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Baletraeger

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  1. If you want character diversity you will now be able to put beard stubble on female characters. Problem solved. TBF though, the economy was ****ed with or without amps in the game. The fundamentals for a stable economy simply can't exist with the priority of the Cartel Market for visual progression over crafting and endgame
  2. I've long wanted this game to dump the existing group finder system and implement a proper LFG system to give ALL players the ability in game to find each other and play the content we want, with who we want, and how we want. Do you want to spam hammer station, post a grind run? Do you want to group up for flashpoints and not have to see "spacebar pls" in the chat for the whole run? Post for a flower sniffing run! Do you want to group up to run the world quests with someone, or kill a bunch of World Bosses, or hunt for HK parts? Post it and anyone in the server can join up. Do you want to complete the dailies and weeklies that give extrinsic rewards? You can do that too? But no, instead we are getting an even more claustrophobic grouping system in 7.0 that is solely designed to keep us on the hamster wheel.
  3. What is the plan to address Primary Combat Style selection for ALL characters, as well as Secondary Combat Styles being available for preferred players? The pullback of these features as well as retconning the expansion announcement are pretty bad look, and fixing this would go a long way to convincing me that SWTOR is worth playing in 7.0. I am not going to create new characters to get the flavor I want, and should not have to. Telling me that if I want to have a Bounty Hunter Vanguard/Sniper that I will have to roll a new alt and leave existing characters behind is not a good player experience, and kind of invalidates the time and effort put into them. As a player I want to feel like all of the time I have put into the game has value, especially the time I put into my characters. Telling me 'reroll' is not the correct answer.
  4. "A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto Thank you Keith for stepping in here and making the right decision to delay launch. The lead up to 7.0 has been very difficult for me. As a longtime almost exclusive player and wannabe completionist, to see so many changes to the core principles of the game get streamlined, and then to have what little player agency coming to the game pulled back at the eleventh hour with Primary Combat Style getting dropped, was incredibly disheartening. I reached a quit moment last week with Chris' update on Combat Styles, coming to the conclusion that I may no longer be the target player for the development team. I'm hopeful that your announcement today means that I am wrong, and that there is some consideration for long time players like myself who aren't raid loggers or chronic altoholics. I hope there is some consideration that the game loop of daily job board and extrinsic rewards doesn't build lasting value. I hope there is consideration that even in a Theme Park MMO there is room for player agency and emergent gameplay that can be part of the game loop instead of outside of it. 10th Anniversary expansions are built on Hope. I hope.
  5. This is my quit moment for SWTOR. I wish you all the best, but this was the final straw for me. 7.0 is taking the game play loop too far in the opposite direction from my preference, and now telling me that my heavily invested characters will not have the same level of customization as a fresh toon? That's a nope for me. I truly thank the devs and my fellow Ebon Hawk / Star Forge players for the thousands of hours of enjoyment.
  6. These kinds of grouping problems could be easily solved if the devs would give us a proper group finder system instead of the content corral group finder trash we have had to use for years. Let players group up for the content they want to, with whom they want, run it how they want to, and when they want to. Instead we get crammed onto the same railcar and have shiny baubles waved in our faces to distract us from the fact that we aren't able make our own decisions on what is fun and rewarding play.
  7. Hokey religions and ancient weapons are no match for voting with my wallet, kid.
  8. I don't think they will ever invest in the dev resources needed to rewrite the engine under 64 bit. Short of Windows removing support for 32 bit applications they are going to keep the status quo and deliver the best experience they can within the engine limitations. So we'll never have large scale PVP. 16 man operations are deprecated. More instanced content to keep active world resources to a minimum.
  9. If we are unable to choose a new Primary Combat Style for our existing characters this will be a quit moment for myself and many others. We're not talking about a change to gearing and levelling meta, which changes every expansion. We are talking about the opportunity to change our characters class. This is what has been advertised to us. I'm not talking about PTS. 99% of the playerbase isn't going to know about PTS. I'm reading the marketing material for their launch, which has been linked in this thread already. It tells me that I will be able to pick a new Combat Style when I log into each character. Not a second Combat Style, which is for subs only. This is for all players. If they don't have the choice for a new Primary Combat Style, which is one of the only reasons I am considering staying on for this expansion, I will probably quit.
  10. This is literally the only reason I was going to keep playing in 7.0. If we can't pick new primary combat styles on our existing characters I may be done.
  11. Galactic Seasons was created (alongside Login Rewards) to provide mobile game style extrinsic reward systems that manufacture player engagement. Why do they exist? Maybe the devs don't think players want to play the game, and in the absence of new content or a modern endgame loop they believe they need to add these blatant systems to keep players engaged.
  12. Has there been any dev clarification as to whether existing characters will be able to pick a new pirmary Combat Style at 7.0 launch?
  13. That's a really good question, and I'd like to know as well, since I haven't found levelling or gearing to be at all interesting or relevant since 3.x 6.0 if they had actually released a horizontal gearing system instead of the 'one set is actually good for your spec and the rest are ****' system would have been awesome, but that train has sailed.
  14. So the gearing system is specifically designed to make sales runs possible. Good to know that is the priority for 7.0 gearing design.
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