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Copperhamster

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  • Location
    Living in Aluminum
  • Homepage
    http://www.google.com/
  • Interests
    SWG (RIP).
  • Occupation
    AntiSlicer
  1. One of the tabs has what they like and love on it. Or are you talking about what they say when you give them something they like, love, etc...
  2. Got a complaint so I'm tweaking the page order and first couple of pages. Going to put a 'here there be spoilers' section, essentially. edit: And I have made the changes. They should be minor. Also added (best I could dig up) planets you grab the companions at in the spoiler section, along with some notes.
  3. Khanthal: Thanks for the info. Small sample but the metrics are useful. I'm tracking some of my own (though I try to run mostly missions that actually get me crafting components rather than the (faster) companion missions. One of the things that tells me (and was my impression just looking at the mission costs) is that even if you sell at the GTN's default price you will generally make at least a small amount of cash for them. JohnnyVelocity: Would love to be able to add the information but I've found several conflicting sources as to exactly when and in what order the companions come. I've tried to at least get them in the order they are in (I had to change a couple based on seeing what guildies had picked up). If you can pass along what information you're sure of, I'll see what I can compile on my end, from experience and a few guildies. I myself only have a single character that has earned all companions. The sheet also might get a little too wide but I have some ideas for that. General stuff: One thing I'm trying to do for my own benefit is gauge the relative value of various classes of gifts. For example, very few people like imperial/republic gifts at level 3. However, especially on the Empire side, there are lots of weapon nuts. However that's kinda hard to quantify well. It's more for 'fun' than anything else. Also, later companions gain fame faster... (Hmm question if anyone with, say, multiple 50s.. are the 'base' conversation gains the same across all the classes or does it vary? I should drop that in the spreadsheet somewhere if it's all the same). Yes I do weighted median math for fun. Edit: Saeria thanks for the information. I'll work that in somehow. (he like, really changes when he changes 'stance' doesn't he? I saw something about that but couldn't confirm.)
  4. Latest update, kinda confusing at first glance... Gift Price/Point tab added: What that tab represents is this, I took the vendor cost of class 1 and 2 green items, and the price the Galactic Exchange recommends on the items for things you place on it, rank 1-5, green to purple. Note I did not have a green rank 3, or most of the purples (I only had a rank 4) so I extrapolated the recommended price. Those extrapolated prices are in orange. Rank 5 Purple is probably the most off, but nothing should be more than say 10 credits off I bet. If someone can get me corrected price recommendations for those items I'll update it, or do so as soon as I get around to it. At any rate. What the numbers in the table represent is, if you buy the items at that price point, that is the relative cost per point of affection you get when giving them to the companion at that preference/rank. Lower is a better value. So as you can see, if you can get it close to the 'recommended' price, giving, for example, a Purple rank 5 gift to to a companion who likes it the most (gift level 3, I think 'favorite' on some other sites) is cheaper per point of affection if they are in the 8000-10000 range than any other rank. Note that the costs are based on someone just dumping an item at the recommended price; If they are actually pricing it out, the numbers go out the window. My personal recommendation is you download the spreadsheet tab to your computer, or your own google document, and you can compare for the cheapest per-companion gain by slotting in the actual prices on your server's galactic exchange. This can also serve as a good guide to pricing out companion gifts you may have lay your hands on that you do not wish to use yourself for what is a reasonable price. Items in italics are actually a worse deal if you buy them off the GE at their recommended sales price than if you just buy the green rank 1 (200 per) or rank 2 (600 per) vendor item. In other words you are better off either saving them for higher levels of affection or even just selling them on the exchange yourself. I plan to collect some data from 'companion gift' missions in terms of numbers of items you get to determine how the price per mission stacks up against fame earned, however that will take a significant amount of time to put together. (If anyone else has been tracking this and would share, I'd greatly appreciate it). Edit: Added Bold Underline to the cheapest price per point in any row, to make it stand out. Surprisingly, this seems to be rank 1 purple, until they reach 6001, at which point it becomes rank 4, then 5. Again, with the above assumptions. Also, n/a means you don't get any affection at those spots, so there is no effective ratio.
