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DeannaVoyager

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DeannaVoyager last won the day on January 24

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  1. If your EC is the only instance that is unbalanced and impossible to complete it sounds like a bug that no-one else is experiencing. You should make a ticket instead of asking for a nerf. Well said, definitely worth thinking about.
  2. Iokath. Ruh-Nuk is a good runner up. Because they both have terrible maps.
  3. I haven't done it in ages, so I can't really say if the difficulty level is about the same than it was on release. It was very difficult for me back then, because I didn't understand the mechanics at first. If the difficult is about the same, it doesn't nerfing. There is a timer achievement attached to it, and timers are not supposed to be easy. They require some practise. Eternal championship is great for understanding different kind of raid mechanics (range, circles, interrupts, dps checks), and time spent there is time well spent, especially for anyone planning to do any HM/MM raiding. If the difficulty really is harder than it was on release, then it might need some tuning, especially with fewer skills we now have. I don't know, I haven't been there. All I know our gear is overtuned for any content now, and that should make it easier than it was on release. I'm kinda getting curious to go see it myself now... To get Bowdaar, finishing is not required as someone said. You can just kill the first boss over and over again. For conquest... pick another objective. It's not worth the time.
  4. Good to know juggs are now meta. Strangely enough I thought it was hatred sin. Here's the current leaderboard btw: https://parsely.io/parser/leaderboard Oh wait, it is hatred sin. Hint on how to find those pesky juggs: requires some scrolling Considering you are saying a) juggs are too easy to play b) majority of the playerbase play it on a potato level and c) it's "broken" all in one post, it's really difficult to see what is the problem you are having with them. A and B are the opposites, but you use them both as a reason to call for a nerf. Is it maybe jealousy on their aoe capabilities or what? Yes, that aoe will be just awesome in Brontes burn and other single boss fights... 🙄 Here's a thought: if you think juggs are broken, maybe the other players in your team are not performing on the level they should be. As a guild and a raid leader you can just ban juggernauts and guardians from your raids (and guild) if you dislike them so much. No need to impose it on the rest of the playerbase.
  5. He is usually withholding that piece of information because it doesn't support his false argument. Glad you remembered to mention it.
  6. Except for a few GSF players. And even they only complained AFTER it was nerfed, probably for brownie points.
  7. And here I was thinking I was discussing with someone who can disagree without resorting to personal attacks. I was definitely wrong about that, all hail the Founder! Sad to see that title being used as a weapon, and even more sad to see someone thinks having it means something. However you are wrong with your calculations, and no amount of arguing will change that. As long as you keep claiming that I don't understand this or that when it's you who doesn't understand, I don't see a point of wasting more of my time on you. It seems you are desperately trying to be right at any cost, even when it's harming your own cause, so don't let me stop you. Harm it as much as you want to. Your calculations are based on incorrect numbers and conquest objectives that don't even exist. The real difference between GSF and PVE points are a lot more than you think, but rather argue with someone who is on your side than listen, look back and check the numbers.
  8. Yeah I'm not a founder, I only started to play in 2012 and have only played for 12 years so obviously I'm still a noob and don't understand anything, but anyways... Fact is only the first FP gives comparable points. Extra mobs are not conquest objectives. You are counting random points from random mobs that are not conquest objectives, and I'm not. Nothing you can say or do will get me to count those points becausethe points those random mobs give are insignificant for me as long there is no way I can see in advance how many points it will be, making it impossible to plan how to do conquest. If you want to calculate the disparity between GSF and PVE conquest objectives, then you need to stick with the numbers that are facts (conquest objectives) or the devs will never get what is wrong with the system. You're trying to advocate for more pve objectives while shooting yourself in the foot at the same time by adding points you may or may not get, depending on the FP. The goal is good, methods I disagree with. This is how I would calculate the average pve points: Heroic gives 5000 points. You need to do 20 to reach 100k. The average time to finish a heroic is -let's say 3 minutes?, which makes the heroics grant conquest at 100cqp/h. I'm fully aware that there aren't 20 planets, I only used the nymber to be able to calculate the rate. Any mob I kill