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Darittha

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  1. i hate it, when i got through trouble to get all strongholds and get max cq bonus, let me have this objective as it was, not nerf it into oblivion.
  2. Hello, its been bugging me for ages - why isnt Taris included into this GS objective when Taris is in the Outer Rim. This game is basically mmo sequel of Kotor and it was in Kotor where it was first mentioned that Taris is in the Outer Rim. But not the only mention - here is proper map from wookiepedia where it clearly shows Taris along the Hydian Way in the Outer Rim. Can u please fix this objective finally? its been like this for ages.
  3. in interface editor you choose Maximal instead of Minimal appearance.
  4. 1: I run a lot of dailies, and i often quicktravel around, but suddenly after 7.4 i am unable to accept mission rewards while casting quick travel, same if im casting fleet pass, priority transport or heroic port. Instead of accepting the mission, itll hide the reward screen into the "pending" bar. 2: Concerning "Large Tooltip" - i select for it to be anchored to minimap to get the original vanilla look i like: BUT whenever i load different instance, log out, or do pretty much any type of travel, it will reset back to its ugly square iteration we got back in 7.0 onwards(not sure when exactly it was introduced) This bring me to another issue: both tooltips in the picture have seethrough Alpha set at 100%, but it seem the vanilla version is also bugged since it seems to be only at around 50% im guessing? Given how seethrough it actually is. edit: i just found out i cannot accept missions even during the short 0,5sec cast when mounting any speeder or mount. edit2: one more to the pile: its impossible to accept rewards during combat - something thats never been the issue before the latest 7.4 patch. edit3: and another one, interacting with objects like cast bar computer activation during missions like ord mantel heroic also prevents from accepting mission rewards. Can these issues be adressed pls?
  5. Currently we can gain companion influence not only from comp gifts and instant-influence50-tokens but also from sending companions out for missions. With such variation and the presence of instant50 token im amazed we also dont have the option for companions to gain more influences when crafting items - my suggestion would be to make this possible as well.
  6. First: when i click on Quick Travel ability, the map that opens up doesnt only show quick travel points but often also shows other icons like Taxi locations - making it quite hard clicking Quick travel since Taxi icon overlaps it. Second: when activating Quick Travel ability, quick travel map opens but quick travel is disabled, forcing me to move a bit and stop to force an "update" on my location and for QT to stop thinking im moving thus allowing for QT to finally work. Third: When activating QT ability, the map that opens up is the map of my immediate location instead of the world map - making QT even more annoying than it is with the Second point i made. Fourth: And finally theres the inconsistency of the new bigger QT icons - for some reason unknown to me, seems because of their mood or something, sometimes icons glow as they should, and sometimes they look faded - same as they do when QT is blocked as i mentioned in my Second point.
  7. i just went through old pics which seemed to decently show the "voss look" voss now looks like half-desert world with how bleached it is and how many dust/sand spots are found in the grasslands now where before it looked like full-autumn
  8. Title says it all. i was shocked when i logged Voss after 7.3, all the color that made Voss so nice looking is bleached. I immediately realized that old Voss assets have been used for the new area and changed and these changes propagated through to the original Voss planet making it look so damn ugly. I went through some old screenshots i randomly took while on Voss and made new screenshots to compare them: it just looks awful! I play with low grass and tree settings, but even when i tried to turn it up - the grass doesnt cover up the ugliness of the terrain now. Is there a possibility of fixing this? I mean you already had all the Voss assets so why change it at all? Why not use the existing assets and waste dev time changing it when it looks so awful now?
  9. Hello, got some annoying stuff from Ruhnuk i wanna share: ive mentioned before in another post that Repulsor pad at the bottom of Waterworks doesnt work, that still hasnt been fixed. Also, when i pick up Ruhnuk Weekly in Activity Finder the instant transport to the planet doesnt work - all other Weekly in the act.finder work - even the most recent: Manaan Weekly teleport works but not Ruhnuk one. And finally, i wanna mention the datacron buffs on Ruhnuk: can u pls make it so we do NOT lose the buffs if we change instance while on Ruhnuk? Having the buffs is essential for Ruhnuk travel for the use of the repulsor pads and if i need to swap instance and end up losing that its so much lost time because Ruhnuk without the pads available is a bit of a nightmare even though i like the planet overall.
  10. Title says it all, can we get higher rewards for Kingpin bounties? After scrounging normal bounties 1x contract rewards we unlock Kingping bounty and... it also gives just a measly 1x contract. If it would give at least 3x contract it would make so much more sense.
  11. Repulsor inside the water treatment plant, in the large room outside the heroic4 on the bottom is NOT working. Tried to use it on multiple alts but it never activates nor does temporary quickbar show up when i step on it.
  12. u can restore old minimap in the interface editor, u can pick keybinding for a old map and new map overlay in the Interface keybinding settings.
  13. its the normal map im talking about, not the new map overlay, they made the map window much smaller and that compounded with the new map highlights to make it worse ->like a high-res picture made smaller as ive mentioned before, its bad.
  14. i can hope - but at the very least i would like to have the option to enlarge the map window because overall that is what causes me the most annoyance and i think is a reasonable ask.
  15. First of all i would like to say that i dont like the new map changes at all. I would like to have the option to use old maps similar to how we have option to still use old minimap with all the icons around it like weve had for 11 years now. Biggest issue i have with it is that the new maps are so tiny when compared to the proper big maps weve had before - and with the changes to the maps highlights like rivers etc and making the new maps tiny its hard to look at for me tbh - its like having very high-res picture squeezed into a small frame, ends up looking bad and hard to look at the details. -> please considers letting us have the option to use old maps if we want to, it worked perfectly for 11 years, ive played since vanilla and never thought that maps needed any tweaking. Next id like to mention the Large Tooltip resetting: ive restored my minimap to original look(great option btw to be able to use the original version đź‘Ť) and ive also restored the tooltip to look the same as it did before, but atm its bugged so that when i change instance, or travel to any other planet etc. it resets back to the new version of the tooltip, i cannot do anything to make it stay as i want it, it always resets to the new version.
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