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xKiesix

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  • Location
    Indiana
  • Interests
    Robotics, gaming
  • Occupation
    Student
  1. Seconded. Like this looks super inappropriate. My Sith is not a futa!
  2. We all love Star Wars and we all have guilds, and sometimes we just need to spend some quality times outside of warzones, raids, and roleplay. Bonding outside the normal playthrough is important--that's why some businesses have "work retreats". That's not to say that raiding, warzoning, or roleplay is work--but it'd sure be nice to do something outside the scope of normality while still being ingrained in the Star Wars Universe. How do we do that? An in-game theater. How? Gaia Online has a theater system in their MMO. Their MMO is web-based, making it a bit easier to work with show-times. You select a showtime, with each movie showing every few minutes or hours. There are seats for your characters to sit in and you can chat throughout the show. http://www.sfgate.com/blogs/images/sfgate/techchron/2007/12/03/Gaia_Cinemas_screenshot499x403.JPG What I suggest is something similar. Have there be three theaters: Coruscant (Republic), Kaas (Empire), and Nar (Cross faction). Each shows something different, with times scheduled throughout the day. The price of admission is a ticket which you can buy with cartel coins—nothing too obscene. Perhaps a 100cc “pass”. That way subscribers can afford it with their monthly allotment and it doesn’t cost an arm and a leg to the free-to-players. What? So what do we show? It should be obvious. The Star Wars movies and television shows! We have a variety of things to choose from: the six movies, the clone wars shorts, and the clone wars television show. This would also be great publicity for Star Wars: Rebels and with the new movies coming out, this could be an epic place to put them once they’ve retired from the theaters. In addition, any space-related movie could be introduced. Firefly, Space Odyssey, Halo, etc., could be portrayed to Star Wars Universe in the same way the Star Wars Universe are portrayed to us—as being from a “galaxy far, far away”. Why? For EA, this idea is great in that it provides a constant flow of income. Ads can be shown at the beginning of movies, with advertisers paying for the license to stream it. A lot of these movies are also huge promotional opportunities for the Star Wars franchise and a way of promoting the show to be watched, which would allow for great deals with the license owner. You could actually count the number of viewers that would watch Star Wars: Rebels, meaning you could give statistics back to Disney about how well their show is doing. For players, this idea is great in that it allows for something besides the hum drum of the normal, while allowing the player to watch Star Wars without having to either buy the $60 box set, renting it on Amazon, or viewing it from less-than-legal sources. It also means you can watch it with the friendships you’ve created online. For roleplayers, this could be a great opportunity to roleplay. Got a date with a Twi’lek? Take her to the movies! Go out with your friends. Or even make it a big social event with the “Opening Night”. All in all, this could easily make a great addition to the game.
  3. Qyzen: "Shed my skin in your room." Khem: "Mating season, little Sith"
  4. Ok, so don't kill me here, but I need to make a comparison to WoW in order for you to understand. In World of Warcraft, there were a ton of areas outside the main city that were free---free of deadly enemies and free of population. If you wanted to listen to the ocean, you could run off to the coastline where nothing would attack you and listen. If you wanted to listen to a cold breeze atop a mountain, you could find a place to do that. Many people in WoW had their own secret spots where they didn't have anyone to bother them. They simply logged on just to view the scenery. SWTOR doesn't exactly have that. Sure, we have ships, but who wants to listen to the beeping of a ship instead of the sounds of spring? What is there to look at but stars we can never go to? My suggestion is adding more 'free' space. Areas we can go and not have to worry about being knocked off our speeders. Areas where we can just explore instead of doing 100% questing. This is the Star Wars Universe. I really want to explore it in great detail. I want to find my own little nook in the game.
  5. This is mostly written from my perspective. As a healer, so long as I have good Tank or DPS, my needs do come last--simply because nothing is targeting me. Obviously if we start dying, that changes, but as it is, I can usually throw a HoT and a shield over me and I'm good. Meanwhile, if the tank or DPS are taking some nasty damage, I'm going to do everything to keep them alive and sort of keep my HP in the back of my mind but not worry about it too much. Also, in a case of a boss or enemy with little health--I will do all I can to keep the dps and tank alive long enough to finish him off. If that means I die, whatever. We have revive. I personally feel if the healer is alive and everyone else is dead, he did his job poorly. However, if everyone is alive except the healer, that guy fought tooth and nail to keep his teammates up.
  6. Updated. Just for the record, I am not a level 50 healer. (Level 42, QQ) So I haven't really had any experience with HMs or revive. I will update this better once I understand how those two work.
  7. That wasn't intentional and in fact it does apply to tanks as well--such as checking behind them for me or setting a guard on me. Fact is this is how to be healed and not how to be in a group.
  8. Heheh...yeah. To be fair I wrote this right before bed and between classes, so I was trying to get as much down as I could. I'm going back to edit now.
  9. Updated! @Aniline - while I agree with you wholeheartedly, that's delving more into 'how to do a flashpoint' than 'how to be healed'.
  10. Updated one more. Missed an important one.
  11. My only issue with this is I respect dps who DO heal during hard parts. I don't want to discourage this as it helps, but I understand completely where you are coming from. As a healer, it's our job to heal. Not the dps's.
  12. This isn't just for HMs. This is for every group at every level.
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