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DivineGFX

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  1. Marauders do need a damage buff. They have sections that last about 6 seconds where they do pretty decent damage, and then it falls off inbetween DoT downtime. Annihilate doesnt hit as hard as we'd all like it to, especially considering the cooldown even with annihilator buffs stacking, and with no auto attack and only a 30% chance on bleed crits to gain extra rage (Which btw can only happen once every GCD) we really can't keep our eyes off of our actionbar/rage bar. I still see ops post nerf killing things like the stun droids on nightmare conveyor belt boss in half the time it takes me. This is solely because of ramp-up and the lack of burst. If anything, we need burst damage that we can use everyone once in a while that doesn't cost rage or that generates it. Let's face it, our Rage generators SUCK for damage, and while every other class starts with full power and counts down, we start with nothing and have normalized generation. Rage management is a damn pain in its current state. To top it off, I don't even feel as though our rage spenders can even compensate for the damage lost trying to BUILD that rage in the first place. Assault attacks that hit for 800 on crits vs an ability that takes 5 rage and crits for less than 4k (On average). Assuming DPR, Annihilate only does about 420 DPR (for a hit, not a crit), vicious slash is around 330 (Again, for a hit). An ability that hits twice as hard as vicious slash costs (considering the refund talent) twice the rage doesn't even do twice the DPR in one CD. How does something like that even make sense? so it seems bleeds aren't the only issue here. I rolled a pure DPS class to DO a ton of DPS. I don't care if it's in the form of dots, but I want the ability to out DPS hybrids. I hate the ******** argument of no hybrid-class taxation too, because what's the point of pure DPS classes is that's the case? So even if the change was made to these talents to actually make it a buff for everyone, regardless of gear, they would still need to make other changes to give anyone a reason to roll the class. As it stands, there's no point in playing one when someone who has the opportunity to fulfill 2 roles can do just as much as a marauder. Not to say I'm going to reroll, but a pure DPS class needs to do more DPS than a hybrid, otherwise there is no sense in being "pure."
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