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NOFORKNKNIFE

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  1. As the title says, I Believe we're due some resource bar changes as it is not always easy to tell exactly where you stand at a glance. I have thought of a couple of options but id be happy to see other ideas. OPTION 1: To be able to customise specific elements of the resource bar. Be it fixed colours or gradients. Example : Sith Warrior Rage Bar could be coded as 1 2 3(White) 4 5 6(Yellow) 789(Orange) 10 11 12(Red) OPTION 2: Create a moveable and scalable UI text box that we can place that shows the information necessary. Example : [Rage 4/12] Thanks for reading Will
  2. Wow new gear in an mmo, I can't imagine a world so painful
  3. I've had a permanent ban for the exploit which I deserved I'd hold my hands up to that. I helped fix 4 bugs to get myself unbanned. I was banned for pvp also, however I can hand on heart say I didn't do what I was banned for but don't really care anymore. I assume that people are allowed to play again due to the money more than them wanting to give people a chance. I have a friend with a perfect record in game never even flamed a guy, someone hacked his acc and chargebacked it, now they'll never unban it. So who knows I think it depends if its EA related or not.
  4. Anyone who believes the Credit inflation is down to people holding credits from past exploits, Are very clueless about the economy. There is currently a large scale credit input exploit to inflate this much. Credit value against RWT is dropping 20% Monthly, That should speak enough to all of you. I was banned in i think 2020 for an exploit regarding items, If any of you remember Black Dyes being Sub 5m on DM that would be due to me. Credit selling at the time was an option for me that i didn't pursuit. But the price was over 20x what it is now per 1b. I think Credit selling/buying is very negative for the game but can't say i am a nice guy after what i did, Think the game just needs a way to track peoples wealth on a leaderboards. Then they can literally investigate and mass-ban credit sellers and exploiters like myself at the time. I went from a wealth of about 25b to atleast 3T over the course of 8 months and nobody even clocked on. The only reason i got caught for what i did was cause someone shared the exploit with a player on NA who filled the GTN with dyes for 100k and people spammed the forums.
  5. Probably just an issue with wording, However the 20% reduced damage taken wording was used in both revitializers and CoP and both were 20%, one additive and one multi. I guess i should have wrote Damage taken. So maybe i should specify reduced damage taken instead of Damage reduction then specify whether it's multi or additive. As long as I get through what message i want to. I also tweaked that tactical again so please read it again I'm working on filling the tanks, I have defensive tacticals to work in for both Tank Sin and Tank PT but i struggle to work them into the kit. Also i removed two cloaks so it wouldn't exist as i think it's very boring. I purposefully made them gimmicky and Situational as i want there to be a reason to change for boss fights or certain matchups in pvp. Thank you for continuing to get back to me. if you have ideas about the tanks or any of the spare slots let me know Thanks, Will
  6. Thanks for the concern. I work out 5 times a week and have a full time job this was just a hobby of mine since i have some free time.
  7. DR is not calculated additively, It's mixed in the game. For example Cloak of Pain is Additive Old School Revitalizers From 6.0 was Multiplicative. For immortal "Sheer Pain" Was specified as a Multiplicative DR gain as is the norm for tanks in this game. And DR currently for tank is around 50% if i remember correctly. Also I wanted it to be a reason to run a Generator over a Shield also. I lowered it to 30% Since thinking it was a little strong. "Unstoppable Force" Is Very strong as i wanted it to be, You're giving up on taking extremely viable defensive tacticals and personal dps increase to provide that stun. I think the trade off should be fine. I however thought Maddash was a 45s CD for Juggs so i've changed that to a 25s Ratelimit. Please note that these tacticals are all strong if you put them in the game as it stands. But one can not be put in alone. As i mentioned they're designed as a batch. Counters in other classes and such. The reason i avoided buffing Discipline Specific things as a norm was due to the fact i wanted to add flavour in the base as it already has discipline effected passives and abilities. Also there is Tacticals for all Classes (Tabs at the bottom), If you have time i'd like feedback on them.
