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damonFTW

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  1. Nice parse, thanks for the info! I guess performance between 318 and 326 is very minimal in this FP as our group had slightly higher DPS and it was more difficult for us.
  2. If you are indeed a solo player you dont need 110% accuracy because you arent playing high enough level raids (nim) where accuracy actually matters, on the PTS I pugged into a team attempting HM EV and with basically no one having accuracy (and everyone throwing lots of misses) we still full cleared the raid in an hour and a bit. It just slowed down boss TTK so we werent killing it 5 mins into an 8min timer.
  3. Upload it to a site like starparse or parsely that allows it and then link it.
  4. Could you upload the parse log? Would love to see it.
  5. I really like the new gearing, its not as fast as generically going from 260>306 on a character, but it is much faster then going from 260 > setgear 306 with usable (not bis) mods. The upgrade paths are clearly stuck to 'lanes' with no crossover, which is fine (even if some lanes have the same colour and stat distro Vet FP = SM Raid). I had no problem getting full blue 326 MMFP/HM raid tier gear and 1 purple relic up to 326 in about 2.5 weeks of playing 3-4 MMFPs a day after the first week was spent only playing Vet FPs (2 hours a day) to unlock the implant vendor + losing time figuring out pops, gearing and pts achievements. This update is gonna bring a lot of the more story oriented players getting upsetti spaghetti because sticking to guild conquest point farming OR SM TC/story content isnt going to get them the same 'gold quality' items in every slot that they see the high level raiders and pvpers wearing. This isn't inherently a problem with the game design at all, as the green decurion gear they get from the fleet will be more then enough for the content type they play, but will look bad on SWTORs end from a PR/Marketing point if the socials flood with people 'quitting' because their casual weekend play doesnt give them the same tier of gear as nim sweatlords (like me) and hardcore pvpers that play daily for unhealthy hours (still like me). For gearing, as a tank or healer, its gonna be pretty yeet, just grab gear (you dont need accuracy) then augment what you need, as a dps you have to worry about augmenting accuracy in and making sure it matches. The best part of this expac is because the gear is "premade" aka nonmoddable, you can take your DPS assassin gear + relics, and throw it onto your republic dps sniper, imperial BH commando or anything, and all you need to swap out is the Mainhand and Offhand (or setgear implants). That basically means that once you get the armor set and leftside set necessary for DPS, it works for all DPS globally and all you need to do is get your weapon slots up to par with upgrade boxes or buying upgrades on fleet. The gear system is gonna be grind heavy until you float at the colour and item rating level you are happy with. Then its pretty yeet as "gearing alts" is no more buying or locating 6 body pieces + rolling amplifiers + locating the better R-X mods to insert. So gearing up the item ratings is slower then 306ing, but ALT progress and gear transfer is now much quicker.
  6. This is for feedback on MASTER MODE, are you sure you didn't play on VETERAN or STORY difficulty?
  7. Requiring wins is a good thing, on my server [star Forge], GSF and pvp was inundated with people that outspokenly said they dont care and spent the entire time standing idle/getting farmed in pvp OR crashing on purpose to end matches quicker in GSF. As it is you're given a list of 10 objectives a week to complete, you can easily skip GSF/PVP each week and do another weekly GS2 mission to earn points as you only need to do 7 a week.
