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infythegreat

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  • Location
    Myrtle Beach, SC
  • Homepage
    http://www.iscariot-guild.com/
  • Interests
    Gaming, Cooking
  • Occupation
    Chef
  • User Title
    Junior Member
  1. i've read every reply from page one, let me in kthx
  2. think Sofie said it best in her post. First off, this is not a whine thread! It's a cheese thread And secondly, here's my ideas on EGA posted in a fashionable and serene manner I have to say I've never experienced an MMO launch before, so this is the thoughts of a noobie when it comes to this. For starters, the staggered entry is a brilliant idea because it's a very good way to stress your servers, make adjustments, allow the next wave in, do more adjustments and just keep your servers up and running throughout the whole thing. Servers will always need maintenance and tweaking and this is an excellent way to do that. Not to mention in game advantage like not having your quest mob stolen by 30 people before you can finally steal it from somebody else! Something else that bothers me though, I pre-ordered somewhere mid september. I knew I wasn't gonna be in on the first day of access, that's just using my common sense. But what is really bothersome is that I don't know when I'll get in except from "not in the last wave". There is a real lack of info. Now BW said that is so they can stay flexible and allow as many people in as they think the servers can currently handle. Which is a fine and valid reason, but it's torture! And pretty unnecessary considering that even with this they seem to have issues with server load etc (as seen from forum posts etc.) Now don't get me wrong, I'm not whining that I did not get in on day 1, technically I'm not even whining. I'm just stating my opinion. But BW could have done a slightly better job at this. Tell us we get in -somewhere- on the 14th, or 15th, or 16th or w/e. At least we have a date and we don't sit around hopelessly trying to keep ourselves from losing our minds because we don't know when we get in. Another real worry is... day one EGA got us to... july 25 pre-orders... (again - as seen from forum posts of people saying when they registered and if they're in or not) At this rate anybody who pre-ordered after august 10th is gonna get in the 19th so that's not a very good thing. Of course as the servers get more stable they can allow more people in at once. But it's quite discouraging and heartbreaking to see that we didn't even reach August pre-orders yet. What I also want to mention is, we paid extra for our pre-order compared to the actual game price. It's not much but let's compare it for a moment. 5$ for pre-order EGA, 15$ for 30 day game sub. Now we paid 5$ for 5 days, now 7 days which, even if it's just a perk, is still outrageously expensive considering we aren't guaranteed that we get our money's worth in days. Now I'm a september pre-order but what about the december ones? They paid the same amount too and they get 1 day, while somebody in july gets 7 for the same price. To me that just means that there should have been a better system in place that kept this in mind. Obviously BW didn't just forget all that stuff and chose the system that would be easier for them to handle the launch of their very first MMO, I do feel somewhat cheated and betrayed. And even if many reasons for that remain valid, I would be a lot more soothed if only I knew on what day I'd get in. Feel free to leave your thoughts aswell.
  3. Please release more waves, release until a hickup, you can handle it!
  4. Same, this is ridiculous this game cost me more money everyday
  5. Several messages asking me to re-post since the old thread locked right after I original put it up... Okay, so I've admittedly become a little incensed and as a result inflammatory in some of my attempts to try and shed a little light on this situation. Do I work for Bioware? No, and as such you shouldn't take any of this as gospel. But I am a relatively intelligent human being who does work in the IT industry and has for many years, and as such am capable of some informed conjecture that many of you might find illuminating. I fully expect a large portion of the current complainers to dismiss this out of hand, but that's okay. Somebody will read this and go "Oh, that makes sense". That person will make this post a success. The first point, and to me the most obvious, is that nobody should feel entitled to get into early access today. Why? Because it wasn't promised to you. The marketing for Early Access clearly stated that you would be guaranteed "Up to five days" of early access. That's not "guaranteed five days earlier than everyone else", it's "guaranteed a chance to play early, possibly as early as five days before launch". It's much akin to when you hear an advertisement on television or the radio for a sale, and they say "up to 15% off selected items". You don't then walk into the store, pick out something marked down by 5% and then complain that they advertised falsely, do you? Of course not. Everybody understands the concept of "up to". Please note that the advertising was always worded this way, it hasn't changed, and anybody who tells you different is trying to justify their anger and/or trolling you. Furthermore...we're seven days away from launch, not five days. Things went so well during the beta weekends that Bioware felt it was safe to move up the Early Access start date by two days. That's an extra possible two days of early play...this is a Very Good Deal and you're punishing Bioware by raising such a fuss about it. Moving on. Many people are incensed that Bioware is trickling people onto the servers, as opposed to just throwing the doors open and allowing everyone who pre-ordered to simply jump online. Many of you are stating that Biowares infrastructure should already be in place and tested, that if they're afraid of letting everyone on at the same time for Early Access, then its a dire portent of things to come on launch day. There's a few things you need to understand about this. Firstly, it is highly unlikely that Bioware will see more new purchases on launch day than pre-orders. Remember, most of those who have been chomping at the bit for this game pre-ordered, either for Early Access or simply to make sure to secure their copies in case their local retailer becomes sold out. There are six months worth of pre-order customers that they need to allow into Early Access. Thats a lot of people. I don't remember the actual number but it's huge, well beyond what they will see on their very first day of regular box sale. The majority of the launch frenzy will be spread out over the coming weeks, especially with Christmas looming so near. Try and understand, that even with all of the stress-testing that Bioware did during the beta, they really have no way of knowing how well their live-production servers are going to handle all of these users. Or the new client; remember, this is a new client that was just made available for pre-download a week ago. And it's really not even the servers, more so their own network infrastructure, that they are likely worried about. Trickling 600,000 people onto a network is a big deal. Routers and switches burn out, individual drives in storage clusters randomly freeze up and need replacing. A million and one things can go wrong, and it would be highly irresponsible of Bioware to simply throw the doors open and hope they can handle whatever explosion of suck it causes. Stephen Reid has pointed out that they have no proper way of knowing how often waves of users will be allowed onto the servers. This is absolutely understandable; they're monitoring things very closely to see how well they perform, and gaining useful metrics about individual servers as the day progresses. You must understand that the word "server" is ubiquitous. "Anchorhead" is one game server...but it is made up of several if not many physical servers in a distributed cluster. They need to know the expected capacities for their PvE and PvP servers, see how fast they're filling up, see how well they perform, and add/remove physical servers to the distributed system as necessary. Again, it would be very irresponsible of them not to do this. Its kind of like when you stand in line at the grocery store. They have one checkout open -- and as they observe their shoppers, their patterns and turnover, they close and open additional checkout lanes as necessary. The other option is to risk either having everyone waiting forever in one line, or have everything wide open and end up with baggers and checkers standing around doing nothing...or to translate the analogy, wasting resources that they need to keep tight control of in order to provide continued stability in their infrastructure leading in to the future. Please, try and be understanding and patient. The amount of organization and manpower that goes in to something like this is enormous. They're doing a very good job of not making the same mistakes most MMO's make at launch, and they're going to be able to provide us with a much more stable gaming experience early on because of it.
  6. So many people will be ahead of all those that are getting in later, makes reaching end game a drag since it wont be with my guild
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