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gelper

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    louisiana
  1. Just trying to put forth some ideas to help the situation. The point of focusing on random order for a few posts is that i notice some people who post a lot won't agree to anything to help the game, Not even something as simple as randomizing the order.
  2. The reason randomizing the crewskill mission list would be so effective to stop them is because the worst offenders are those who have a way to copy the same mouse clicks across dozens of accounts. It would stop that method completely because each crewskill mission list would be randomized.
  3. All of those suggestions take a lot of time and money and people. Randomizing the crewskill mission list is easy and would prevent most of the problem.
  4. lol, "hardcore crafting" in a themepark game anyway, many of you don't listen to any kind of reason
  5. It wouldn't be worth it for them to bot if it took longer. Everything with them is a credits per time thing. That's why treasure hunting lockbox missions were fine until they changed the missions from 40 minutes or so to 10 minutes or so. Then the credits per time became worth it to bot. Then the devs had to fix it by reducing the credit rewards from it. If you really want to increase the time and keep the rewards the same then fine. The rewards would be worth many times more because you wouldn't compete with bots flooding the market. But can't you at least agree that randomizing the mission list would be very helpful in stopping bots?
  6. The point of the extra time is to make it not worth it to bot if for example it takes 30 minutes for a mission to complete with max influence. That's why it was designed that way in the first place.
  7. By randomizing the crewskill mission list it would mean you could sell the mats for higher prices since randomizing it would stop most bots which would remove their supply from the market. Wouldn't you prefer spending a couple extra seconds to find the mission if it meant the mats were then worth several times more?
  8. Could we at least get crewskill missions to appear in a random order rather than always in the same location. This would eliminate most automation. Also, if you triple mission times you can increase mission rewards. That would be fine. The key is to add back the time component.
  9. I edited the original post to add some things like the following. The crewskill mission list used to be in a random order, this was also to prevent exploits, you should revert it back to a random order.
  10. Do you think that exploit contributed to inflation? Or was it mainly to monopolize the conquest mats using multiple guilds? Also check your private messages please
  11. If there are still dupes in the game and you know them then that needs to be reported to the developers or no hope in saving this game's economy.
  12. So true, crafting is so bad. but several years ago when it took longer to do crewskill missions it was worth it because crafted items were pretty good and the longer durations meant the mats you did get were worth more.
  13. If it takes 30 minutes to get a crewskill result then its not worth their effort to bot, takes too long, they would make more profit doing other stuff.
  14. This change ends the exploiting of crafting/crewskills for conquest in a very simple and effective way.
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