  8. I see about the debate, in fact I don't think the tacticals I have created will be the best in all scenarios, which is what I'd consider overpowered. But for help with the spreadsheet i thought I wouldn't mind help snowballing ideas as I'd like to fill the spreadsheet when I can. I also think that the low impact tactical we have currently do more damage to class identity then any form of good. I tried to avoid tactical that grant specific dps increases so that it could be balanced around the tree instead of the tacticals. As with anything there are alot of tweaks to be made.
  9. Hello, This is my first major post trying to help the Developers actually structure the game in a way that will actually promote unique gameplay and try to keep the classes feeling like they have an identity. I have actually quit the game since 7.0 launched as i feel the direction the game is taking no longer will cater for players that are interested in high-end gameplay. My Issue with the game in the recent years has been with the very poor design of tacticals, I feel that they had little to no imagination behind them. It resulted in a lot of burst classes just getting a dot, Random abilities getting heals and other poor design choices that in my opinion made it feel like the developers didn't have a much of an idea about the classes in general. I've tried to create a spreadsheet giving tactical ideas however they are made in mind to remove all of the current tacticals and replace with what I have. As they are not close to similar in terms of balance as each of mine are to create significant gameplay changes and to amplify specific areas of the Kit of the class trying to make specific choices fun and best in scenarios and terrible in others. Spreadsheet: https://docs.google.com/spreadsheets/d/139-GJ4DbCPl9WAkhXizP7kvZACrRQQl7OhzKdwFiU10 I am looking for help with the Spreadsheet as my class knowledge can be limited for a few of my least played, If anyone is willing to throw about ideas my discord is : William#8623 If you want to debate about the balance or think a tactical is far too strong you can speak to me on my discord also : William#8623 Thank you. Will (William#8623) 2x Top 3 Marauder / NiM raider / 6.0 World 3 vs 3 Tournament Winner
  10. At no point did I mention just taking the names away, i said they should have the option to be taken as in if someone then tried to use the same name it would take the place of the inactive one. Could even issue a warning on load screen when names are nearing that period. Also If you haven't played an alt in 3 years and loved the name ,it's not that precious. Name your main it or log the character more often because someone might love the name a little more than that.
  11. The Game just needs a process that makes any names from characters who haven't played over 3 years to have the option to be taken and force a rename on them.
  12. I'm not too sure, Last time i wrote a post a post before the lot i did for this PTS is when they banned me for no reason :'D. So who knows. Just my bad i guess, I think people still understand what i wrote even though i wrote it all on my phone just before work
  13. I have a spreadsheet with a few ideas for tacticals actually if you wanna look. https://docs.google.com/spreadsheets/d/139-GJ4DbCPl9WAkhXizP7kvZACrRQQl7OhzKdwFiU10/edit#gid=1572816482
  14. 'member when the Devs balanced to; Damage Groupings for Damage Dealing Disciplines Melee Sustained Damage Dealers (up to +5% of target DPS) Annihilation Marauder / Watchman Sentinel Hatred Assassin / Serenity Shadow Lethality Operative / Ruffian Scoundrel Pyrotech Powertech / Plasmatech Vanguard Vengeance Juggernaut / Vigilance Guardian Melee Quasi-Burst Damage Dealer (up to +2.5% of target DPS) Fury Marauder / Concentration Sentinel Melee Burst/Ranged Sustained Damage Dealers (at the target DPS) Advanced Prototype Powertech / Tactics Vanguard Carnage Marauder / Combat Sentinel Concealment Operative / Scrapper Scoundrel Deception Assassin / Infiltration Shadow Engineering Sniper / Saboteur Gunslinger Innovative Ordnance Mercenary / Assault Specialist Commando Madness Sorcerer / Balance Sage Rage Juggernaut / Focus Guardian Ranged Quasi-Sustained Damage Dealer (down to -2.5% of target DPS) Virulence Sniper / Dirty Fighting Gunslinger Ranged Burst Damage Dealers (down to -5% of target DPS) Arsenal Mercenary / Gunnery Command Lightning Sorcerer / Telekinetics Sage Marksmanship Sniper / Sharpshooter Gunslinger Claiming that the burst spec has a burst tactical in Shade Of Mortis is a bit of a meme. What happened to the sweet target dps. Now we have a burst spec with a dot tactical cause of lack of creativity. You'll burst it'll just cost you reaching your next Ferocity window Swear the tacticals are ruining all class identity which we wanted see more of after the pruning.
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