Jump to content

HypSpec

Members
  • Posts

    242
  • Joined

Reputation

62 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 25K will meet most if not all checks in the game. The question is how much of that can you maintain (for fights with little downtime) when navigating mechanics and team coordination, but I would not be hesitant to jump in with that number at all. The key to HM (beyond EV, KP) is knowing the op (on top of your class) so you know where to position and navigate to maintain maximum dps. Go for it, have fun, and good luck.
  2. The key to the last boss is your location. Go to the far back side of the room and get behind the pillar to LOS. It brings him there where you engage. The reason is to keep the adds that root you from reaching you. The tricky part is coming out for the adds you need to interrupt and staying out of range of the others, then back to the original spot and work the boss. You usually need to do two rounds of this and you can get to burn. GL!
  3. As others have called out as well, here is a summary of what to do: Set the comp to heals or tank, I prefer tank just to keep the boss on them early in the fight Kill security droids, don't worry about tank droids The safe areas are to either side of the ramp, when you hear the audio cue, force speed to that spot until aoe reticle drops then back at boss You may want to passify your comp at this time too so they follow to safe area, but quickly unpassify after reticles drop You should have kolto stations in sm so note where they are and again use force speed to get to them when needed Hope these help and gl.
  4. Yes, I would agree it is RR, especially if you are stealth. You can't skip the first mobs like you used to but once you get by them it is pretty straightforward. There are mechanics to manage but not very difficult. The last boss is tricky but if you look online at good spots to position (in the back for me), you can solo/2-man this pretty easy.
  5. As was said above, I think the current state is scaled to 330. Here is a priority guide as you are gearing up. Know your class > know the fights > BIS implants > BIS Tactical > Gear Rating (110% Acc and 7.2% Alac, rest crit as much as you can for most DPS while upgrading rating) > Augments (There are a lot of great guides online for all the above)
  6. I have done it twice and both times was able to locate it by following along the left-side path after it initially splits. IIRC both were found in the area where the left path starts to end (about 2/3 the way from the split) and converge with the right side. You can google up some images with red circles confirming prior finds.
  7. Here are my 5 things: Make CQP system more balanced, alt friendly, and enable players to earn points doing content they prefer by making Rampage, Activity Finder, Heroic, and Mission Pinnacle/Eternals (including crafting versions) available every week. Increase the rewards associated with MMFPs to grow amount of players wanting to queue. Bring back 'retired' items associated with events newer players could not participate in (e.g., Victor's Trailblazer from DvL) and potentially via CM (unlock to a special vendor) to drive more top line revenue. Add more appearance options in CM - there been very few added since I started playing in Dec '19 and so much more potentials for hair, cosmetics, and skin colors. Fix all holster disappearance issues. 3 of the 5 suggestions (1, 3, 4) would drive more CM spend by players so these changes have an ROI in driving incremental top line revenue, and you can argue for a modest bump in addressing #5 as I suspect some players are disenchanted with some prior purchases and may think twice about any new holstered blasters. Here's to the devs getting more feedback and hopefully we see some of these and other suggestions brought into the game we love.
  8. +1000 for this. I have also asked to bring back some 'retired' things like Victor's Trailblazer so bumping this. Or, maybe do a slight variation on it for an upcoming GS (and perhaps change the sound I guess) Edit: Actually just listened to a Youtube of it and I think it sounds great.
  9. I accept the role of Emperor/Supreme Chancellor of Conquest with humility and a great sense of responsibility. I pledge to return the power you have graciously granted me as soon as this crisis has been averted. 😁
  10. I am in support of the comments left so far, and I too see this as a short-sided mis-step by the dev team. As someone reminded us of earlier, the lifeblood for the game is subs and CM purchases. The more alts we create and use, the more likely we are buying and spending CCs. While I do not feel compelled to conquest every alt every week, or have the time, I do try to conquest 8-12 per week as my playing time allows. With the big nerf, and still with some of the cqp awards being unbalanced, I am likely to conquest less alts, as a result play less alts, and ultimately not be spending as much on new weapons and outfits. Feels like a classic example of trading one 'problem' for a bigger one. I hope they reconsider. One way I keep mentioning to make the conquest awards more valuable and efficient use of the time we have to play is to keep the following available EVERY week instead of rotating: Rampage (Pinnacle and Eternal) Activity Finder (same) Heroics (same) Missions (same) It's still grinding the same ole content but easier to hit the 100k target for those who do not have a lot of playtime available or run a lot of alts and enables you to play more of the content you prefer. TL/DR: as cqp rewards are nerfed, we conquest less alts, we play less alts, we spend less CCs
  11. While there are classes that would generally perform better than others in the scenario you describe, the implants and your knowledge of how to maximize the capabilities of a class are more important. Also the build you create in the talent tree is key to how you can perform in certain situations (single target vs aoe, defense vs dmg, etc). The comment from @ThanderSnB is on in that Jugg/Guardian are really tanky and can do great aoe, but I main Op (Lethality) mostly and can solo vm fps but could not do nearly as well without the implants as they provide special abilities and bonuses. Also purple > blue > green in that the more dps you do, the quicker things die which does more for survivability than health, heals, or dcds overall imo. I would prioritize the implant quest and upgrades to them asap and then see how things go before considering which class would be the best option.
  12. I am not a fan of going to 6.0 bonus sets unless it would be easy to acquire them. While the implants did not fully cover the sets/abilities, it is very easy to gear alts from a common set(s) and this would be much harder to do with bonus sets. I have a common gear set (with a few additional pieces to manage differences in implant tertiaries) for all my DPS, but would now need to get a ton of new bonus set pieces. Also, a down side is the amount of augs/aug kits that would be needed to equip a legacy with a lot of alts. I would like to free up the legacy hold space by having those sets on toons or their own hold for multiple specs, but it needs to be easy to acquire them in any transition back and without some relief on the aug side, it would come with more downside than not.
  13. Are you talking about VM or MM? For VM it may be just its length, but as you said, it is really not that long. For MM, I think it is due to two bosses. The first and third ones (I think it is the 3rd where the group has to line up during one channel and immediately separate) can be tough for some groups. The mechanics are not that hard but often one or two people in the group are not familiar and the group struggles with coordinating, especially with the impatience that is often shown by some players. Add in the sense of length and some may just opt out right away.
  14. Agreed. While there has been an uptick in MMFP queue (somewhat shortening avg time in queue) I think it is likely due to players farming Rakata accessories for Hyde and Zeke. Once most players are able to acquire 340 mods, then we'll see times increasing again. Sill too long today though. I too would like to see the devs find ways to incent players to run these. It is decent content with a lot of variety (29 vs number of ops) but the payoff is just not there for most. Even with cheevos in mind the gap between 10 completions and 25 across 29 instances means an eternity in queue to get just a few that far.
  15. 100% here and far greater than gear rating. Check out the guides, get the right tactical and gear, and practice on the dummy until your fingers are cramping. THEN, get into ops or mmfps and try to maintain what you can do on the dummy when you have to move and navigate mechanics. Invest the time to really understand your passives (buffs and interactions) because it will help you when you have to go 'off script' and making the optimal choices. When you can consistently stay on rotation or recover quickly you will be doing your best damage and can go up from there if you can still upgrade your gear pieces (and augs).
×
×
  • Create New...