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Lord_Thorne

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  1. ...because I have a weird brain, and recently ran Directive 7: *(with apologies to Dr Seuss)* https://genius.com/Dr-seuss-one-fish-two-fish-red-fish-blue-fish-annotated One droid, two droids, red droid, blue droid, Black droid, blue droid, old droid, new droid. This one will blow up your car. This one might blow up a star. Say! What a lot of droids there are. Yes, some are red, and some are blue. Some are old and some are new. Some are mad, and some are sad, And some are very very bad. Why are they mad and sad and bad? I do not know, go ask your dad. Some are thin, and some are wide. The wide one has done homicide. From there to here, From here to there, Deadly things are everywhere. Here are some who make you run. You run from guns in the hot, hot sun. Oh me! Oh my! Oh me! Oh my! What a lot of deadly things go by! Some have two feet and some have more. Some have no feet and some have four. Where do they come from? I can’t say. But I bet they have come a long, long way. We see them come, we see them go. Some are fast. Some are slow. Some are high. Some are low. Sometimes one is like another. Don't ask us why, go ask your mother. Say! Look at its blasters! One, two, three... How many blasters do I see? One, two, three, four, five, six, seven, eight, nine, ten. It has eleven! Eleven! This is something new. I wish I had eleven too! And now, Good night. It is time to sleep So we will sleep with our pet Orokeet. Today is gone. Today was fun. Tomorrow is another one. Every day, from here to there. Deadly things are everywhere.
  2. It's been a hot minute since they really rewarded spending time playing the game, as opposed to performing the officially-apporved activity/ies. I miss the days when crafting meant a single damn thing.
  3. +1 "Story mode" is for those of us who just want to see the STORY. STORY MODE. SSSTTTOOORRRYYY!!! Not 'challenge' or 'lethal' or 'overtuned' or 'raid gear' - STORY! People who want challenge (including me, sometimes, certainly) have their options.
  4. It's been some time since I gave up trying to figure out why Bioware regularly imposes restrictions against spending more time playing their game, be it these pumped-up Collections unlocks, reduced CC rewards, low game-currency caps, and so on.
  5. It is... I guess 'interesting' is the most polite word...that they spent so much work and hype on 'streamlining' combat & skill trees, while at the same time adding (or re-adding) layers of complexity to gearing. With apologies to Ralph Waldo Emerson: Whether one has a little mind or not, consistency is not always foolish.
  6. I'm not interested in swapping weapons around - I'm fine with snipers using only sniper rifles, marauders with two sabers, all that. I've already taken advantage of the story-class/combat-style split. The one thing about this I would still like to see (in their initial announcement I hoped it would happen, but that was clarified as time went on) is the ability to choose a combat style across the force/nonforce divide - a jedi who could pick up a rifle, that kind of thing. Just like combat styles are now, you could switch between a Force class and a non-Force class, but you only operate as one class at a time, weapons and all. I suspect that may still be in their long plan. Enabling a weapon swap within a class would seem to be a lot of work, what with animations, effects, and everything. I don't think it would add much to the game, whether mechanically or story-wise, and could easily result in a lot of confusion for players.
  7. I was so excited when I hit that part of the HK mission, thinking it would be a - no, THE - feature of the announced Manaan SH, something unique and fun, maybe (I thought then) with special decos for underwater (which I would totally have purchased). I bought it and kept it, but it is still a disappointment I feel whenever I look around in that SH.
  8. I can't disagree that a new SH shouldn't be top priority, but it would be nice. I do wish they would add actual underwater walk-around area to Manaan, but apparently that ship has sailed (so to speak). The thing I would pump for is a personal version of a guild flagship. Doesn't have to be as big, doesn't even have to have the planetary buffs and so on, but the ability to fly around in a truly personal ship might make me spring for a few extra cartel coins (just sayin').
  9. 'moddable'...but the new mods come from special vendors. Remember when crafting was at all useful? Pepperidge Farm remembers...
  10. QFT Re: Wheaton's Law P.S. One also wonders about OP's opinion & handling of someone who insists on RPing in their precious WZ while on their team.
  11. Considering the number of people who insist that "the Jedi are evil hypocrites" and "the Sith did nothing wrong" it's not surprising that the two sides have lost much of what made them distinct. A reflection of our times and the moral squeamishness of pop culture.
  12. It's obvious now that Bioware does not give a tinker's dam about anyone but hardcore raiders, and even they need to be punished a little. Everyone else can go hang themselves. "Oh, but you don't need the top gear if you're not doing top content" really misses the point. There used to be ways to contribute to the larger team effort, even if you weren't getting the BiS yourself. And there was some hope you could get some of that top gear, it just took way longer (which of course the raiders couldn't stand). Casuals can go rot in vetmode hell. Have fun recycling everything endlessly for no gain at all. Crafters get nothing - nothing! new, no ability to contribute to the new content. Even tacticals only come from the magic vendor. Best you can do is make a few stims. Hoody-freakin-hoo... Even PVPers have got nothing new out of this update. Of course, RPers have never been anything but a joke to the developers. Play the devs way, or f off and die, loserbaby.
  13. Sounds like a fine idea to me. Could definitely be a cartel item, even with just one or two options for any given stronghold, be it different weather, night sky, whatever. Even having something like a storm in the distance on Manaan (like the horizon in the Rakata FP). Not being a computerist, I have no idea how difficult/expensive it would be to pull off.
  14. The problem is the raid & trinity formula works pretty well; the basic concepts are simple to grasp, and (as already pointed out) any game where you want lots of people playing at once has got have some content suitable for a gang of people working together. Not that I disagree very much with the OP (despite being old enough to fall into Boomer age). My own quibbles about ops (and mind you, my only experience with raids is SWTOR) include how predictable they are: everyone knows exactly what each boss will do and when they will do it. It feels more like an overly strict line dance with SFX than an actual combat (which is why so many enjoy PVP I suppose, if only PVPers just weren't so elitist and toxic about it). THere's other things that bug me about endgame, but I don't have any real solutions to offer (except randomizing ops bosses and their powers somehow, but I can just imagine the howls of rage from the raiders). I'm still here because of story & atmosphere more than the mechnics in any case.
  15. /signed Making it a centerpiece would allow it to be used in the new Fleet apartments as well. Since that's where I'm building my secret monster laboratory, I was rather disappointed I couldn't put a breeding tank in there.
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