  8. How do you feel about the boss balance? Completed all bosses on the PTS, bosses are honestly fine themselves, HOWEVER Regnant's add waves in master mode need to be delayed by a further 10 seconds between spawn, or have the melee add dot tick removed that the melee adds apply, each dot is a separate debuff and a healer cant cleanse 6+ individual dots of the same type on 1 person let alone 3. If there was a 10-15 second gap between add spawns this would be more palatable if left in. These adds are only present during: core 3, core 4, final burn. Regnant's Core 1 and core 2 feel like any other MM FP. How do you feel about the trash balance? Trash is fine, doesnt hurt too much, isnt a faceroll, doesnt have too much HP. Are you experiencing any functionality issues? If so, please explain in detail. Given above for Regnant, the add wave spawns are the only problem, the boss himself is a good final burn, avoiding his red puddles are easy, destroying the 4 cores straight forward. All his problems in MM only lay in his add spawn waves. Are there any friction points that hinder your progress? Regnant, we have only beaten him once out of about 8 full 1-2 hour long attempts due to his adds. We are also all experienced raiders in 326 blue gear with augments + set implants. Are the objectives clear and easily understandable? Yes, the flashpoint is linear enough to not get lost and even the bonus bosses 4 spawn markers are clear with their intent. How does the pacing of combat feel? Absolutely great except for Regnant's adds. Please give us details on your experience with the stone stair segment where you need to traverse a tight path with enemies and other area dangers. Actually an enjoyable part, theres some issues where if people use knockbacks (like overload), that NPCs falling down get stuck on terrain and do not die, thus fully preventing you from continuing as they are all required to die to progress. I like that the red circles do damage as it forces the group to stay modular and the add-spawning platforms are just large enough to avoid the red circles without falling off the edge or leaping to another gap. Other: I would rate the first and last boss very well, The first bosses kiting and Malguses growing power are not easy but not too difficult, relatively moderate experience once you know what to do. Bonus boss we had fun on (the mechanics to make them trigger each other into a down state like a combat triangle was enjoyable) however we accidentally evaded when they were about to die because the tank left the room by accident, and we didnt bother going back in to re-kill them. Regnants adds really are the problem, his red beams and circles give it a non-difficult but never be too cautious "always moving" feel to the boss encounter. The problem really lies with the adds that spawn on 3rd and 4th core due to the speed they spawn at and the damage dots they apply.
  9. I bought my way with credits to middle of the pass as per the new PTS. Once I claimed all my "cartel box" rewards from the page, while the weapon boxes worked fine, the armor set box gave me only the Huttball Belt, not a full armor set or even a supplementary box. Is this working as intended?
  10. Were you able to find the Galactic Seasons page? Quite easily, not that hard and most people claiming login rewards should stumble onto it as its a new tab on the same page. Were you able to locate your Galactic Seasons Priority Objectives in the Galactic Seasons screen? Easily as they came up at the top of my conquest, itd be nicer if it was highlighted in a different colour like Gold or Orange or something. In the Conquest screen there is a list of tentative Daily and Weekly Priority Objectives. These are all denoted as "PO: Name". What feedback do you have regarding the current list of objectives? Dailies list seemed easy and fine, not too time consuming but not difficult either. How do you feel about the cadence and points offered in GS? Seems fine so far. What other general feedback would you would like to tell us? The rewards for getting to higher tiers which requires more constant daily gameplay. Also theres no big prize for getting to the end. Perhaps adding a flair or character title for getting to tier 100 would be good each season. I drafted a rough "flair" that could be given for hitting tier 100. Imgur Link Either that or a baggie/lockbox of maybe like 5-10 Galactic Seasons tokens for getting to the very end. The PTS battlepass contains only 12, thats barely enough to buy even a small portion of the rewards provided and not even enough to get both strongholds.
  11. The button was merely removed, I still have my full PTS install in the files. Can you not just readd the launcher button? It seems in the config file that the patch/download server for the pts is still correct.
  12. The PTS button for the steam copy was removed after spirit of vengeance released and has not been readded despite being in the game files. Now a PTS is active yet there is no way for the steam audience to access it.
  13. I am unable to claim the achievement reward Honorary Bouncers Badge from the legacy window. Mek-Sha > Heroic Missions > The Death Sentence on Twelve Systems. I recieved this item on the character that completed the achievement but not additional characters from the legacy achievement window.
  14. Coming this Friday to Star Forge is a massive PvP tournament with credit prizes! Being held at Emi'thiss Pirate Roost (Public Rishi SH). Starting at 8:30pm EST on Friday, join https://discord.gg/yP3dEs3 for more info! Bonus Rakghoul Plague achievement farm afterwards.
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