Want to second the votes for Force Slow being an optional ability over either of Overload or Overcharge Saber... it's really not got any use outside of PvP. Those slow abilities in general for the other classes feel like they should be options since not all players will have a need for them, meanwhile they're being asked to opt out of abilities that ARE useful in all content. I don't really understand the philosophy in these types of choices, other than if you want to reduce the utility available to classes.
But anyway...
The changes to Hatred are really nice. I'm having a blast. There's so much burst available. Although at the moment, I've only tested in story mode flashpoints, so I've yet to see whether those choices have a big enough impact in 'endgame' content. For mobbing however, and any kind of solo content, it will be great and probably preferred over Deception because of the huge AoE buff from 2 Death Field charges.
I've messed around with Deception and Darkness less, but they also feel okay overall. I would implore you to take on board the feedback mentioned by others in the thread about some of the baseline abilities. There really is no need for PvE players to be stuck with an ability like Force Slow, while simultaneously having to opt in or out of some buffs and defensive abilities that are relevant in all content.