Jump to content

Yozbick

Members
  • Posts

    116
  • Joined

Reputation

10 Good
  1. This is the worst quest ending of one of the worst quest chains I've experienced in 20+ years of playing MMOs (back to the launch of Everquest). Days of questing, stupid puzzles and jumping, mindless traveling to get to a spot to effectively take photos. And it all comes to a halt because I need three other people to simultaneously press a button. It's gonna nag at me if I keep playing but cannot complete the quest. Honestly, this is so disappointing that it has me considering unsubscribing.
  2. I am in the same position. Arcann only, and cannot defeat Vaylin without heals.
  3. Heh. I'm 50 and I'm not even the oldest person in my guild. The first cohort started with MUDs in the 80s and MMOs with UO/EQ in the late 90s.
  4. Over time, anyone in a good guild grows accustomed to grouping with good players. PUGs become more and more difficult to deal with. I have no issues grouping. But PUGs are tough when it comes to people both knowing what they are doing and putting in 100 percent effort... either in PVE or PVP. In my experience it's been even worse in SWTOR, probably because of a combination of the fact that it's more single-person game than MMO and it's attracted a lot of single-person game players. I get an invite without a tell. I accept and say "hi." The other person says nothing and just wanders around killing random things. To me, it makes no sense to group if you're not going to even work together, but that's been my experience here.
  5. Why not. A PVP player who levels in PVP is at a disadvantage when entering an Op. Just grow up and have two sets of gear. That's what I've done and it works well. There's so much overlap and it's so easy to get gear that it takes about a week of PVP (at most) to get the requisite PVP gear.
  6. Personally, I use keys for the top bar (including three bound to my mouse) and I click the bottom and side bars. Clicking is fine in PVE. In PVP it's next to impossible because you're moving around so much while fighting.
  7. 1) You don't need other players to get to 50. It's very fast, so getting good gear (via groups) along the way is largely a waste of time because you will outlevel it very quickly. 2) If you are trying to level quickly, other people actually slow you down in this game. I personally spacebar through a lot of the quest dialog (not always, but often enough). Others like to relish every word. That's fine, and I don't disparage them. But I hate to sit looking at the screen while they do. 3) Other players have different objectives. If someone invites me, I will accept. However, too often they don't work on the quest I was working on. If they run off to a different area, I leave group. 4) The quests themselves make the game less social. You cannot even see guild chat while "immersed" in the dialog. That upset a lot of people in the guild, who felt that as a whole we were less social in SWTOR than we were in WAR or WOW or DAOC. Folks didn't say hello or goodbye when others were logging, which is very unusual for our guild. But most of us were wrapped up in quest dialog. It's like we played a single-player game 1-50 and woke up to a MMO at 50.
  8. This was one of the many mistakes of SWTOR. They made a terrific solo game 1-49 and then they ended it at 50. It should have continued. (And this is coming from a LONG time MMO player). I'm all good with the best rewards coming from group content (so long as it's equalled by PVP content). But there should be solo PVE content post 50.... and it's just not there. A glaring error, IMO.
  9. Both, but more PVP. In SWTOR, I almost exclusively PVP because I can't see any reward in solo PVE here. The only way for me to upgrade my existing gear is group PVE (i.e., Ops), and I wouldn't want to do those more than 1-2x a week.
  10. No. I loved playing 1-50 (enough to do it twice). The endgame is boring to the point of being broken. Some specific issues: 1) PVP consists of just three warzones and some unreliably scattered Ilum PVP. a. Warzones get old. I did the warzones a hundred times 10-49 and much more since. They get old. b. Ilum is just flat out broken. "If you build it they will come" is not a valid PVP game design strategy. c. The rewards are linear and don't give players (especially DPS only classes like Snipers) a real choice over how to develop their character. After a week, which is all it took to get full Centurion and a few Champion pieces including my primary weapon, the rewards grow very small. And there's just the one set to for as a Sniper. 2) Crafting is worthless. a. Only Biochem is worth having, and that barely. Cybertech would be worth it if you could get purple grenades as easily as Biochem gets purple adrenals, medkits and stims. b. Almost nothing craftable is worth selling or buying. 3) Economy is in tatters. a. With crafting broken, craftables are not powering the economy. b. There are no "rare" drops that can be readily found on the GTM. 4) Soloing at 50 is useless. a. Because there's nothing to buy, nothing is worth farming for. b. There are no rare NPCs to search for. c. There are no quests worth doing because the rewards aren't there. 5) Grouping feels stale. a. Ops have a "been there done that" feel for anyone who's played MMOs before. b. The rewards are broken. I did one Op and walked out with three Rakata pieces and one Columi piece. That's just too "Monty Haul" to be sustainable. 6) Population has dropped too low on some servers. a. Population has dropped significantly on my server. b. Population has dropped significantly in my guild (only three on nightly, down from 20 or so nightly at release). c. With low population, PVE groups are tougher to come by and the PVP queues can drag some nights. Between the solo 1-50 quests, warzone PVP and small group PVE, Star Wars: The Old Republic doesn't feel like a MMO. It's more of a solo/small group game.
  11. Truly stupid. Might as well not even have server transfers given that you can have a 50 in a month and have him fully geared in a month and a half. Seems like a trick to get you all to reroll and stay subscribed while Bioware figures out what the players mean by the term "endgame."
  12. Hmmm... I've done that by accident. Didn't ever bother to learn how to glitch it. Will have to try tonight and see if I can.
  13. I have to agree that Snipers are pretty good for burst. They may not have the best single attack, but they can string together Snipe, Scattershot, Followthrough, Takedown and a Fragmentation Grenade for some great burst damage. If I time it right I can usually kill a healer who's below half health before he has a chance to heal himself at all.
  14. This is the OP's first post on this topic, so I don't think he's trolling. We've had lots of posts on this issue though. Copy and paste: The game is very enjoyable 1-49. It ends about two weeks after you hit 50. At that point, most people I know -- not all but most -- either reroll or quit. Too bad. The game certainly has flaws. However, if Bioware had increased the experience to Level 50 by 300 percent, they would have retained all those players and bought themselves time to create an endgame.
  15. I hope the OP is right. Unless Bioware fixes PVP and/or the endgame in the next three weeks, I personally think the game is going to experience a severe drop in population within a month or two, after which will come the inevitable server merges and what not. The game will then follow WAR, RIFT and other promising games down the MMO toilet. I really do hope I'm wrong. If they just fix PVP/endgame, they can salvage things. But I'm not optimistic given what I've seen from 1.2 so far.
×
×
  • Create New...