while doing the heroic are extras. Next day same area, someone else might have already killed them, and I'm not getting those points anymore. As a level 80 player you can only get a total 70 points from (14) heroics, per day because they are not repeatable, which makes heroics a filler objective only. I don't remember all the exact numbers and I'm not in the game to check them, but let's continue: If vet FP gives the (one time) 8k points, and next two maybe 1-2k points, you can do 2-4 per hour depending on the FP. For the calculation let's say it's 3, and you can add the socialite points (30k) on top of it. The total conquest points would be (8k + 2k + 2k + 30k) 42k points. So the average rate to get CQ with fps is 42 cqp/h. After next 5 fps you would get socialite 2 for 50k points, but it would take 90-100 minutes more time. You would be able to cap the character, but it will take 2h 40 minutes (8k + 2k + 2k + 2k + 30k + 2k + 2k + 2k + 2k + 2k + 50k = 102k). Rinse and repeat for weeklies, ops and so on, where only first one counts. Meanwhile, GSF players have finished their weekly, finished most if not all ship points, at least socialite 1 points, and netted hundreds of thousands of conquest points. I never said I don't like MM fps. If I could choose those would be my number one choice. However they don't pop. You can't do them if they don't pop, and that is a fact. It's like saying I could win a lottery if I wanted to and becoming a millionaire by winning a lottery is a matter of choice, and all I'd have to do is buy enough lottery tickets. What comes to "bringing it up"... Originally you said "additional points" from FPS, which I understood as extra points from certain flashpoints listed each week. I then mentioned they can only be done in vet mode up to lvl 70, then nothing for 71-79, and level 80 is required for MM. I thought we already cleared that up. I already said I'm not doing them, hence the points you calculate from them are not valid for me, or anyone else who is only doing the heroics. Heroics are only worth the time spent on the planet if you can finish them quickly. The additional 10,5k of points from rampage takes way longer than finishing 2 more heroics for the same amount of points.
  9. I've only gotten 8k for the first one, so we must be playing a different game. I don't count the mobs inside the FP at all, because the amount of them and the points they give is different in every FP. Also the mobs aren't really conquest objectives, they aren't listed as such and the points they give are insignificant. To make accurate comparisons against GSF points we need to compare the objectives that are listed as such. Those are the only things we can measure, as everything else is random. But I see now that when you said "additional" points, you didn't mean the specific flashpoints that are sometimes listed as conquest objectives, which are only available up to level 70, then again in MM at level 80. I meant those. They give exact numbers we can compare against GSF points. All fps need to be changed to infinitely repeatable, and the requirement to do them in MM needs to be removed. Then flashpoints objectives would be equivalent to infinitely repeatable gsf match points. That is not an option. The objective needs to be available for everyone. Whether you count queue time or not, in reality people who queue for MM have to wait until it pops. But you didn't include MM FPS into your calculations, so it doesn't matter regarding the topic. The goal may be generating points, but not at any cost. If you do all the kills on a planet along with the heroic, great, you must enjoy killing X amount of random mobs every day, every planet. I personally find that boring and pointless, and definitely don't want to spend my game time doing something like that. Running around in my SH doing nothing is more fun to me. There is also the fairness aspect: why would I have to work for my points, when GSF players get them for afking in a match? Changing heroics to infinitely repeatable for everyone (not just lowbies) would give an incentive to kill stuff too instead of just doing one heroic per planet. Kill sharing is another thing. In kill sharing people actually have to hit a mob to make it count, with rampage groups you just have to take a summon to the planet and stay close to the people who are doing the killing. Those points pour in whether you are hitting something or not. And yeah, that definitely needs to be changed. You mentioned big guilds dominating in some previous post. A lot of those points come from rampage they do in groups. That means individual people in big guilds don't have to work so hard for the points, they just win because they are big. People who are playing in smaller guilds have to work harder and they never win. The only chance they have winning something is during TGW when the competition is real: small guilds are pushing amazing numbers with a very few people because they know they have a chance to win. Remove rampage or fix how it works and conquest will immediately get more balanced. Most people in those big conquest guilds aren't willing to do what is needed to win a planet, because everything has been handed out to them for free.
