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samukanu

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  1. Hi, I've seen how the designer currently works and I was pretty much expecting it to be like that, I do have some ideas though that would definitely improve it. First of all, I think that seperating the weapons and outfits within the designer would be great. You could swap between all your outfits and then have the weapon you currently want to use. If you want the same outfit with 2 different weapons, you would be able to swap them easily without having to copy the whole outfit just to put a different weapon in there. Now when it comes to the different combat styles, you could simply add a "Primary Combat Style / Secondary Combat Style" tab within the weapons tab in the designer. With that you can always edit the weapons you want to have for the different combat styles and there won't be any troubles if you change your combat style while actively using an outfit with a weapon from the designers tab. Greetings, Sammy
  2. Hi, so after the new patch we tested the first boss on veteran mode again. The DTPS are slightly higher which is a good change. The turrets have very low hp which is fine since it takes much time to get rid of all the shields. I will link down below a few videos of gameplay we collected during our testing. It seems that there is currently no way of avoiding the "Disproportionate Intrusion Response" cast which always wipes the group. Since we always get this at ~60% HP remaining we can also not kill it before the cast is done. The only way we were able to kill it again was by hiding behind a wall so the boss cannot see us at the end of the cast. Then he re-casts it and we do it again. A member of our group clipped a few moments which I will link here. 1. Boss kill after the first patch (breaking line of sight) - https://www.youtube.com/watch?v=p0jKk1lkZ8g 2. Getting killed by "Disproportionate Intrusion Response" since we were not able to avoid it, even when clicking all symbols correctly and not letting a single turret explode - Another thing I wanted to add here is a bug where you cannot respawn after a wipe at the second boss. This is probably changed due to the "fix" where you can no longer re-enter the boss room after dieing. Now you cannot even respawn at all and the encounter stays active even though you're not in-fight and the boss has reset. So every time we died we had to expand the group by leaving and formed a new one. Even re-entering the operation wasn't possible anymore since the "group is engaded with an encounter". So forming a new group with a new phase was necessary. -
  3. Hi, today we encountered the first boss of the R-4 Anomaly Operation in veteran difficulty. We did manage to kill it and I will link a PoV of the kill below. As for the boss itself, the fire panels are quite nice and they swap at a decent speed. The shields-phase in which you have to deactivate the shields by clicking the consoles with the matching symbols didn't make much sense to me though, atleast when it comes to the late ones. You can easily manage to get the double shields down and kill the turrets. When it comes to the tripple shields though, it becomes insanely tight. Communicating the symbols takes way too much time which is why we had 4 people camping on one of the consoles and just spamming it. Since there is no punish-mechanic for clicking the wrong symbols, you can simply spam all 4 at the same time to get rid of all the shields as fast as possible (which you have to do since the time is getting way too close for the triple ones). So we basically ignored the symbols and just spammed all consoles. If you want people to communicate the symbols the timespan of 30 seconds it definitely too close it there are more than 2 shields at the same time. Being able to click all 4 consoles no matter which symbols are currently active allows us to fully ignore them. After the triple shields phase the boss didn't really do anything anymore so we simply burned the boss until it was dead while dodging a few voids. It felt quite empty in the second half of the fight. Heal PoV -
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