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jaingskiratanuul

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  1. Oh? This you? Look go off, but don't make things up and for god's sake don't lie that you didn't. I'm going to ignore this thread now, which I should have done the first time you responded. I wouldn't entirely mind if this got reverted so I'm not offering much to this conversation but seriously, sometimes I have to push back when people say stupid things.
  2. inflation in·fla·tion a general increase in prices and fall in the purchasing value of money. GENERAL. ALL ITEMS. NOT ONE. either way it doesn't matter what the definition is. this specific issue will not hurt the entire GTN market. it's a niche issue and while it does indeed make fully unlocking a flagship harder, it's supposed to be slow.
  3. This is fair, but the conversion is not 1-to-1. a given person in this game, especially one who cares about conquest, is not playing only one character. Also, at least where this topic is concerned, they weren't putting in the work of 30 people. They were putting in the work to do X flashpoints, then buying the low-rep tokens for 1 currency per then just popping those tokens on 3 characters a week, once a day, to get 3 easy conquests. The work to farm that currency was miniscule
  4. Let's be very clear here- higher prices do not mean inflation. Inflation means excessive amounts of money going into the economy with no corresponding sink. This leads to higher prices on everything. increasing the rarity of an item does increase prices, but it does not increase available credits. The essential difference is that increased rarity screws over the people trying to buy it, where inflation screws over everyone trying to buy ANYTHING. This will NOT cause increased taxes, it will NOT cause other prices to increase, and you're fearmongering over something that in fact DECREASES the amount of credits coming into the economy from conquest rewards. You hate this change? Fine. But don't act like this specific part of the change will screw over everyone, because it won't.
  5. Back in 6.0, when you wanted to see what would be happening in 8 weeks, you could. The conquest calculator sheet was online, and it had all the conquest events for months into the future listed with the objectives. The main effect of that was making it easier to plan conquest, but the secondary effect was that because the list was datamine-able (or however they figured it out), anyone could figure out exactly when the next BBA event, or swoop gang event, or whatever would occur. Then, at some point in 2021, the calculator stopped updating. Whether this was because the datamine was patched, or the game simply didn't store a list, or because the person who was running it stopped playing, it doesn't matter. Now, the only way to figure out what's going on is to look at the calendar and hope it isn't, say, march 25th and the calendar tells you that there are 2 seasons and a gree event going on (it doesn't even tell you that next week is total galactic war, something that you can find IN THE CONQUEST WINDOW). You were looking for information on the next events and all you got was what was going on this week. Why is there a calendar if it's just going to be a re-formatting of the same woefully insufficient news post that gives you maybe 3 items and a copy-paste description for each that we've been getting for YEARS. Why can't it automatically update? Why is there no source of anticipation other than at the beginning of each month through the news post, and through a half-hidden "next week" box in the conquest window? If you want to go the live service route (and given the low-effort, fetch quest-ridden seasonal storylines you're drip-feeding us in obnoxious FOMO fashion, that's pretty clearly the direction this game is taking), then give us information on what's going on. Keep us waiting for not just the next event (because inevitably, some people will have that event already grinded out), but the event after that, and after that, and a month into the future. Just make a big list, build it out a year into the future, stick it into the calendar and hardcode it into the game, and ignore it for 9 months. Keep us waiting for something other than the GS objectives (oh wait, they're ALSO drip-fed for no good reason). TL;DR: Put things on the calendar, PLEASE. It's worthless right now.
  6. This has been an issue for me as well, and /allies has mentioned it a few times. resetting UI seems to force it to work, as does "logging out" (which in fact does not log you out in this case) are we going to get a third shutdown in just as many days?
  7. Any movement from planet to planet is not working properly, whether it's heroic transports, activity finder transports, stronghold travelling, or galaxy map travelling, There seems to be a decent chance to just not go there. resetting UI or trying to log out seems to get you where you want to go. It seems to come in waves, so one minute it will be fine then another you'll try six times and it won't do anything.
