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Evelyn_Phoenix

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  1. Assumptions: Inflation is bad and should be fixed (pushes people away from the game, hurts f2p people, makes trading annoying b/c you can't use the GTN, etc) Any fix will anger some rich people who will cry about their items being devalued. Fixing inflation REQUIRES the devaluation of in-game items so they can be reasonably priced again Inflation is due to both a low supply of items and a high demand for them. The high supply of credits themselves increases demand for items, particularly cartel market items which are rare Supply-side fixes: Increase the amount of cartel coins that players get, which will increase the supply of items. Bioware took away the referral system which reduced total CC and thus total supply. I support their decision (b/c said system was unfair) but there was no compensation. Next, Bioware reduced galactic season rewards, further worsening the problem of a low supply of CC. I propose an increase to galactic season rewards, by 2x-3x. They could also increase CC achievement rewards (and could do so retroactively). Reduce the cartel coin price of items (I doubt they'll do this one, but I think they should. Spending 30-50 dollars on a fake lightsaber for 1 character is offensively overpriced) Demand-and-Supply-side fixes: Let people turn credits into CC, but not the other way around. If people could exchange 1 billion credits for 1000cc, they would. This would increase the supply of items and be a credit sink Demand-side fixes: Bring back amplifiers Create a credit-sink vendor with cosmetics that you can only get by spending X billion credits. Counter-arguments Doing any of these will devalue items and make some people sad. I agree. But that's worth it if it can make the economy better for the average person. F2p players can't even afford to buy a friggin purple medpack b/c they are too expensive But it'll hurt bioware b/c sales will go down! I'd like to see evidence before I believe this. I think keeping players engaged and retaining new players is better for the game in the long-run, and runaway inflation is bad for those metrics. Everyday I see people in chat say "just came back to this game. wtf is this economy." That's not good
  2. I've made billions in-game, almost all of it without spending real $$. (caveat: I was subscribed that whole time). And I agree the economy is broken and unfair. 1) The economy is inflating. Fast. A year ago, prices were 1/2 to 1/3 of what they are now. In a month or two, hypercrates (which were once 250m) will be 1 billion apiece. The GTN does cap out at 1 billion, but people are already advertising rare armor sets for 2 or 3 or more billion in general chat because the GTN won't accommodate those costs. 2) Subscribers have a MASSIVE advantage in making credits than f2p. F2p basically aren't allowed to have credits, can't even get legacy unlocks due to credit cap - it's really unfair. Yes, f2p can make credits, but you will never be able to compete with what a subscriber can do. A sub can buy and resell items for profit, they have way more gtn slots to sell with, they can send more companions out at once, they have more character slots to use, they can queue for crafting (otherwise crafting is awful). It's an unending list of advantages.
  3. Came here to say the same. I ran the mission twice and now my jawa scrap is taking up 9 slots of my inventory. Every new mission and 3 new slots are taken up. I will very soon have no inventory space left, since the timer lasts for 1.5 days. please fix!
  4. make weapons outfit designer-able, so my artifice isn't completely useless
  5. or just don't click on threads if you don't want to be part of the 'mindless vitriol'?
  6. here's a simple solution: make all planets available for invasion every week
  7. I love SWTOR but I really dislike the decision to put this augment into the game. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. The current augments were already cost-prohibitive for a lot of players, and now this makes it worse. I can't imagine how much the new augments will cost. . . 50m each?? I'd love if the requirements were changed so people can do either pve OR pvp, and made it more accessible and maybe available via MMFP or something for those who don't have a hardcore raiding guild.
  8. If I make a set of crafting-amplified gear, do I need to be wearing that set when I tell my companion to craft, during their craft time, and/or at the end of their craft time? Same for crew skill quests. Thanks.
  9. They said they will change skill trees though, are those trees released? If not, I'd withhold judgment until they are
  10. I concur. Jango Fett stood up to Mace Windu and if his jet pack had not malfunctioned he wouldn't have died. Not saying he would've won, but he wasn't afraid to fight Jedi Masters. I think he's awesome.
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