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Fentz

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10 Good
  1. WoW did remake the whole 1-60 content for free
  2. don't forget 56 second loading screens for most planets, on an ssd 30v30 Wintergrasp did not have any problems, the problems occured when there was like 100v100
  3. cuz they want the case up for display at home.
  4. graphic settings doesn't really change anything (maybe shadows/AA does, don't use em) but having maxed everything else and 1920x1080 gives the same FPS as everything on low and 800x600 resolution in Ilum
  5. nope, like I said earlier in the thread, a fraps I got from Ilum where I had 6 fps looked smooth, it was however like a slideshow ingame (had 6 fps with and without fraps)
  6. might be cuz sith inquis isn't really an imperial, is kinda explained right at he beginning "slave, slave, slave, slave"
  7. no fps counter a recording can make a 10 fps gameplay look smooth same with the vid in the quote above
  8. need an FPS counter to actually see if it's fluent, I recorded with fraps when I was in Ilum at 6 fps and the fraps video comes out pretty fluent compared to how it actually was
  9. pretty sure every single player gets their game slowed down by opening their inventory etc, if you want a more clear showcase of it, just spam b and you'll see
  10. I didn't get lazy, I didnt have any choice on what path he went, it's all getting auto-dialoged BioWare got lazy and removed 90% of the convo choices the game is awesome as an advenutre/action (Fable3 etc, not much choice there either, just evil/good) but I just don't get how SWtor could turn out like it is (pretty much 99% of what you say is your choice) and ME 3 just threw the choices away (I know the games are made by different parts of BioWare)
  11. I don't space bar convos I haven't seen yet. also, sure it's nice and dandy if you're character is what all the auto-dialog does, however. my shepard wouldn't have dreams about people that died around him, in 1,2 he was a callous dude (the ruthless option when you create him) and always put the mission first. and he certainly wouldnt say "good to see you" to commander bailey when he greets you on the citadel. they ruined the control(you know, the RPG part) over shepard. 2 vids showing the difference in choices: ME 3, 1 choice, rest auto-dialoged. http://www.youtube.com/watch?v=x354hQAcM10 ME 1, you choose what he should say http://www.youtube.com/watch?v=G2sZbKxi9sU
  12. yep, seeing/hearing the same lines over and over is nice.
  13. I didn't like that part :/ couldn't space the convo also, whos idea was it to have the skip and choose conversation option on the same button? also, how could some higher up accept that? it's quite obvious that it's a retarded idea. and ME3 sucks as an RPG, it's an adventure game, 90% of the dialog is just auto
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