Jump to content

CasperTheLich

Members
  • Posts

    31
  • Joined

Reputation

11 Good
  1. I’m finding myself completely unsatisfied with Galactic Seasons 3: "Luck of the Draw" The rewards compared to the last two seasons seem to have been halved, for no reason other than greed as far as I can tell, the unlock for the companion (who is rather lackluster imho) has been increased by ten-fold, literally when compared to unlocks from the last two seasons. If this trend continues, I don’t see myself playing swtor next year at all. As it stands right now, the rewards for season 3 aren’t enough to keep me playing at all, the cosmetics appear substantially poorer quality and once again the unlocks are increased in price by several times, and if im being honest I find that the general design behind this new series of junk to be fairly unappealing (though admittingly such things are held in the eye of the beholder), just the textures alone make these new items look like plastic toys instead of the deadly weapons and gear their supposed to look like. The previous seasons had weapons and armor that actually looked pretty good, like one could reasonably see such gear in sci-fi futuristic combat situations, and not the discount section in the local discount halloween store. And you had ample amounts of cartel coins as subscriber rewards, as well as having cheap unlock costs for the rewarded cosmetics you earned, now it feels like I have to buy the cosmetics that I just earned/won through the galactic seasons I’m playing through… the low coast unlock combined with the good visual quality rewards made the first two seasons of galactic seasons worth playing. And finally, I was expecting at least some new story content introduced with the last few patches, if not the main content updates… right now I don’t really feel that swtor has been worth my time, and I really haven’t been playing much lately as a result. edit---- after rereading this i just realized my suggestion might not be readily apparent... likely the painkillers im on as i sit/lay on my hospital bed, they're likely squelching such perceptions. now, i'm simply suggesting three things here... first) reduce the cost of galactic season unlocks back to what they have been for the last two seasons (namely 15cc) second) increase the subscriber rewards to the last two seasons' levels finally) start using higher quality meshes and textures again, the gear on offer for the previous seasons was as far as i can tell visually superior in most regards, regardless of my personal opinions on the designs of the weapons and armor myself.
  2. that sound's like the old KotFE tutorial too me (as i recall it was so new players who just rolled a level 60 toon right off the bat didn't get confused by getting the full set of abilities thrown at them all at once), i thought they removed it, but iirc there used to be a start the tutorial checkmark & a disable the tutorial X button, so you might try opening the tutorial screen and seeing if there's an off switch.
  3. there's also some early modular starter pistols that look like that, the one on the top right look like the mandalorian heavy blaster that used to be in the old command crates.
  4. i bought the rascal's way blaster pistol with cartel coins and it cost me a great deal, and for the holster bug to go on for so long without a fix is absurd to say the least. for me the holster always vanishes after a cut scene, or if it has already vanished it may return, if i'm dual-wielding rascal's way pistols the off hand blaster may vanish at this point too, the main hand or off hand will disappear after transitioning to or from instances, or if it is already missing it may return when transitioning to or from an instance.
  5. i have to say it irks me that when i hit level 76 my level 75 set gear no longer gets any bonuses, now, if there was new gear to pickup at level 76, i could understand that, however, the next gear set is level locked at 80. is it too much to ask to have our level 75 gear cover the entire gap up to level 80? keeping it's effectiveness till at least level 79?
  6. @Screaming_Ziva i don't see your point, if there's an operative or scoundrel in your party they have access to an ability that can get non-stealthers through anyway... so, to me kind of reduces the impact of your argument. ---edit i didn't really see the logic or point of your argument, and the more i think about it the less sense it seems to make to me. as to the can you not just step out of a fp, some you can when you don't go through groupfinder, there are others it can cause issues with (and most of the time i'd get dumped back at the beginning of the flashpoint when i reentered, as best as i can recall anyway)
  7. so, as the title states... i think it would be more helpful/useful if we could changeout our loadouts in instances, such as flashpoints. seems like a waste to me to restrict this, as i think this functionality is what the loadout system should have been designed for, if not designed around it.
  8. what the title says. as it stands (iirc) only humans & cyborgs can have evil yellow sithy eyes from the start on the character creator. i was trying to make a darth talon clone (basically a twi'lek sith stripper) and the one thing i was missing was her eyes, now to keep her looking like talon i had to keep the ds transition off, as not only do they usually look ugly, it makes her not look like darth talon. so, i see no reason not to add the yellow sithy eyes to every race.
  9. so, last week i was doing the nar'shaddaa bonus questline, got about half way through the whole thing hit my conquest goal with that character, and decided to finish it next week, well when logging back in i discovered that the missions timed out, and if i wanted to finish it i'd have to redo it from the very beginning... it was a mistake to include a timer with these missions. why, you ask? for a few reasons: 1) usually these missions are buggy to begin with, especially belsavis, and republic tatooine (this one is ridiculously broken) making them a pain to start with, add a mission timer and it's not even worth our time anymore 2) like the actual planetary mission, the bonus missions always have mission progression, you do all the mission this area here, move to the next camp, do those missions, move to the next location, that's time consuming and i don't usually do them in one sitting. sometimes i don't even do em in the same week. 3)most players see the bonus missions as a complete waste of time already, but this has actually made them a literal waste of time, which i have no desire to waste my time on with the missions being altered and left in their current state.
  10. i had this issue as well, however i found that if i went to fleet myself and ran through the flashpoints without using groupfinder i then got credit for doing one.
  11. well, i've got about 23 or so maxed toons that have all been fully geared, and 3 toons i'm slowly leveling that are around 50-60 atm, and i'm constantly running out of techfrag "room". i find it annoying as hell.
  12. here's the issue i'm having with the lana romance. so, my first (and favorite) imperial character, a female twi'lek assassin, romanced lana in SoR, hit every flirt option in kotfe, and kotet, got the romance check in the cantina, and locked in the romance, went through iokath/nathema conspiracy etc. without any flirt options, nor the option to propose, and by the time i started her on the next bit of content (jedi under siege iirc), her notes on the companion sheet doesn't even mention the romance/s (when it had before).
  13. i hate this mission. i've never had a remotely easy experience with it. i've got 12 or so characters that have gone through this one, and the number of times i've had a single cloaked ****er who was outside an aoe circle take out all 3 trainees with either a single shot or burst of shots (all 3 at once), or a sniper charge shot picking off one because for some reason i drop aggro somehow... and the whole let your companion do all the work is bs too, as them trainees seem to have an insta aggro effect or something, as they seem to take instant fire from at least one hostile. ---edit and the quick travel and speeder insta-fail is idiotic.
  14. that's where my main imp toon has been for like a year or so.
  15. have they fixed this yet, as i've stopped playing the recruitment stuff over it?
×
×
  • Create New...