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Tessaril

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  1. Thanks for the info Allison, however I feel the data could be parsed in a different way to be more accurate in understanding community trends. Maybe Jonathan can look at it from this angle: How many active players have completed at least 30 space missions in the last 30 days? How does that compare with the number of people that completed 30 WZs? And 30 FPs? How many active players have completed at least 5 space missions every week for the past 3 months? How does that compare to WZs and FPs? Taking just 1 instance in 30 days is not a very clear indicator of a popular feature, you want to analyze which are the features that a) keep people engaging with the game every day and b) have long term replayability.
  2. Jennifer hale of course. I also liked whoever voiced Darth Zash, Vette and Darth Zhorrid.
  3. Patch 1.2 Let's face it, that is when this game started a massive decline. I am willing to accept all other problems as "the game is new and needs time to grow". The simplistic healing mechanics, the underdeveloped raids, the unbalanced PvP, the massive bugs that still persist 6 months on, lack of cross server group finder, I can accept all of that but 1.2? What patch 1.2 demonstrated to me is that there is something wrong with the design philosophy of this game, and that more time will only make it worse not better. I'm a healer, I have played one in practically every MMO since Everquest, and I think patch 1.2 had a devastating effect on what little healing community this game had. No one is arguing healing is too hard, or we lack raw HPS, the problem is the mechanics. The developers removed from this game the advanced mechanics that made healing as a sorc or mercenary feel somewhat fluid and dynamic, now we are on a "rotation", how fun. To make it worse, PvP, the only end game aspect of this game that was somewhat entertaining is now horrid thanks to off the charts TTK and a "resilience will fix it" mentality. I hope one day the developers will understand that healing is an important part of the game, and find better ways to balance classes without removing mechanics.
  4. I'm not so much concerned with what the killiks believe, but what the actual reality is. I'm sure most of the doctors who performed lobotomies on schizophrenic patents thought they were doing the right thing, while in actuality they were causing immense and irreversible harm to them. What I would like to know is if Killik indoctrination is such a case, if the victims will is being taken away and replaced with that of the Killik collective. I agree that taking her against her will would constitute a dark side choice, however, if her mind is not her own, then it would be a profoundly immoral act to leave her in that hive with her abducters.
  5. I'm somewhat confused by the nature of Killiks, they appear to abduct people, expose them to some sort of chemicals which assimilates them into their community. It is unclear from this game if this impressions are in fact correct or if the chemicals simply enables the receiver to experience the Killik collective and out of their own free will they chose to remain. The distinction is very important as if free will is removed from the equation, that is the chemical agent used by the Killiks causes the victim to be indoctrinated into the Killik ways, this is an act of unspeakable evil. The game seems fairly ambivalent to the Killik race, at least from the empire side, they aren't portrayed as enemies, or abominations. I am curious if this is also reflected on the Republic side or if this is merely the Empire not being particularly troubled by this violation of basic human rights. Compounding this issue is the story arc where the light side choice is to leave Thul in the Killik nest instead of rescuing her which is the dark side choice. Furthermore conversations Vector and his whole quest line seem to portray killiks as an essentially good species, all the while ignoring the topic of Killik indoctrination. My moral compass seems to have an issue with this whole species, on the one hand they seem like a relatively peaceful, intelligent species which I would normally like to protect, one the other hand Killik indoctrination is something so heinous that would compel me to exterminate their species. Any thoughts? Did I get killiks wrong?
  6. There is far too much compared to other games, what's worse, there are fewer ways to counter it. The problem is we can't remove CC because it's one of the few, if not the only form of skillful play in this game. If you remove CC then there is little difference between the skilled and unskilled player. I would prefer they enhanced class mechanics to introduce more Procs, skill synergies and situational skills, but that would take a whole redesign of the game and let's face it, it's not happening. What I think we can do to salvage this system is introduce more counters to CC, put CC breaker/s on the GCD but add an equivalent number of CC breakers to CCs and on similar cooldowns. This would let skilled players actively counter CC and only ever be stunlocked if they are bad at managing their breakers and cooldowns.
  7. @OP very good post but it will fall in deaf ears, only people playing healers at the top level understand the problem and most have been so far shielded by the fact we always play on premades and more often than not come against less than perfect opposition. This has all changed with 1.3, now there are no horrible pugs that don't focus fire or ignore the healers, even with a guard the effect of 3 or more DPS on you with stuns and interrupts is pretty much instant death. We knew this was coming as we all have come up against that when by luck we used to get 2 premades vs us, we lack utility and TTK is been designed around horrid pugs that can't focus fire, understand how to burst DPS or use their interrupts. These are 2 distinct issues, and IMHO the TTK problem is more important to me as a healer and a player than the lack of healing utility. You can make any changes to healing utility you want, make our heals instant cast, double the healing power, none of this would matter if you pretty much vaporize the moment 3 DPS in augmented Rated WH gear focus you. Don't get me wrong, I think we need more utility, not more HPS but more utility, I think compared to a priest in that other game we have laughable variety in heals, we even have less useful heals than a holy paladin in TBC, maybe even vanilla! This also impacts fun in PvE but that's a whole different topic, I don't feel healing is fluid enough in this game, in PvP this is very noticeable but it's specially boring for PvE, it reminds me of when CoH was overpowered and I was reduced to a CoH spamming bot during WotLK. The problem with getting action is that there is an intense hatred of healers in this game, I've never experienced anything quite like it. I have played many games in which PvP was the focus, many Korean MMOs in which PvP combat was the entire end game content and never I've seen anyone hate healers the way they do here, even when we were far more powerful there. We have people like the extremely hateful and irrational professor welsh, who does nothing but spread lies and hate for our archetype. What motivates these people? Have they never played an MMO before and expect FPS like TTK? A lot of my PvP guild friends were competitive CS players, yet I've never before heard them complain TTK was too slow or hate healers. What is different here?
