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BountySkuter

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  1. Team ranked quests system must be reworked and returned back to what we had in the past. It is obvious when we compare what we had before and what we have now - Seasons 9-11: queue was full of active players who enjoyed playing. Someone did it for material rewards, someone wanted to get pvp tokens, someone wanted to get rating. Everyone was happy, content was alive, numerous players were subscribing to participate in it. Seasons 12-14: since team ranked is in a sleeping state, and most of the time there are no teams in queue, wintraders are easily abusing this and queuing during prime time and wintrading within their guilds (e.g. https://imgur.com/3Rx3wp8 ). Moreover, players are also seeing bots farming each other for mats which is totally bad. During seasons 9-10 bots and wintraders didn't stood a chance since legit teams, mat farmers, decent and top teams were always queuing and farming those bots/wintraders without giving them a chance to easily get wins as well as reporting them to pvpReports@swtor.com. But now wintraders and bot users are feeling much better and freely. No one reporting them because no one sees them, they queuing ALONE, during prime time and just doing their dirty business without any witnesses... Current "WIN ONLY" quest system disincentivizes and destroys interest for most of the players in swtor. Game dies without proper incentives and rewards which can be afforded by spending adequate amount of time. For example, Destiny 2 has dungeons on maximum difficulty, quite hard. But there, every week, 1 random dungeon is randomly selected for this difficulty and everyone farms it all week for rare reagents and unique armor, which by any other means can be farmed ten times longer. And so people in order to farm what they want are sitting in it during whole week. Only because of farming materials and armor, otherwise it would not be needed. But again, this is the case everywhere. In all MMO if certain types of content has no rewards or demands extremely hard (inadequate) conditions to follow (e.g. winning a pvp match with bad team against top players), most of players are just ignoring such content. It's the truth everyone knows in any mmo game... SO lets compare both season 9-10 quests and current quests: Seasons 9-10: 1.Wintraders had a hard time, they were farmed by everyone 2.Bot users had a hard time, they were farmed and reported by everyone 3.Queue was alive, people could queue whenever they want without organizing any events 4.All types of teams were participating: mat farmers, decent teams, learning teams, top teams. Which shows that the game was competitive, and everyone was happy. Now lets compare same criteria with current system: 1.Wintraders are feeling much better now because they can freely wintrade during prime time without being hunted or spoted 2.Bot users are feeling much better now because they can freely do their dirty business without being spotted/reported or farmed by legit teams 3.Queue is almost dead, we can see pops only when certain players organizing so called "kickballs" or "events". 4. There are only few types of teams left: mat farmers, top teams sniping (hunting) mat farmers and wintraders. You can see player's opinion on current team ranked quests yourself: https://i.imgur.com/a0osYyB.png https://i.imgur.com/Ws7FfQA.png https://imgur.com/XbsRR79 https://imgur.com/9u9wdvO https://imgur.com/1s0f88m https://imgur.com/eGQ06c9 https://imgur.com/nsKvLVb https://imgur.com/aDMkTsG In conclusion, Team ranked is dead whereas it was alive with previous quest system, people unsubscribing from the game due to lack of pvp content, players have no real incentives in playing team ranked except for wintraders who farm mats by performing contracted matches....Please return back to what we had in seasons 9-10. If certain rewards demands spending inadequate amount of time or huge efforts - players will just ignore content providing such rewards.
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