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BipolarJuice

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  • Location
    Australia
  • Interests
    Swimming, camping, video games, good coffee, shooting, exceeding the speed limit.
  • Occupation
    Petrologist
  1. Raising the sub price wont help much because the revenue stream for the game is the Cartel Market.
  2. I have my doubts that a new Star Wars MMO is coming. The industry (and the playerbase) is moving away from the genre as a whole, that and how expensive modern MMOs are to produce I don't think there are any takers out there (and if one was already in production, we would have heard from it). Once SWTOR goes, nothing will be replacing it.
  3. I never liked the story flashpoint system, but it wasn't as egregious when it was mixed with regular content. Given that the latest 'expansion' is literally just a story flashpoint and a zone that may as well be a story flashpoint because it plays as one is kind of grating. Especially since Elom is one of the visually best environments in the game and its reduced to one of the most tedious flashpoints released yet.
  4. It wont be the end as long as whales keep dumping money into the cartel market at a high enough rate to keep the game profitable, however if the quality+quantity of this latest "expansion" is any indication, I wouldn't expect the game to have many content updates left in it. It's pretty obvious that either the budget has been slashed to an all-time low or that everyone who actually loved the game has left the development team.
  5. The biggest issue with the Eternal Empire and related (Iokath, etc) storylines were that they didn't fit Star Wars in the slightest. An automated fleet more powerful than two galactic superpowers combined industrial output? A dyson sphere of abandoned hyper advanced technology? A literal God who chose to possess the player character for some reason? Machine deities and bizzaro AI? All thematically fine and well written, but didn't fit Star Wars at all. Fine as an original IP or a fanfic, but didn't belong inside of a Star Wars canon - and it all came at the cost of having more individual stories. Makeb ended up being Makeb because of budget cuts, which I fully understand and I would be perfectly fine if they continued down that route - two individual stories with customized character moments based on class. That would be fine. Shadow of Revan shot that in the foot where we got a one-size fits all story and a single class-based side mission. KotFE and KotET killed even that, we got a one-size fits all story that didn't even fit half the classes in the game and some rare references to what our characters used to be. And it ends with us single-handedly killing the big bad which renders every following conflict essentially meaningless. I actually liked Onslaught a whole lot more than the whole Outlander arc because it was a return to the original story it avoided a lot of (but not all) the confused mess of of the previous expansions. My characters felt unique again in a way they simply hadn't since I did the Rishi side missions, I was interested again. And then 7.0 rolled around where they changed a bunch of things that did NOT need changing (any UI changes have managed to do nothing other than piss me and a majority of the people I ask off - and even the people who don't mind it usually don't see it as a step up regardless), added hyper-buggy content that was no larger than Echoes of Oblivion despite supposedly being a full release and some very janky sounding voice acting. BioWare has been a hollowed out shell for me for a long time, I actually liked SWTOR despite the massive overhype that came with release, but other than that their last truly good release for me was Mass Effect 2. Everything since has been at best a mixed bag but usually trash. I'm not looking forward to what is coming next, and almost certainly not resubbing. I will shed one small tear though when EA shelves the studio in memory of what it used to be.
  6. I think we can do a little guessing and can assume the expansion on release will be roughly the same size as Onslaught was. We will get two small planets (although hopefully both Onderon sized at least, Mek-Sha was too small), an operation, anywhere between one to three flashpoints and maybe a new warzone arena. At least one of the planets (Manaan would be my guess, based on available EU lore) will also act as a daily reputation zone. In the months after the release we will probably get a trickle of small "catchup" story missions (state of the galaxy stuff), a new flashpoint or two and potentially some game events or additions to existing events (such as a swoop race track on Manaan). I really hope we get more zones that are extensive but I wouldn't hold my breath. I'd also like to see existing planets used better, which is admittedly difficult given the level lock, but we can get around that by doing what Corellia or Belsavis do by having seperate zones. Planets that come to mind for more expansion are Korriban and Coruscant, since both have plenty of room for expansion while the existing zones are relatively small and in Courscant's case uninteresting. I hope in whatever expansion they come up with next after Legacy will include some other classic KotOR locales like a revisit to Kashyyyk or Telos IV, both of which would be excellent locales for a full sized Makeb-esque planet. Another thing I hope for in future expansions is also some flashpoints that aren't part of the main story but well... flashpoints. Somewhere our characters can help the war effort that isn't necessarily a huge important part of the main questline (plus some of the areas from the standalone FP's are quite memorable). And while I'm on my wishlist of things: no more stupidly placed invisible barriers. Allow me to jump into ridiculous places like I can on Drumond Kaas if the terrain allows. Reward our exploration efforts, even if it is just with cool views.
  7. Just because they haven't been seen in a while doesn't mean they're extinct. They haven't been seen in a while because they presumably aren't particularly active given their size which would mean they're only going to be moving around when they can reliably consume more energy than they'd expend from moving and because Tatooine is a vast, uninhabited wasteland. In the OT era, it's stated to have a population of no higher than 200,000 (excluding Sand People and Jawas) on the entire planet. Most of that would be concentrated in a few small locations too.
  8. It will probably go a bit more like the development for KotET and KotFE, where we will have a small trickle of new content/story missions every now and then.
  9. Doubtful. This game is still profitable and so long as it is still profitable there will be a steady, but slow trickle of new content. I think at the very least for closure if EA decided to axe the game they'd release some sort of end-of-war content where the galaxy will calm down until the next Sith war.
  10. ^ That. There was way more than just two hours of content introduced here. I for one think Onderon is one of the coolest planets they've released yet (even if it is a little too small).
  11. Vaylin as a character improved a lot over KOTET. Almost felt kind of sorry for her on Nathema.
  12. The Force Awakens was horrible, this much is true, and the EU wipe killed a lot of stuff which was very good and much loved, but also got rid of a whole load of **** that never should've made SW canon in the first place. Otherwise, since then its been a fairly good job. And as said above, it isn't Disney.
  13. Two different styles of advancement. Sith advance by being better than one another; you want to be a Darth? Kill one of the existing ones or blackmail the Dark Council into making you one, sith philosophy doesn't factor in. The Jedi advance you based on your adherence to the jedi philosophy; to be a master you must be an ideal jedi, not a master of the force. Also I figure there are ultimately more Jedi then Sith running around because the Sith are forced to weed out the weak in their number, whereas the Jedi don't believe in that.
  14. Jedi Knight I & II (That is Outcast and Academy) both have probably the best lightsaber combat of any game released. They're very enjoyable although Jedi Academy is the superior game because it allows character customisation and it has less labyrinthine level design common to games of that era.
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