expecting either of those as one is pay-to-win, and one gives long-time players an extra benefit in PvP.
  12. Heh, this has been a money-making machine for me recently. How many hard-core crafters bothered buying the [Rated] versions of the War Hero armor? How many of them are still around? The regular war hero set required lvl 50 and valor rank of 70. That takes time but is doable on a character you're comitted to PvPing. The rated war hero sets required lvl 50 and various ranked warzone raitings. You were only able to wear those colors if you were a GOOD ranked PvPer. Changes since the schematics stopped being sold: * Dye packs: now the color differences between [rated] and regular doesn't matter. * The skins can no longer be obtained via vendor, has to be crafted. * The [Rated] sets no longer require ranked raiting, just lvl 50. The Pre-season raiting system is gone. All pre-season raiting requirements are gone. Valor still exists. The devs made a sweeping change to get rid of raitings, but not valor. As such, they only changed the [Rated] schematics. Should the valor requirement be removed from regular War Hero schematics? Yeah, probably. The skin is the same, the only difference is the color. That said, I'm not expecting them to go above and beyond to remove valor requirements from regular War Hero gear to balance it out for the ppl that only bought the regular schematics.
  13. To clarify: Completed Bounty Contract = form of currency for the BBA, you can use it to unlock kingpin missions or purchase the event speeder or pet. These have nothing to do with rep. Bounty rep Tokens = what you turn in to get rep. You get bounty rep tokens (green, blue, and purple) for doing various BBA quests (I think henchment is a green and a blue, kingpin is a purple and maybe a green). You can stock up on rep tokens from doing as many quests as you can on as many characters as you dan. Daily henchment quests and weekly kingpins. Each kingpin can only be done once per week per character, so if you have 2 characters, each has the tatooine and nar shadaa kingpin quests, both characters can do both of the kingpin quest that week. Not sure if you can only do 1 kingpin per day. Now, once you reach the weekly reputation cap of 12k, you may still have some rep tokens left over. These rep tokens can be redeemed next week (starting Tuesday). So, you can only EARN rep tokens during the BBA event, but you can redeem them any time, 12k a week before hitting the weekly cap.
  14. The devs saying they are "looking in to <topic>" is little more than "no comment". The devs have said that the legacy system is for levelling and convinience only and is not to impact PvP. No legacy perk to-date has been useable in PvP except for the field respec, and that legacy perk was disabled in warzones (and while in a warzone queue) months ago. Would you be OK with them implementing legacy datacrons as long as you lost the legacy stat bonuses at max level or while PvPing?
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