  8. The fix is to group invite someone. That only works to a certain number of people, which depends on the time of day. That number never gets to 16. AS SUCH You CAN typically counter a premade (get 2 people to counter an existing premade) You CAN NOT stage a full 8v8 premades V premades match without substantial planning As a clarification, I don't like going against premades. The last time I went over a 2 person team was to counter a premade (sometimes matchmaker will place 2 premades on the same team but that's a matchmaker problem, not a premade problem). I have, however, seen what happens when the GSF discord tries to set up a premade vs premade match. We only got to 7v7 with significant notice. But if you force all premades into one pool, if it pops ever, it will be exceedingly rare. 4 grouped + 4 randoms vs 4 grouped + 4 randoms is possible during peak times, maaaaybe. So just make a 4v4 mode for premades, right? Here's the problem People will not queue into 4v4 premade matches. Even if you fix the map size problem, force TDMs, etc, you would need 2 premades to queue into it pretty much simultaneously. Grouping people together is far more possible when there's a premade in queue to force people to counter. It's simple psychology. if there's a force to go up against, that you can't avoid, people will team up to go against it. But if the force is nothing but someone queued into a dead mode, no one will be notified to queue against them. They have to ask in chat for another 4 people to group and queue. and why would you? It's entirely possible they're better, or they're in VC, or they're a bomber/gunship stack, or whatever. The alternative, going in regular queue against 1-3 of the other people where you're still better than 75% of the enemy team, is so much more fun. You have an advantage, even if you end up against a few other skilled pilots. There is still food to pump your numbers. Go ahead, insist that going for numbers is bad, that it's greedy, whatever. But it's not. for a lot of players it's a measure of improvement, how far they've come from the days when they were just a drain on their team and couldn't tell if an enemy was out of range. But that's not the point. the point is that, when you ban premades from a queue in a game with low population, you stop them from playing the game for at least 50% of the time that everyone else can. So we end up with two possible outcomes. Players in reg queue have a better experience, sometimes. Other times, it's the same as before. Matchmaker sucks, so when there's only one ace in queue, or when matchmaker puts 3 aces on one team vs a few vets and a bunch of food ships, or whenever matchmaker just decides to work improperly, matches will be just as bad (but maybe a bit longer?). Premades will be locked out of queue for 50-75% of the day, and only at peak times will they get probably unbalanced matches. Premades are allowed in regular queue. They're pretty happy. Normal players see the premades, get crushed a few times, then have the bright idea to group up a bit and counter the crap out of them. It works, or it doesn't. either way, more competitive, likely less spawn camping and closer, more fun games for everyone. Depending on the premade, they either keep going and keep queue going with some really competitive matches, or they quit. Oh well. Counter group breaks up, and because they likely brought in skill from other areas of the game (flashpoints, operations, PVP, the like), those people stay, and because matchmaker has more to work with matches are again more fun for everyone. All you two need to do is join the GSF channel, and when you see a premade call out for people to go ahead and join up. counter the premade, have some fun, competitive matches. When the premade logs off, break up and refill the queue with singles. I suggest you try it. Counter the premades. Have some fun. Forget about personal grudges or the need to win an argument. Then come back here and let us all know what you think of the experience. I'll be sitting around in one of the GSF channels. i'll join up if I see the call. Just try it a few times. Then make an argument. it could be fun! And if it's not, fine. Still report back, do the whole thing, at least then you will have tried a solution that doesn't involve the low chance that BS comes in here and changes GSF on a fundamental level. Until that happens i'm not going to argue the same points over and over again. BS will never remove premading from an online game and deprive people who just want to fly with their friends of the pleasure. it's simply not in the MMO playbook. In MMOs, balance is not the top priority. Want GSF to be an Esport? make a clone. I know some people in the discord who would gladly help out. But if not, just try countering. Premades are not an unsolvable problem, but it takes the actions of people in game to solve them. So try it. I promise it's enjoyable to get those insufferable skillless players.
  9. reading comprehension is hard, I know. but I suggest you try. please. for all our sakes. i'm done, scroll up for my arguments.
  10. wow. opinions are one thing but NUMBERS. ARE. NOT. DEBATABLE. 16 IS IN FACT MORE THAN 4. EVEN 8 IS MORE THAN 4. WHAT YOU DON'T KNOW HERE IS THAT THE TYPICAL PREMADE DOES NOT FLY OUTSIDE OF A GROUP. SO WHEN THEY'RE FLYING IT DOES NOT TAKE AWAY FROM THE POOL OF 2-3 PEOPLE THAT YOU COULD GROUP UP WITH TO COUNTER. also 4v4 would suck balls and I really don't want to explain to someone who spends more time keyboard warrioring on the forums than they do in game why that's the case. It is easy to form a 4-man group. forming 3-4 of those groups is damn near impossible.
  11. assuming a premade is already in queue, which would be the only reason to form a counter, the odds of at least one or two good players being in the /gsf channel are decently high. most premades, drako premade nonwithstanding, can be countered with 2-3 vets. setting up a full premade vs premade game takes 16 vets to get started at all, because all games must be 8v8. Numbers do, in fact, exist. and some of them are higher than others.
  12. when I give a TL;DR I don't intend for people to read it and argue against it without first going back to the original post and seeing if I answered it. Which I did. And which sriia (Dakhathkilrathi) answered more succinctly above this post.
  13. see my response above. TL;DR not enough good, social players to form an 8v8 match
  14. The incentive to form a premade comes from one of three sources 1. Wanting to stomp 2. Wanting to stop the stomps by countering 3. Wanting to play with friends The first two are wiped out by putting them in their own queue. The third is wiped out by the fact that it will literally never pop, because even with all three of those sources of players, there are never more than 2 premades of 4 each in the queue at a time. Premades are easy to make. press the "invite to group" button on someone who wants to join you. They do not form commonly because people rarely ask. Additionally, there is typically a very small pool of skilled players in the game. This is fine when you want to make a 4-player counter group, but when you try to get a full 8v8 match going you run into the obstacle of "oh crap, the first 2 teams to queue pulled all the good players." and suddenly, not only do you not have bodies to queue with, but even if you did, because you would not have the skilled players you would be in the position where you would be fighting far more skilled players. So the more full the premade queue gets, the more you are disincentivized from joining it. And because you refuse to respond again, ask in the gsf chat for people to counter with. Finally, because no one seems to understand this, balanced PVP in an MMO is exceedingly rare. especially with the small team that BW has, the disinterest they hold in GSF, and the relatively balanced landscape we have (ship-wise), we're lucky. don't push our luck.
  15. No, you're not. You're advocating for taking it away from them. Because GSF has basically no population as it is. Own up to your terrible opinion, don't pretend you care about premaders, because you don't. You would prefer to never have to... ask in the GSF channel for allies, which I have recommended you do THREE TIMES and you refuse to acknowledge it. BE SOCIAL. IT'S AN MMO.
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