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Kureigu

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  • Location
    England
  • Interests
    Star Wars, Cosplay, lightsaber construction, computers and gaming, consoles
  1. As stated really. First "/look" was 'updated' to have an exaggerated animation to go with it, then /peer (which was functionally the same, but without the animation) was removed. Since emotes are probably almost exclusively used by RPers, it's disappointing to see helpful and useful emotes either updated to something worse, or removed entirely for seemingly no reason.
  2. I don't know about anyone else, but I'd really like it if there was a separate slider, or a drop-down list on each NPC that sets their animation. Personally I find it kind of a shame that we have these various characters that are all stuck doing one thing. It would be great to be able to have a Sith kneeling, or soldiers standing at attention rather than standing with their weapon out - and then have another of the same NPC doing something different elsewhere. does anyone else want something like this??
  3. It would be nice to see the planets with waterfalls, which were designed pre-Makeb, to have their waterfalls updated to the new graphical effects. The particle effects on waterfalls such as Tython are "fine", but look more than a bit dated compared to the newer planets.
  4. My guild's flagship has been replaced by a second Coruscant SH. The new social UI element (which is terrible, by the way), disappears when I press escape and stays gone until I change map/world/location. This makes trying to move it (which is irritating in itself since I don't have movable secondary windows enabled on my profiles) incredibly annoying. PLEASE make the location of this alterable via the UI interface!! As stated by others, clicking several times on the new UI element arrow disconnects you from your server. Chat windows with multiple tabs can no longer be minimised - it seems to work ok for single tab windows?? Chat windows go immediately invisible when not actively selected; rather than opaque as they used to.
  5. Definitely support a nice Tython/Korriban SH.
  6. It would be nice to have a Basilisk War Droid added as a mount - they weren't all destroyed following the Mandalorian Wars, so having them about wouldn't break canon, and would add a mandalorian-centric mount that isn't a jetpack.
  7. Personally, I'd still like to see a drop-down list of animations for each NPC we can place. Why does my Padawan always have to be meditating, or my mandalorian alway be pointing their blaster? That way, you could have your miners, or military personnel, or whatever, doing what you want them to do in a specific stronghold - rather than having lots of individuals that only work in a select few situations.
  8. Sorry, that was what I meant. Poor wording on my part.
  9. Personal opinion, obviously, but I would really like to see the following as features of a SH/the decorating system: 1) Stances for NPC One of the things I'm quite disappointed about with the NPCs is that they have fixed stances. Many of them don't fit with a particular theme for a SH, or just look a bit out of place. What I'd like to see is a drop-down on the placement menu (underneath the X-Y-rotation selections) where you can set the stance of each NPC independant of each other. Common stances like - "hands up" "pistol/blaster/lightsaber drawn" "standing with hands behind back" "arms crossed" "pacing" etc. The NPCs would still need to be unlocked through the Cartel Pack purchases, but they would be so much more versatile, and allow people to customise their SHs that little bit further. Whilst we're on the subject; I'd love to see 'stances' under the drop-downs for the player character too - alongside the 'mood' dropdowns.... 2) Choose the spawn location In my opinion, this is really only an issue on Tatooine (spawning on the Balcony makes no real sense IMHO) - and the Guild Flagships, but it would be nice to allow for characters to spawn at a location via a decoration - only one per SH, and invisible on placement - but it dictates where the character spawns. So if you wanted them to spawn next to a speeder on the Coru/DK landing platform, or to spawn at the edge of the Tat SH, or in the hangers of the Gship, you could. I expect number two would be considerably more difficult to implement than the first, but I wonder if anyone here would like to see them all the same?
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