  5. My non-crafter is slicing, bioanalysis and scavenging. I get nodes, I get slicing missions, and I get the 'bonus loot' from silver or harder robots and critters. Scavenging really doesn't sell that well, but I get decent money of the bioanalysis and slicing is of course, pure cash. Most of the scavenging I forward to my other characters.
  6. That information is on the second tab of the spreadsheet (NPC gifts, look in the bottom left). I ranked them by number rather than use terms like 'like' 'favorite' and 'love' because that confused me a bit when I was starting (is 'favorite' or 'love' better?)
  7. I use splashtop streamer it seems to handle the game a hair better, but yes, there are options like that. If they release a droid app you can install an android developer sdk on your computer and run the app in, essentially, and emulator if you don't have a smartphone. I did that with another app of that type. Of course work might not let you do that.
  8. Some updates done recently. A new tab added, some speculative info added for max deployables, and updates per 1.2
  9. I'm not quite done yet (last fight giving me fits) but it's been a good run.
  10. I do the drive by buff quite a bit. (I had one guy on Tatooine last night... why won't he buff... oh wait, wrong faction) And it's extraspecial because of the chapter 2 legacy multibuff thing. but I rarely get them back. Doesn't bother me. I DO expect buffs in groups though. Every little bit helps and clicking one button is not rocket surgery.
  11. Got tired of bouncing back and forth between various webpages for characters so I setup my own spreadsheet with what I consider the important in game data for each crew NPC. Crew names, weapons, armor, stats, role, crafting bonuses. 90% confidence all correct. Relative appreciation of gifts per crew member. 98% confidence all correct. Gift Quality/Rank/Affection level -> Affection gain chart Gift Grinding- The most cost efficient way to use vendor purchased gifts to obtain 8000+ affection, with pricing/item number break downs for all gift appreciation ranks. Crew skill synergies and mission results. It is available for viewing here. (Google Docs) Should be relatively printer friendly. Feel free to download/copy/distribute/alter. Information obtained from personal experience + merged from several wiki and database sites. I will continue updating as I find new information or am inspired to add things. If I decide to quit I'm willing to turn over authorship to someone else (and will make a post at that time on this thread.) If you see an error you can send me a personal message or post in the thread and I'll see about confirming/fixing it. Or you can ignore this. Have fun
  12. Just have to be legacy unlocked (Chapter 1 done on one character) Don't even have to do the family tree thing (have not done it at all yet).
  13. Once you've logged both characters in once, you can send the mail between them, however the name will not autocomplete. But non-bound items will send.
  14. Take me out to the black, tell em I ain't commin back... Oh wait wrong IP. I played in that other Star Wars MMO. I played from an early shuttle beta, solidly until the NGE. Even after the NGE I came back. Several times. Did I do anything on ground? No. The ground 'rpg' was pointless to someone who lived the original iteration of the game. I came to play among the stars. I created a character and ran them (one character) through all 9 space trees. Even though I'd done 3-4 already. I went back several more times even. I did pvp in space. I HATE PVP. But pvp in space was 20% gear, 80% your skill with the stick. As an aside, I own X-wing (+all add ons), Tie Fighter (ditto) XvT and X-wing Alliance. If someone at lucasarts would green light a real thematic sequel and not another stupid rail runner or follow the bouncing ship game, I'd have the thing pre-ordered the first day I could. I still own a fully functional (and still working with Windows 7) Sidewinder Force feedback joystick. The monster with the direct geared motors and an AC power pack, no silly repurposed vibrating spheres or stretchy cable systems. I also have a Thrustmaster HOTAS throttle, giving me enough buttons and analog to do everything but chat without ever touching the keyboard. Frankly, I wasn't even planning on playing TOR. Oh it's pretty enough, but I saw the 'brilliant space combat' and wanted to barf. No thanks. Someone bought it for me for Christmas and I'm still knocking down storyline. But if you want me to stay... give me my snub fighter and a few thousand targets to shoot down with it. And free pvpw/pve zones would be great too. Let me feel the adrenaline of zeroing in on a target as suddenly colored beams fly across my path from the guy dropping in to gank me, using lasers so I don't get a missile lock warning. Let me eyeball the missile so I can jink with full power to engines to maybe, maybe, avoid the hit. Just... real SW space combat.
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