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sammywalker

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    Kansas city
  1. the debate where it will hurt the economics of the game is ignorant to say the least. I know many people who play the gtn, all they do is buy and sell. they have over a billion credits and more items to sell. saying its going to hurt the economy by letting us copy decorations makes me think that you get your credits from decorations and dont want to move to the better selling stuff like weapons and armor. the economy sucks to begin with only helping the rich who can afford to buy and sell. the developers implemented the credit sinks in the new updates for a reason. lets not play the excuse it will ruin the economy when it won't, people will always find new things to sell. ive seen people list decorations from the vendors for three times the price of the vendor and make sales.
  2. or better yet, the start planets stronghold. would love a Tython and Korriban stronghold.
  3. ideas I feel would be great decos: Flesh Raiders. different personel. I.E. alderaan personel for the different houses. republic and imperial driods like that are at the space ports. more jedi and sith decos. armor stand decos, like the zkkulian knight armor stand but have it where we put our cartel market armor in and show that off. just a few decorations I would like to see.
  4. I guess that makes sense, I started playing almost 7 years ago. I dont do a lot of testing so I wouldn't know the track record. with that it makes sense, it would truly be sad not to have a second floor. a second floor could make the stronghold go from ok to great imo.
  5. that was there when they set up this second round for testing. proves nothing other then the fact that players jump to conclusion. we may not get a second floor and that would be depressing but you never know. the only fact the is true is the pinnacle of power you linked in is what they put when announcing second round of testing for the stronghold on the pts.
  6. Additional bugs. the hooks in the picture aren't working: https://imgur.com/a/v58FIxz door to lift glitch error: https://imgur.com/a/r7WcksP
  7. 1. the rooms on the interior are built in a mountain, so having windows would make zero sense. 2. I agree with this one. 3. they aren't eggs they are mounds, not going to disagree either way. 4. yea, same. 5. adding a ceiling would kill it, it is a ruin not an active building. 6. no comment 7. yea, they should make it a door to get to the top floor of that building or make it a small room like a bedroom. …… I was against changing it from a killik cave to a crystal cave but thanks to OlBuzzard I changed my mind. a crystal cave with the ruins near would be perfect.
  8. that would be perfect, I can agree that I want that. well done!
  9. oh ok, I would also like arrival points in those areas. i do understand where you are coming from on the green house but i would still rather them leave it where it is. it is where i have some jedi stuff i have "Statue of the Righteous Jedi" in the ruins and "Statue of an Ancient Jedi" with a meditative Padawan outside of them. moving the ruins would ruin it, though if the cave gets made into a crystal cave it will enhance it other wise it would ruin the immersion.
  10. I dont think its a spring thaw, it shows as if its like house alde's library. near the mountains its icy but warm away from the mountain, high altitudes usually have a cold feeling. by house alde library its snowy but walk a little and its not icey. its fine as is for ice/snow and no ice exept for the icicles on the front of the estate that is weird. and as ive mentioned in a few post above it looks like they will be taking out the killik mounds because there are some mounds in the list of decos you can get. I belive it was for a center piece hook. leave the ruins as moving it isnt necessary and would most likely cause them to focus on that instead of adding a new floor. and we have a landing area already, id rather not have more so they can focus on improving the interior.
  11. While I agree "Expecting impactful changes was always a dream, " you might be wrong. a second floor could be added by copying most of the code from the first floor and using it for a second floor. I've look into al decos on the pts under certain hooks and seen a killik mound deco, they might be removing the mounds to make it less killiky. the developers may have been working on any and all issues while feedback comes and there may or may not be significant changes. if they don't have a second floor interior I do agree they should postpone the release till they have made it. realistically it probably wont happen due to issues regarding what players want. some people want smaller rooms, others (I'm included in this one) want bigger rooms. one small room would be ok, but most need to be bigger to allow a large hook in the center of the room. who knows maybe I'm wrong, maybe not.
  12. calm down, you don't know if they aren't giving us a second floor. they might be developing it while they get the feedback, and leaving it a surprise till it releases. if they fix the problems that the first floor has, they can copy most of the code and use it for a second floor. everyone had to know they might not get to every suggestion. they would go to the most requested first. example add a second floor, then move on to next while fixing any bugs. don't count the devs out yet. more then likely we wont have a third round of testing even if they delayed the release, they'd look through it themselves.
  13. i agree with all but the throne room, if it was outside the throne room thats fine. it would personally ruin the atmosphere in the throne room with an arrival point.
  14. I get that, but you are thinking of ruins as if it is ruins because of a battle. the ruins in the estate doesn't look like it was ravaged from battle, rather that it was a building of some sort that became ruins do to changing time/ no one taking care of it. if you look at it, there is not blaster marks or war marks; it looks as if it was a stone building that was left to rot because the galaxy moved away from stone building to metal buildings. if you thought in a story concept where it is makes perfect sense. its a secluded mountain area, that was the original estate from a millennia ago. (if it has a vault down below) that could be the "treasure" room. when the galaxy moved from stone to metal, the Nobel received a metal palace (the main palace - where it is now) and left the original stone one to decay over the centuries. as for the killik cave, like if mentioned before I dont mind it, but I think the mounds shouldn't be there. the cave should open to a killik mound nest. I wouldn't mind having a crystal cave though. it would help me out since this estate will be a jedi academy for my jedi knight to teach others.
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