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Lewb

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  1. We had queues back in December. Hours in length for some servers. My point is there are far too many servers for the player base now. The Oceanic group of servers has been set up with the current load of player in mind. Having a full server is great for the MMO aspect of SWTOR (although queues will be frustrating). Correct me if I'm wrong, but they launched the Oceanic server group with ......3 new servers?
  2. Full servers? I see 2 in Europe showing heavy population. 1 showing very heavy...thats out of 90......... Asia...3 servers, all light. NA...well, look for yourself.
  3. Balrizangor, I agree with the OP. Were already seeing the population thinning out. The once heavy server populations are now light. I'm seeing 30 odd people on the Imperial side Fleet at primetime on my server. Right now (8:18pm), i'm on Tatooine with 7 other players. Many people already voted with their feet after the free month was up. Personally I'll be here for another 2-3 weeks before having a good look at Diablo3. Don't get me wrong, I like SWTOR, but theres just too many things that need fixing/updating. It feels like a 2008 RPG game. The MMO part packed up it's bags and left after the first month.
  4. Money!!!!! Thats all it boils down to. BW want to grab some of the $100million+ that Blizzard get every month.
  5. The issue as I see it is people have kinda been mis-sold the game. But I don't know where the mis-selling has come from. Was it Bioware/EA? Or was it peoples over hyped expectations? Is this game innovative? Answering honestly, I can say no, its not. It borrows heavily from other games. People claim, yes but the speech...blah, blah, blah...ok, go play Mass Effect and come back here and claim the speech is ground breaking. Infact, go play Mass Effect and see the many many similarities the two games share. I also think the speech plays a major part to killing the MMO part of the game...hear me out on this......oh wait, you can't hear what i'm saying as you're too busy listening to the voice overs. My guilds Vent channel has always been a busy place, but when we came to SWTOR everyone was so busy listening, no one would speak. If you were to speak, you'd find yourself being asked to 'hang on a minute' whilst people listened to the voice over. With multiple people on the channel, there would rarely be a 'good' time to speak. I have to agree with another poster here also...about the disappointment factor. I too waited for SWTOR with baited breath. I was desperate for something to fill my gaming time with as i'd grown bored of consoles, and 'other' MMO's on the PC. I haven't been able to log into my account for a while due to luancher issues, but to be totally honest...i've not really had the will to want to log in. I can't help but have the feeling that the game is dangling a carrot to me, but its a totally unreachable carrot. What I mean by this is, the excitement of a big storyline, just kinda fizzles out into nothing when you finish it......It leaves me disappointed, so I continue on, and it happens again. Space combat is a prime example of this. You work your way through the first few areas, and then move on to a new mission, only to find it's the exact same mission, execpt the enemies now have shields.....great, very creative there BioWare. BW?EA have the building blocks of what could be a fantastic game here. But my worry is the focus is way to much on the $ side (it is a business afterall) and not enough on the creative/innovative side.
  6. A challenge? Seriously?...a challenge to go through the game all over again as you want a to see the game from a different perspective? What about PVP? Sounds like Mass Effect to me.....you know, having to go through the whole game all over again, and again....reeks of false longevity to me.
  7. Im finding all the VO's to be getting annoying. Far too many of them. Why wasnt the main story only VO'd? Theres no need for all the silly side quests. BW have created a headache come patch/expansion time with all the extra work needed to be put in. I'd prefere to see all that time spent on some real kick *** content, than annoying cutscenes that i'll spacebar through as I can't hear what my friends are saying on vent.
  8. No, I ask to speak to the manager, and give him/her my feedback. That is what these people are doing. Some are just wining. Others are giving constructive critisism. Constructive critisism is very, very important. It allows future design/patches to take place, and hit the mark. In it's current state, TOR is massively flawed. Letting the Devs know where we feel the flaws are, and how we'd like to see them improved is solid gold for companies that make MMO's. It allows them to remove alot of the guess work associated with what a player wants.
  9. To give his personal experience of the game. Giving this feedback will help the developers to create a bigger picture of what players are looking for. Simply looking at all the shiney parts, and ignoring the dull parts will lead to a very bland game. A balanced picture for future development will ultimately lead to a much more polished game than we currently see. I agree with the OP. I've been waiting for TOR for years. I was a hardcore WoW player before. I don't like how restricted TOR is. It gives the feel of go anywhere, do anything, but when you actually try it, you find you're actually fenced in. You are pretty much stuck on a path that many single player RPG's offer you. For instance, painted backgrounds! Why isn't Kaas city fully explorable? Why are mountain ranges not reachable? For a game described as 'sandbox' or 'free roam', there seems to be alot of walls and pathings put in place. Experimentation is frowned upon. So here's another issue, Advanced Classes. A novice player decides to roll a Sith Inquisitor and tries out the Assassin AC. It doesn't suit their playstyle, so rather than give them a one time option to retrain Scorcerer, they must instead completely reroll their character. Now some will say, but it only takes a few hours to get back to lvl10. And yes, I agree, it does. But do you know that this is the path for you as soon as you trained it? I doubt it. Instead you will more than likely level up to lvl15-20-25 maybe, then think, nope....I really can't get on with this. This is a stalling tactic by Bioware/EA. It's completely unfair to compare TOR to WoW. With so much more developement time, WoW will obviously have more to do than TOR does at launch. That said, I did expect there to be more to do on TOR than there currently is, worlds to be bigger, gameplay to be more engaging.
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