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Raiellyn

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    The Land of York
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    Gaming, Writing, Dancing, and Paintball.
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    Amateur author.
  1. I can't remember if it was PEGI or ESRB, but I remember in the earlier days of this thread back near the Guild Summit, people got antsy while waiting and contacted the organization for clarification on this type of thing. The response was that they do not differentiate as a policy; sexual content is sexual content, with neither warranting a higher rating based purely on the genders of those involved. Now, the context could easily change the rating, like the difference between a kissing animation and a full-out romance scene with nudity.
  2. Just wanted to make sure that two problems were noted, regarding both the new addition of Mira's set and the slightly older "Inquisitor's Exatled" armor that you can get from the Legacy vendor on Dromund Kaas. 1. Mira's headband doesn't seem to animate properly. When my character is running, drawing a weapon, or in any way "leaning forward" from the default stance, the headband clips into her forehead. Also, I can only bring this up specifically regarding the female body-type 1 model, but the green undershirt seems to have this weird jagged texture across her neckline that doesn't show up in the preview window. 2. Again on the type 1 body, when wearing the Inquisitor's Exalted armor-set, there are blatant seams visible along the character's neckline (presumably where the customized head-texture is joined to the stock body) and down the sides of her torso where the skin is exposed. This doesn't happen with similar armor models that share the same style, so I'm thinking it must be a problem specific to this set in particular.
  3. That's actually a really bad example of his charisma compared to the glorious entirety of the guild summit. Seriously, he was the breakout star of that for me. Everyone else just played answer-jockey. If he does leave, that will be a huge loss on Bioware's personality. Everyone else I've seen them put in front of a camera is... very developer-y. They know exactly what they're talking about, but they never seem quite comfortable up there like he is.
  4. Content is coming "every six weeks" now. At least, that is Bioware's general release plan. 1.4 has no Cathar. It was just released onto the PTS, where the patches normally take about two weeks of testing before being rolled out. Best guess at 1.4's release date would be the 24th. A good time, considering that WoW is releasing its new expansion around there, and having absolutely no new content out to compete could hurt subscription numbers pretty hard, given WoW's advertising. So, that would put 1.5 out anywhere from November to December, and Free-to-Play was announced for Fall at first before becoming the vague "soon". Whether Cathar are actually in that... Well, we'll likely find out sometime in October if they are. Hopefully, at least.
  5. That phrasing scares me. After all this silence and half-answers, I now find myself over-analyzing every minute piece of phrasing. Something about him saying it's "in Makeb" sets off all sorts of paranoid alarm bells in my head. Someone please reassure me that Bioware wouldn't take the easy way out and only integrate them after level 50 for only the duration of one planet.
  6. My ping is absolutely horrid. Unless I'm playing between the hours of 2 AM to 9 AM, I'll constantly hover around 80 ms ~at the lowest~, with jumps every few seconds to anywhere from 100 to 600. Over five second delay on casting abilities, which is absolutely crippling for a healer and severely harmful to damage. And it literally happens every few seconds, no matter what I'm doing or where I am. No other online game shows any signs of lag this severe, from WoW to Battlefield.
  7. I think my point was a bit lost in my genuine distaste for the game as of late. I didn't intend to try and shift it over to "well, why aren't these in first, huh?" so much as just pointing out that silence and slow implementation doesn't instantly deduce that EA is somehow stonewalling the same-gender content just to twirl their collective mustaches. I was simply looking to illustrate that the delay in any news was not in anyway unique to this feature lately (though since launch, we have been stuck on the slower end of updates), and as such, we should probably view it through the lens of incompetence instead of malice.
  8. This line of thought seems to completely neglect to mention that three of EA's biggest franchises - The Sims, Mass Effect, and Dragon Age - have all included same gender relations before TOR was even released, not to mention being known as one of the most supportive game companies out there when it comes to gay rights. You can say that it's "all just for the good press", but I can also say that about any humanitarian effort in the world; it's a hollow accusation that is impossible to prove or disprove. The "worst company in America" title was the result of a bunch of upset gamers flocking over from the ending controversy of Mass Effect 3 and voting them down for "ruining Bioware." For reference, they beat out Bank of America for that title. It holds absolutely no weight outside of whiny gamer circle-frenzies who are upset about shady business practices. Any blame for this feature not being included should fall on Bioware and Bioware alone until we have information that indicates otherwise. They said the feature was going to be in, which means both EA and LucasArts had already given the green-light on it. Now, for what logical reason would EA be blocking this feature intentionally after doing so? It's just comically villainous and makes no sense, given their track record. It's far more likely that Bioware is just dropping the ball on them, just as they are doing with everything else. I'm as upset as anyone about their lack of inclusion so far, but put it into perspective; we're nearly one year into the game's life, and they *still* have yet to get in simple features like chat bubbles or a hood toggle, despite having them "nearly done" at the guild summit back in March. I imagine it'll take even longer to get out actual content that isn't just cut-and-paste missions like they've released so far.
