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Sinadu

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  • Location
    Gulf Coast, MS
  • Interests
    MMORPG
  1. only 19 gb to go before I can try things. thanks.
  2. I did see the "loc1:characterselect" next to my character name instead of the usual "Select".
  3. On Tuesday, the patch downloaded, installed and I was able to log in and play until this morning. I had no issues until then but when I returned home, the launcher started downloading 38gb. Ok, I lounged around waiting for it to complete then when I clicked play I got to about 90% of the loading screen and it stuck there about 15 minutes before I alt/F4 out and restart the launcher. Now it's downloading 35gb. Is there an issue I missed and need to address before doing this all again?
  4. I couldn't tell you. They're making me download the update again. No rhyme or reason, just shoving another 38gb patch on me.
  5. Of all the changes, good or bad... why was the keybind for the Activities UI removed? I can't count how many times I've hit Ctrl G and nothing happens. Also, where is the "Unify Colors" option for companion gear?
  6. They give stealth but then don't want us to use it for what it is. Good work Devs.
  7. Logged in and got my conquest rewards, but no equipment crate. Loot discipline set to Current Discipline (Deception), no crates. My other level 80 toons had the same result. No crates, loot discipline set to current specs.
  8. From someone that never used group finder, I'm not diluting it with anything. Solo and solo story are all I do, I rarely try veteran mode solo. BTW continuously saying it's an MMO will not deter solo players from playing solo. I'd like to know how many solo players there are because they, too, stay away from you leets who dilute group finder.
  9. I mean... who does this actually bother?
  10. Yes, I understand what was being "abused", I suppose, in group play. I play solo and really did not know that was an issue. They have the ability to remove the Combat Revive from all non-healer classes, and they did. So why not remove all revive abilities from non-healer classes so that system is less "abused"? DPS shouldn't be reviving anyone anyway, imo. Maybe make one revive ability for the healer classes, ones that can vanish, that requires a vanish to use while in combat. Penalizing a non-healer stealth class is somewhat of a broad stroke with this large of an update.
  11. Oh but they also removed combat revive from non-healer classes so I'm still not sure why dps can't drop out of combat.
  12. "Vanish Abilities now instantly drop all threats and allow players to enter stealth at max level, however, players are NO LONGER ABLE TO USE VANISH TO EXIT COMBAT IN ALL FLASHPOINTS AND OPERATIONS." For someone that consistently plays solo due to time constraints, the part in caps will basically keep me out of flashpoints. So, I ask, why was this change needed?
  13. BUMP!!!!! Kills still not counting towards achievement for Zenith.
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