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Vonkong

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  1. What you are describing is more disorganization than "medal camping"... I always get the groups the defend NOTHING, they are constantly running all over the map, and lose every time.
  2. You must let them leave with no penalty... otherwise they will simply remain as dead weight... better to get a new player who might try.
  3. I PvPed for about 120 hours now in TOR, and I can safely say this is simply not a PvP MMO. Sure you can get some entertainment value from it, but the holes are large enough to drive a truck through. The biggest issues I see compared to other MMO's with good PvP systems are lack of collision detection between the toons, or, at the very least, collision detection between enemy toons. Lastly, if you need a "resolve" system, or immunity timers, you simply have too many CC/snare/stun abilities for a good PvP experience. No matter how you change anything else, these two factors will simply always bog down TOR PvP.
  4. If you are not supposed to roll on gear your companion can use, why is it allowed by BioWare? It can be coded for, and BioWare didn't to code against it, so your opinion on what to roll on is no better than any other paying customers... kick me from the group and ignore me, you will be doing me the favor because your type always has their panties in a bunch about something, and I can do without that during my game time.
  5. We need them both to be instant to be on par with the Sorc (vs. Resurgence and Static Shield)... yes, a good player can work there fingers off to be just as good as a Sorc, but why should we have to grind our joints to the bone to do it? Bad mechanics on a class are just that.... which is not a player "skill" mechanic, either.
  6. The one thing the Operative hearers in this thread are not mentioning is how many more buttons you have to press for an Opy to be as effective as a Sorc... I play both, and I usually start with the Opy and switch to the Sorc when my hands cramp... but I am also 6'5" with big hands so I have trouble with my hands cramping anyway (I wish the Naga-Mouse came in a larger version). BioWare need to add macro's, and make Kolto Infusion an instant cast and I think they would be equal then.
  7. I would be fine with the healing tree if they made Kolto Infusion an baseline instant cast ability. concealment: I have played many stealth classes, and they always do just fine as long as they can stealth undetected and kill a damaged player.... that is just what the class/tree is designed for and the good players will continue to make it effective in doing just that.... Lethality needs a TA generator, plain and simple (preferably one that does not require cover because we are a ranged "stick and move" class)... maybe something like a Jugg stance which makes Rifle Shot, 50% of the time, generate TA, but does not allow us to generate TA from the other 2 trees while in this stance, thus we must commit to the ranged tree from combat situation to combat situation to make it effective.
  8. I play both a Opy and Sorc healer and I would say to avoid the Opy if you play long PvP sessions. You can make them nearly as effective as a Sorc healer, but you have to press about 10 times the amount of key-binds to do it... this makes for some tired fingers after a few hours.
  9. The problem is the majority of 50's stopped queuing because they could not beat-down low level toons any more. Bad PvPers were getting rewarded by a bad PvP matching system. Now that they don't have it, they have crawled back in there holes.
  10. Sorry, us 10-49's are having too much fun to listen... too bad you can't join us... oh, wait.
  11. I think you are missing all of the threads about people getting Champion-steam-rolled when they turn 50 and can't stomp on level 19's any more.
  12. The kicker is that these developers had all those bad games to gauge off of, yet still made many of the same mistakes, and added a few more for flavor. I plan on sticking with it for a while, but these developers have an uphill battle... I just hope to witness the biggest turn-around in MMO-PvP history.
  13. The problem is that this encourages premade steam-rolling. More paying customers queue solo so you would be encouraging what helps the lower percentage of paying customers steam-roll the greater percentage of paying customers... EA will never let this happen.
  14. I don't see how anyone can think that the folks complaining about the level 50 bracket were the ones that were taking advantage of it the most.... a.ka. targeting toons 30+ levels lower than them... Rarely (never on a message-board) do people complain so vehemently about what is good for the game over what is good form THEM.
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