  8. This was the hardest choice for my inquisitor. Even though she tried to kill me I like Zash, so I woul have liked to find her a body without having to sacrifice Khem who had thus far been very loyal to me.
  9. Hi All, Looks like there is a new incarnation of this thread and would be a good opportunity for me to delurk and add my support to the topic. Like most of you I am eagerly awaiting news about SGRAs and how they will manifest for my already leveled characters. I'm really hoping Mako and Elara are both on the list
  10. Sorry if it is a huge wall of text, but I had a lot to say I totally understand this is early days, unfortunately in this competitive market there are other games competing for the players dollars. I fear SW doesn't have the luxury of waiting another 3 months to release another patch that *maybe* will fix healing. There has been no acknowledgement from the developers that this is indeed broken, which gives no hope for the future of healing in this game. Most of my friends have already quit, my guild disbanded as the remaining players joined another guild that is now dieing. I only have fun with this game by leveling alts and seeing the story from another perspective at the moment, but it's quickly becoming an issue that PvP is no longer something I can enjoy as part of the leveling process. Finding FPs is also becoming hard as more people jump ship, so this is essentially now a single player game with a chat engine for me. If there was any indication the dev team admitted healing needs help, I would weather the storm and see if this game has a future, as it is, it's a good single player RPG I will play until something else captures my attention, which is likely to happen when one of these new MMOs everyone is talking about come out.
  11. Playing Star Wars has been a true pleasure, after what the prequels did to the franchise I must say bioware has been able to do more justice to the Star Wars universe than Lucas ever will. This is, in my opinion, the first true mmoRPG, I played many other MMOs for years and I couldn't tell you what the story in those was... Except a lot of pointless running around and collecting local wildlife body parts for uninspired NPCs. This game has a great story for each class, and it's probably the most fun I had since Dragon Age Origins in terms of an epic story not based on a single character option but multiple branches that have their own unique flavor. The companion system is truly well done, and adds a lot to the enjoyment of the game. I wish we could have 2 companions out to hear them interact with each other like in DA and ME. The voice acting was such a superb effort, it made the story come to life and the NPCs feel more real, I actually wanted to help these people! I also understand the huge effort that must have gone into this aspec of the game, your sound engineers deserve a huge bonus. That said, all good things must come to an end, the game has no fun to be found at level 50, the end game one expects to find, the MMO part of the RPG. Raids in this game are too simplistic, there are none of the intricate mechanics that make other games raids fun, the difficulty only comes in the form of excessive damage, there are no hard mechanics that require coordination, and the ones that do exist are horridly buggy. I thought Naxx in WotLK was ridiculously easy, but looking back, at least there was variety on the encounter mechanics there. PvP was somewhat entertaining, and the only reason I kept playing after ending the story at level 50, but after patch 1.2 PvP in this game is by far the worst I have encountered in any MMO I have ever played. Every class has more stuns and CCs than a stunlock rogue did in WoW, and the stuns here last longer and are not interrupted by you taking damage! Blizzard realized disabled players made for non fun PvP which is why their disabling skills have short durations and long cool downs aside from some special builds. The main issue however is TTK, there is no strategy, as most competent DPS can drop you in less than 15 seconds, some times as little as 12. Finally, and most important, and the reason this is in this forum, healing is completely broken. I'm not saying there is an issue with the amount of healing done, it indeed produces big overall numbers in both PvP and PvE. The issue is healing isn't about overall numbers at the end of a match, but about the experience of healing, where the burst heals can keep up with burst DPS in PvP or allow you to do a miracle save in PvE when a DPS stands on fire as usual. Most other games have a large arsenal of healing skills, the amount of completely different heals I had in WoW as a Healer was insane, and it made healing challenging and fun. Heals here are invariably slow, weak and every good utility they had was removed in 1.2, healing now consists of using the same 3 skills with looooong cast times or barely having an effect. There aren't any really awesome emergency heals, or epic cool downs, at best we get a cool down that makes us crit more often... Healing was tolerable if a little primitive (I expected this of a new game until an expansion or patch added some content) but in 1.2 it's truly a joke. Procs are now meaningless, heals are now way too slow to allow skillful play, I have never had so little fun playing a healer as I do in this game as of patch 1.2 and to me healing is the only way I enjoy any MMO so respec is not an option. I played every healer class in WoW end game, they were all uniquely rewarding and totally different in their style. I played a Cardinal in Lineage 2, god I miss my balance life and instant group heals! I played a Cleric in Aion, which was one of the most overpowered healer classes in any game I have played. I hope bioware can fix healing, I really wanted this game to be a big hit as bioware is responsible for 3 of my top 5 favorite games of all time, I wish nothing but the best for a company that has given me such wonderful stories, such memorable characters...
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