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Kass

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  • Location
    Home of instant Sun Tea, and where Asphalt has a liquid state!
  • Interests
    Bartle Gamer Psychology Rating: KILLER 100%; SOC -71%; PHY 32%; EXPL -21%; THTFL -41%; RWRD 12%
  • Occupation
    PWNZOR_M4cHeeN "Playing the Forums one post at a time..." (Kids don't try this at home)
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    Founder
  1. Kass

    Change to Bolster?

    Not familiar with what the 'relic exploit' is/was --- Both my relics were 328 IR (only my Implants were different IRs) --- can anyone explain? Thnx
  2. Kass

    Change to Bolster?

    My HP stat is lower after 7.1.1b but I didn't change anything, just logged in and tried to play some Unranked, and noticed my stat(s) lower? Nothing in patch notes either...?
  3. @JackieKoWas there an adjustment to Warzone Bolster or any stat adjustment(s) to WZ armor? My HP stats changed noticeably lower, but there's nothing mentioned in the last two patch notes, and I haven't changed a thing since before 7.1.1a?
  4. Any info about "Legacy Signatures" -- some of us have been around a long time.. ie since the forums were first launched. It would be very sad if our veteran legacy signatures didn't port and got wiped
  5. This was very helpful! I was able to fix my stats without much effort. Thanks!
  6. So then is it correct to assume I need to repurchase 326 Legendary Implants and upgrade them back to 328 - and then stop? Or can you go to 330 and not get gimped? I wasn't keeping track of stats as I upgraded as closely so I don't know the cutoff
  7. My Warzone bolster damage has gone down - it was sitting exactly at 6000 and now it's down to 5797... Unlocking the Legendary Implant discount seems counter productive in the end... Am I understanding this correctly, that because of the higher item rating of 334 combined with the bolstering, I'm worse off than if I had just stayed with 328 or 330 Legendary Implants?!
  8. Going into 7.1.1 seems like the goal of reducing Time-to-Kill (T2K) for classes is becoming the opposite of the stated intent for 7.0 - I dabble in playing sniper and Virulence is no longer a viable peer to Engineering Sniper, yet your Nerfing it further and without any clarity as to how Virulence was over-performing (?). Darkness Assassin is perfect as is - there's literally no need to touch it. I only play these two classes so I can't speak to any others - but T2K snipers is so short you should not be Nerfing their DPS and Alpha Burst output anymore, let alone how you're gutting Virulence in 7.1.1 from its one critical 'bread-and-butter' Tactical: Ultraviolet Blast. Increasing T2K of other classes vis-a-vis Virulence Sniper makes no sense - please start posting stats and metrics to explain these double nerfs for disciplines like Virulence.
  9. With the vast wealth of fan fic that Star Wars has produced over the decades and the devout fans and fan fiction writers out there, knowing what more creative and talented people - than I ever will be - think just might uncover a well worn concept I am unaware of, or an ingenious one I would have never thought of. So while I could just wing it, I am genuinely interested if there is anything that the Star Wars Lore might point to that helps describe what we see as a Proc'd ability ingame that can result in a devastating attack? Ex: The force flowing through (them)... ; Harnessing the Darkside; etc. If not, then fine, but I thought it was at least worth inquiring about and discussing.
  10. I see what you're saying... but what I'm hoping to illicit is not so much how to describe game play game mechanics directly as story, as it is on how to explain the power designed into the character/class via story, if that makes it clearer? If for example, when writing fan fic/short story for an swtor force using character/class a certain combination of actions ingame that result in a proc which upon activation unleashes a devastating 80k damage hit to the target - but the normal ability would not normally exceed 30Kish damage; in star wars terminology and story telling, how would that be explained in story terms? That's what I'm trying to figure out.
  11. Update - So this is weird - in another part of the Vaiken Stronghold (Windowed Room facing the VIP Lounge) the HK-55 voice plays correctly, but standing at the top of the stairs in the main hall of the stronghold, it doesn't play the crew skill audio when HK-55 is placed on a crewskills assignment? Curious...
  12. What ways can the Proc of an ability ingame be described in SW short story/fan fic?
  13. Kass

    Guarding Mechanic

    Thanks for the info and that feedback I'm still learning so this helps - Thanks!
  14. Kass

    Guarding Mechanic

    Can 2 Tanks Guard each other at the same time? I was in the Hypergate Warzone and a Jug went with me to disrupt the enemy's pylon capture. Before we started he Guarded me (I think he thought I was Deception and not Darkness Sin), the entire time I was Guarded I could not Guard the Jug. Just want to clarify what happened in that situation.
  15. Kass

    Open World PVP & Bolster

    Manaan is Level 80 so then there would be no cap then right? So all my 80 stats apply based on the previous post yes??
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