  10. I know, that's why I mentioned it. But you calculated them to the total score and it only applies to characters up to level 70. If you are above 70 you need to do them in MM, which is impossible for levels 71-79 and unrealistic (because of the queue time) for level 80. If you are adding 8k per flashpoints into your calculation, the numbers are incorrect, as those points are not available for higher level characters. Some heroics, sure. Not all. Personally I would never go for a heroic that requires killing 75 mobs. There are faster heroics on Nar Shaddaa. I would also never go to a heroic where I have to compete with others over some clickies. Sometimes they respawn fast, but I don't remember which ones so I just don't do those heroics. On top of that you calculated that everyone who does heroics will get the same amount of kills on every planet, while in reality that doesn't happen. People go for one heroic per planet, and if they happen to get rampage (or close to it anyhow), they will do it, so I totally get what you mean by progressing several objectives simultaneously. But that is only a few planets, not all of them. If you want people to also do rampage, heroics need to be infinitely repeatable like they are for lowbies. There really is no other reason to stay on the planet after the first heroic. It's really boring too, and boring grind makes people burn out. Look, I really appreciate that you've done all the maths, because it's quite obvious the devs haven't, but you are not helping the pve players to get balanced conquest if you are using unrealistic objectives in your calculations. I know what an exploit is. The rampage conquest objective says defeat so and so many enemies on a planet. If most of the people in the group don't defeat ANY, but they still get the points, it is an exploit. I seriously doubt the devs intended some people to get tons of cqp for free by accepting the summon which is exactly what is happening. If we're supposed to get those points without doing anything, they should give them to solo players too: enter a planet, claim free conquest points for rampage 1+2. Ideally yes, but we already know that won't happen. It's easier to take the nerf hammer on the whole community than getting rid of the bad actors.
  11. I've just dumped them into my cargo and will never see them again because I don't remember which characters have them, so I totally agree. They need to be legacy bound and stackable. Right now they are just waste of space and it's impossible to predict which character might use them in the future, yet you need to know it before you claim it.
  12. Thanks for clarifying, makes more sense now. However those FP points really only apply to characters below level 71. After that the requirement is to do it in MM. Majority of the playerbase are incapable of doing anything in MM. Also people between levels 71 and 80 can't even queue for MM, so they have no way to get those additional points. When you get to level 80 you can use GF, but it makes no difference: it doesn't pop. The longest I've sat in MM FP queue was an hour, then I just gave up and logged off. Even if you don't count the time waited in queue, people who try to do conquest with MM FP are still experiencing it and it can't be dismissed. With those insane wait times MM FP is not a realistic option for conquest points, the devs have made sure of that. You should probably do the calculations again without the additional FP points, because they only work up to level 70. If the conquest objective is finishing a heroic, I'm doing a heroic, not rampage. I have no interest in just going to a planet to kill mobs. If they die while I'm doing the heroic, great, if not, I'm not gonna start a pointless killing spree. TBH, rampage should be removed from the game because conquest guild groups are exploiting it. With that I mean they form 24 people ops group, summon them to a location, and the few faster ones run around killing everything, while the others can just sit there and do nothing, but they get free conquest points. That objective needs to be nuked, or change the requirement so that everyone in the group needs to hit the mob to gain the points. Or that you can only do that objective without a group. You also counted 500 cqp for additional heroics after that one time 5000 points. I'm sure a lot of people do more than one heroic per planet, but for people who are doing conquest, that second one is a waste of time, it shouldn't be used in the calculation. For lowbies, sure, because they have infinitely repeatable heroics, but not for anyone above level 50. If you happened to use a spreadsheet or something to do those calculations, maybe you can change the numbers for heroics and flashpoints to see the actual cqp/h for pve stuff? You did a great job combining the objectives to get a comparison to gsf/pvp, but the numbers you used aren't correct. **** The best thing devs could do to balance the conquest points would be to remove all level requirements from the objectives. There would be plenty of pve points on the menu, but most of them are level restricted, so people can't do those, unless they roll a disposable lowbie character every week. Or if they want the additional FP points, they will need a character below level 70. Not everyone is capable of doing MM FP, and people don't suddenly become capable when they hit 80. If someone wants to do vet modes at level 80, let them. If someone wants to do their conquest by doing heroics, make them infinitely repeatable for everyone, not just the lowbies. There are a lot of good objectives for lowbies, all they need to do is remove the level requirements and higher level players will have something to do too.
  13. Absolutely not. I did it once maybe half a year ago and decided never again. It takes a lot longer, and you can probably do 2-3 Czerka's (or Ossus) in a same time, but Ossus and Czerka weeklies don't give as many conquest points.
  14. Maybe I'm missing something, but the numbers seem a bit off. Flashpoints don't give 8k each. Only the first one does. First MM FP gives more, but it would take hours to get a pop. And I really wouldn't count Makeb weekly as something people usually do. In my experience it's something they avoid. However Czerka seems to be favored by many. That being said, they are probably equal in cqp/h. I don't get the maths on the heroics. You said there's 14 planets worth of heroics, and that imp side has 72 heroics and you used imp as an example. Only the first heroic on each planet gives conquest points, the rest are waste of time. Really well summarized post though!
  15. Haha been there, done that, didn't want a t-shirt. The trick is to level up to 10, get invited to a guild before reset, then play it after reset. Once you hit level 50, delete and start over. You can already start the new level 10 before you hit 50 and have it ready for next week.
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