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DeZanzibar

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  1. They should do that then, outfitter shouldn't matter what skin you wear. I don't mind not wearing it for my gear but... for outfitter it creates this issue. They need to fix this.
  2. So I discovered a new bug for all players who are now Sith Warrior's and are also crafters. If you play Sith Warrior as a Sentinel, Sage, etc. You wont be able to wear "Sith Dueling Leathers". In the bottom it says "Requires: Sith Warrior, Imperial Agent". I tried to wear it with my new Sith Warrior Sentinel but it is not working. SWTOR, please fix this issue. All Sith Warriors should be able to wear this. It's not Sith Dueling Leathers alone that is having this issue, it's many other craftable items as well.
  3. I would say Black Talon and KDY only. Hammer Station is actually fast and pretty fun. But glad you agree.
  4. This may seem ridiculous but I don't want to spend 30 minutes to an hour doing Black Talon with a bunch of level 15s who don't know how to play the game, unless it's a premade group. This forces me to literally leave groups and having to wait out that ridiculous queue timer. The flashpoint is way too long as well as the conversations, can we please remove Black Talon from group finder? Or at least make it to where missions do not require ALL flashpoints to be toggled on to complete other missions???
  5. I understand this is a minor issue but there needs to be a quicker way to get rid of duplicate items from these locked supply crates. Selling them before was a lot quicker and more convenient in a sense of speed and not having to click them one by one to trash. Even if they sold for low amount of credits that would be fine. Can this change be done so we don't have to suffer clicking and trashing items one by one? Maybe create a quicker trashing system???
  6. I was mostly giving an example of the more expensive dyes, personally I like the black/black dye because it just makes the character's outfit dark and Sith like. Everyone has their preference of course but the point here is why do cartel dyes have to be destroyed like the ordinary dyes if they are far more expensive? I myself used the black primary dye on the cartel bazaar for cartel certificates, great addition to the game in my opinion but it doesn't make my character look exactly how I wanted with certain dyes.
  7. So dyes are getting really expensive on the GTN as well as the cartel market. Many players are desperate to get their hands on a cool dye (Black and Black Dye Module, etc.). The problem is, once they use it on an armor set it can be destroyed if you take it off and never be able to use it again, wasting 1500 cartel coins or millions / billions of credits and now you're stuck with the issue. Why do dyes have to be destroyed right after their use? There should be a way to at least take them off to put them on different armor or put them in legacy collections (At least cartel market dyes).
  8. Thank you so much guys for all the comments and replies. Very helpful! Let's hope the next patch resolves everything... which we know probably wont but we'll see what the "devs" decide.
  9. Hello everyone! Maybe not remove them completely from the game, cause I read through the comments and a lot of you actually like it. I think maybe a rework would be better but I have not seen that change at all. In fact, I seen it made worse. I was actually down to give it another try last week but... Solo mode, Veteran mode, and Master mode are all the same thing. Literally. No health change on the bosses regardless of difficulty, no damage change either, and the only thing I really see changed was just the additional NPC's you fight outside the boss.... just easier to defeat. As for removing OPS?! Who the hell would think that?! OPS IS FUN! So is warzone... but still frustrating at times, even I had to make a forum to request some changes to it. Like level brackets, my god that's annoying... that needs a fix. Back to the subject, if we don't want to remove Uprisings we really need to say at least to make a change to Uprisings. I know the Devs probably wont care but there has to be a way to make them listen at least. Maybe bringing other players along? Maybe companions not getting one shotted every time you fight the boss? Who knows what the change could be. I got an idea too, for this to be a real petition. For those who want to see Uprisings reworked just write: CHANGE. For those who want to see Uprisings gone: (Which not too many of you) DELETE I am now neutral to this, cast your vote! If also, write why Uprisings need a change! Thank you.
  10. As much as I can agree with this, I would if I could. There weren't as many varieties this week as I thought. But if anyone really ever needs this extra edge of points (Let's say they're super late to the seasonal party) they really need to fix the uprisings and make it playable. Believe me, I love your advices but thinking ahead about this is really what's needed. Who would do Uprisings in the future if they are still this buggy? What would be it's purpose???
  11. Some give more than others, uprisings just so happen to give +12 seasonal points in the challenges. I even picked up crafting because of the amount of seasonal points it was giving. I can't just ignore that.
  12. Exactly, but they haven't done that for the passed two expansions. They can remove it and rework and bring it back when it's actually working and beneficial. No more buggy objectives is the whole point.
  13. Because if it's part of our objectives and not beneficial to a player or even too bugged to play then it should be removed or reworked for the time being. That way we can get better objectives like GSF or Warzones on our seasonal tasks.
  14. How could I ignore what's a part of my weekly challenges? Are you one of the few that like the annoying objectives?
  15. I'm going to be honest here, "Uprisings" we're never even liked by anyone. I never seen ANYONE do them because nobody does them. The rewards are terrible, the bosses are broken and one shot your companions, not to mention enemies can attack you even if you're in the medcenter. Also, the enemy bosses seem to do the same damage regardless of what mode you're on (Story, Veteran, and Master). Additionally, they have the same exact health which makes it fairly more annoying for people trying to do story mode and get this disgusting objective over with. Either they need to rework uprisings or delete the from the game all together. Because this shouldn't even be part of our seasonal challenges if they are this broken.
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