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Craydingus

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Craydingus last won the day on January 1 2023

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  1. Spent more time waiting between PvP matches than actually in them since 7.2 launched, while seeing mostly the same players in each Warzone and arena. You can queue for 4's and 8's simultaneously, and there is a substantial increase in the number of new players in queue from both F2P's who have unlimited PvP matches, and previously uninterested casuals who want in on PvP seasons rewards. The only thing that could possibly slowing down pops this badly, and making match-ups this repetitive is the stupid "skill-based matchmaking" algorithm implemented in 5.9.2, which only seems to have become even more excessively specific with the latest update. Nix this thing so we can have first-come-first-served PvP games without repetitive matchups.
  2. Why nix this feature? It served as a slight boost to anyone grinding valor, and was another incentive to perform well (even if you don't need valor, MVP votes were still a badge of honor). Did the underperformers cry to the devs that decent players getting MVP voted when they weren't was hurting their feelings? Please bring back MVP voting, there's no reason not to have it.
  3. Do not spend your slow-earned PvP season tokens on PvP flags from the vendor. Not only are you unable to plant them on the corpse of a fallen enemy player, you can't plant them in PvP at all. Total bait of a vendor item. PS, Devs, please bring back MVP Votes. This was always a crucial element of PvP, and its absence gives one less incentive for players to perform well.
  4. My entire game is reinstalling. Progress on this new download is showing 10's of GB. Anyone else afflicted with this issue?
  5. This is the most brain-dead overpowered type of ability that has existed in any game ever. Knock-roots have low opportunity costs to spec into for any class that can use them, they consume laughably small amount of class resource, add basically nothing to resolve, and are a deciding factor in too many map types. Even if you sacrifice DCD's and CC's to maximize mobility, it's impossible to play against a team that has 3 or more players specced into this degenerate ability type. If the enemy team has multiple snipers or inquisitor advanced classes, you're stuck RPing a paraplegic. This is beyond unbalanced. Get rid of knock-roots, or make them infinitely more costly to use (user deals 75% less damage for the next 6 seconds, costs 50%+ class resource, make the user give up a crucial DCD to spec into them, or something to that effect).
  6. I agree that removing ranked isn't a great idea, but to say that "no one asked for it" is untrue. Plenty of people came to the forums begging for solo ranked to be nixed after someone threw/win-traded on them.
  7. I play on 3 Different servers, can't find this thing being hawked in trade chat or listed on GTN anywhere. Cartel Market items normally go into the economy almost instantly. Why is this one item breaking that rule?
  8. For the past 2 years and several months, ever since they made maps pop based on category instead of trying to give each individual map roughly the same frequency, vodistar and for some reason huttballs have been spammed to infinity and beyond. Just last night I had 5 voidstars in a row before I called it quits out of boredom with the repetition, with 4 out of 5 of my prior matches to that having been buttballs. The fix can't be that hard, there was code that didn't cause this garbage to happen for 8 and a half years before we got stuck with it. Pls fix.
  9. Not even remotely accurate. Madness is still just fluff damage. Lightning was obnoxious AF and entirely deserved its nerf.
  10. I echo all the complaints about the lowered yield of CC's from GS3. A huge demotivator.
  11. +1. Truthfully, anything would be better than the current matchmaking algo
  12. Surely this so-overpowered-a-lobotomy-patient-could-play-it-to-avail class is the Devs' way of trolling and not a serious example of what any class in any MMO should ever be, right? It was already broken in 6.x, and its power ceiling only looms higher over that of everything else by virtue of how little it lost from ability pruning. The only truly difficult choice it has to make is its level 60, deciding between lower CC break CD and easier heat management. Giving up hardstun for hydraulic is basically a non-issue as carb is always a thing, and if that's not enough for you, well, somehow neural trigger is still in the game (seriously, do you devs pleasure yourselves to a Jango Fett centerfold every night!?) As if the laughably small nerfs weren't enough, PT"s straight up got a new DCD when basically all other classes got gutted in the facet of defensive viability. PT's can live nearly as long as their fellow bounty hunters and do basically twice as much damage, that's straight up wrong. Not to mention that AP can dish out 120k Crits consistently. A pull, a rooting gap-closer, an AoE slow, and an AoE hardstun, don't you think this class has more than enough s**t to keep enemies in its vicinity? The upcoming attempt to balance this abomination of a class will not be adequate. Either revisit Powertechs with the same aggressive intent to nerf that you took to everything else in 7.0, or give back some abilities to all other classes.
  13. The "Skill-based matchmaking" started in 5.9.2 is an atrocity. It puts one or two highly-skilled players on a team full of keyboard-droolers with no thumbs against a team of 8 noticeably-above-average players. Outcomes of warzones are decided before they even begin. Roflstomps are the norm and close games are extremely rare. Matches on average seemed more balanced before this crime against gaming was added. Also, this game's population is small. "Skill-based matchmaking" with an ever-shrinking pool of players means that at least 12 out of 16 players in one warzone are likely to constitute teams in the next one. That gets stale extremely fast. On top of the monotony of repetition, the algorithm's insistence on only putting specific players in matches together needlessly slows down pops, something that again is only exacerbated by a small playerbase. Lastly, it's UNRANKED. Casual mode. Secret Elo or anything of the kind shouldn't be a factor.
  14. Maras with defel can stealth out more frequently than op or sin, and generally escape combat more easily from doing it. This is dumb, the OG stealth classes shouldn't be inferior in their main asset to a non-stealth class. Lower the CD of sin and op cloak outs so they can compete with defel maras.
  15. TBF, credit to Bioware for listening to player feedback and adding mods that can be purchased with credits at lower iLvl's than initially intended. Now, what do I actually do with these mods? All that's at the vendor is enhancements, and the 328 Thrysian gear doesn't have a slot for them. Are we supposed to play with only enh and leave armorings and mods empty? Was something not added that should have been?
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