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Hammaclar

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  1. Subscriber since day 1. Subscription cancelled and I am done with this abortion. To all the Devs and SWTOR staff....You don't have a bleeping clue about your players...Thaks for destroying an enjoyable game. There is literally nothing positive about 7.0. It is a complete Cluster Fxxx. Time to find another game to play from another gaming company.
  2. The title says it all, server lag has gone bananas bad. Before maintenance is was around 50 ms for me, now best is about 200, with much of the time more than 1000ms. The maintenance obviously broke something. My system is hardwired and not wireless so it is not the modem. No other applications or services are problematic, this is Star Wars specific.
  3. Crafting with 6.0 has been a complete mess from a development standpoint. New gear system made crafting almost useless as far as making any gear anyone would use at 75 and left us with only augments, augment kits, and biochem items as anything that is useful at 75. All the negative feedback from the crafting community during all the test server sessions leading up to 6.0 was ignored and now it has been ignored again for the implementation of 6.2.1. I do not understand the negative attitude Devs. Why all the nerff's and why are we crafter's being so stepped on?
  4. Can a guild wait until just before the end of the conquest cycle to make a decision on which level planet to invade for the week? We are a small guild and it would take a lot of playing time for me to ensure we could make the large conquest goal points. So if we want to try for the large reward, can we wait until Tuesday morning to see if we have enough points for the reward before selecting the level of the invasion?
  5. For the last month plus the Daily Activity Bonus has been Flashpoints on Tuesdays. It seems the rotation is not randomizing each week, but is stuck on the same days for the same activities.
  6. Again the development staff find time to put out a Nerf where players have found a way to make up for poor design, a total fail on 6.0 crafting, and countless bugs and broken content. How about you actually fix broken content, act on player feedback instead of ignoring it and bring out content that is fun and functional. It is amazing that you can find time to nerf things but not to actually fix or improve content and game play. Another BIOFAIL. I am sorry for my negative feelings for the entire development team, but you don't listen to the player base, make poor decisions and generally go out of your way to screw up the players. The only real positive thing out of 6.0 so far has been the materials inventory. Players farming the entrance to KP is not a problem. The problem is what is lacking, broken, screwed up that makes people want to farm KP.
  7. Dear Dev Team: Go buy a Clue. You roll this BS nerf out but don't fix any of your broken content, provide no story upgrades and do nothing to improve game play and pat yourselves on the back. People are farming KP because your conquest system sucks. Do you fix it...NO... do you fix a completely broken crafting system, NO..Do you fix any of the other garbage you have messed up and broken or made un fun, NO. But you need a special patch to Nerf something players are doing in response to your failure to provide alternatives. YOU are the problem, not the way people are playing the game. Stop screwing things up and maybe provide meaningful alternatives. You destroyed crafting, and now you are trying to destroy Conquest...Do any of you actually play the game without artifically boosted characters? Stop screwing things up and do something positive for a change.
  8. Will there be a fix for the dark side imperial choice for the Mek-Sha Heroic Mission a Matter of Respect?
  9. For the first time since the patch for 6.1 yesterday, I tried to run the subject mission. Following the step to defeat the Jedi Investigators, exiting the instance does not provide the update on the mission. There is no dark side update possible. The light side circle inside the instance still works, but there is no circle and no update when exiting the instance to get the update. Impossible to complete. Update, tried both grouped and solo and same no update issue.
  10. Both Archaeology gathering and crew missions are screwed up with architect fragments dropping at much higher rates than power crystals. Ratio is between 3 to 2 and 2 to 1 in favor of fragments. I have to run nothing but power crystal crew skill missions on 6 toons just to keep close to the 40 or so gathering nodes I get per day with the imbalance. This has been brought up many times since launch but still broken. This does not even speak to the piss poor number of mats from missions or gathering nodes vs what is required to craft anything. Please locate a coloretalscope and get the devs heads out of their butts and fix crafting.
  11. Crafted a Synthweaving set 1 body set this am and what a complete waste of materials and effort. Received a Sage/Counselor combat set. The description was for an armormech bonus set. I was expecting something with a crafting bonus and got a worthless set of crap gear for sage/counselor. The description of the set and what you get are not close and with no preview of the eventual set we are set up to waste credits and mats on something we have no use for. Thanks for the useless Bait and Switch. At least I won't waste any more tech fragments or mats ever buying crap schematics from Kyzan again.
  12. So much for balancing crew skill missions and harvesting nodes material yields. I am still getting many more prototype and artifact mats than green premium. At least three out of four missions or nodes will have screwed up yields. Underworld trading fabrics and Archaeology are extremely bad, but it is across the board. Getting results like 10, 22, 2 for artifact, prototype, premium on missions. Only seeing a very slight improvement from where we were before 6.0.2. Another BIOFAIL.
  13. Encrypted Data Caches on Onderon and Mek Sha are mostly now not yielding grade 11 Lockboxes with credits and Jawa Junk inside. Most are now yielding only the Jawa Junk directly into inventory with no credits. Please tell me this is not as indended.
  14. Probably going to fall on deaf ears that have paid no attention to our comments on crafting but here goes again. There was no need to change anything for 6.0 below legendary from previous crafting models. Are you trying to justify someone having a job to simply screw with us? Per the post: * Materials for all combination components are too high. Reducing to 6x6x6 is still too high. You have not increased the material drops to even go to 4x4x4. Revert to 2x2x2, and this includes artifact. * Conversion requirement to convert premium to Prototype should be reduced to 1 to 1. Gathering missions are totally screwed up. *Mission default should be premium mats, with prototype and artifact at lower ratios on successful rng. *Agree with increasing rewards for wealthy reward missions *Reduce failure rate on all crafting missions...having 4 out of 8 missions fail with lvl 50 companions is bs Getting crafting schematics when deconstruction is crazy stupid too low. Increase to 50 or 100 percent. 100 Percent if you don't decrease to 2x2x2 and 50 if you do Solid Resource Matrixes (SRM) should not be required in anything below Legendary recipies. *Decrease the number of SRM required period. An average PVE solo player might be able to get 6 per week if they work at it and don't have a big conquest guild. Legendary Ember requirements are fine. Leave unchanged. Rebalancing of material inflow is most deffinately required. You failed to heed comments during PTS and rolled out a Piece of Crap for crafting. Get your heads out of your backsides and fix this crap asap. You made things way more complicated than they needed to be.
  15. The Victorious Pioneer's armor shells have a set bonus that increases experience gained. Does anyone know if this applies to both renown and regular xp or just regular under 75 xp? Any insight would be appreciated.
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