  9. The only character that really isn't an automatic Mary Sue would likely be the Agent, due to (Act 2 spoilers) Mary Sues lack consequences, and are often treated as "special" by the narrative. In the span of three missions, for instance, a Trooper advances from the rank of sergeant to major. And even as a sergeant, they get absolutely no punishment for talking back to their superiors beyond a slap on the wrist. Likewise, a Jedi Knight can be completely, unapologetically dark-side, and everyone treats them pretty much the same, with a few comments of "concern". The Inquisitor can be snide and condescending to Sith Lords throughout their entire storyline, and they get away with it simply because they are the protagonist. I mean, sure, they were once a slave that somehow managed to rise to acceptance into the Sith Academy, but I'm sure Skotia doesn't mind all that much that you just threatened to murder him to his face. Trooper- Republic's best of the best. Can back-talk a *general* with zero reprimands. Smuggler- Snark-incarnate, but at least they regularly get attacked for it. Consular- Special student with massive potential! Knight- The most talented apprentice on Tython, pretty much, and the entire storyline is a contest to see how many ridiculous feats they can accomplish within the hour. Bounty Hunter- Probably an exception, as just an archetypical tough-guy mercenary. Agent- Kinda like the smuggler. Definitely one of the more low-key classes when it comes to ego. Inquisitor- Underdog that always succeeds. The ending doubles-down on the Mary Sue factor with a completely straight face. Warrior- Pretty much a moral-swap with the Knight, only with acts of insane cruelty instead of heroism.
  10. I have to offer a bit of sympathy to the negative-spin this thread has been taking lately, as I share that concern, but I do think a lot of us need to take into perspective just how badly Bioware is doing at informing anyone about news, updates, or features. I mean, in the past two months, our entire knowledge-base of new content contains; 1) Free-to-play features. 2) HK-51 eventually. Any other "easier" answers have been getting the exact same pat on the head that we got back in March, in that it is surely coming soon! Just saying, it might be hasty to accuse Bioware of shelving this feature out of malice or ill will when pretty much across the board they've gone into bunker-mode on announcements. I mean, we still don't even have a vague ETA on things like chat bubbles or hood toggles after a year, and I'd hope SGRA's are a touch more complex than those features. So we might be in for a bit of a wait until Bioware finally gets back on the ball. One thing's for sure, though. GamesCom is happening in a few days, and if we don't get substantial news, I'll personally just cut my losses and run. I'd love for them to announce a massive story-update with same-gender content coming this Fall, but I'd honestly just settle for HK-51 or Cathar to at least give me a reason to stick around any longer. tl;dr, I don't think pestering Bioware will actually accomplish anything even if I do support doing so, judging from their current content-schedule.
  11. First suggestion here, but I'm an avid roleplayer on The Ebon Hawk and have been since launch, and I've heard quite a few discussions about various roleplaying additions that people have been waiting for. After some thought, I did my best to compress a few of these into somewhat-vague workable concepts that might offer the roleplaying communities a bit of a boost in enthusiasm. 1. Different species. Now Bioware has said time and time again that they are reluctant to add any "alien" species for the player-character, to avoid disconnecting them from the narrative. But there are a lot of people who would like to be able to play as some of the more exotic characters out there and take full advantage of the Star Wars universe. There might be a middle-ground to be reached here. What I thought through was that the player could be given an "appearance slot" much like our current companions have, and that it could replace their character with one of several generic models for certain races, much like it already does with companions like Qyzen or Bowdaar. These could be purchasable from novelty vendors and easily serve as another credit sink for the community. And if Bioware is really concerned about how they would behave in cut-scenes, they could just disable that kit and default to the normal appearance whenever a scene is triggered, just as how ship-conversations automatically remove both characters' helmets. This could even appeal to other aspects of the community; because come on, what Star Wars fan wouldn't want to stomp over people in Warzones as a Wookiee? 2. Weapon restrictions. More specifically, remove them. Or at least the arbitrary ones. It makes little sense why a Trooper could not wield a sniper rifle, or likewise, an Agent somehow is unable to figure out a blaster-pistol. Of course, to preserve class mechanics, there should still be limits. For instance, a Commando can already still wield a blaster rifle, but any unique abilities like Charged Bolts or Hail of Bolts are disabled because they are not using a cannon. Some of the ones that make sense like non-Force classes being restricted from lightsabers should stay, but the rest could at least be widened a bit more, if only to provide better choices for how to play a character without being locked into what is "effective". It wouldn't be any worse than it already is, with classes like Commandos, Snipers, and Shadows able to use the wrong choice. 3. Looping emotes. We already have a few in place, like /fidget where the character undergoes a looping "idle" stance to give them a bit of kinetic life (as opposed to standing straight and staring ahead like a zombie ) . The RP community could get a lot of use out of such simple features that make the characters seem so much more aware. For instance, a lot of NPC's have their own little stances, like nearly any trooper-types manning a barricade, where they alertly sway their rifle from side to side. To accomplish the exact same thing, a player has to set-up near an active enemy, face them, and keep them targeted while never turning. A simple little emote like /search that brings the character into the stance with a chat message of "x seems wary and raises their weapon, in search of any targets" would be much easier to utilize and help breathe some life into the stale, sterile environment of The Old Republic. And I don't believe it would even require an animator, as the animations are already in use. Other ideas; - /wounded, where the player character falls onto their side and clutches their stomach like in nearly any storyline with a dying NPC. - /furious, where the player character goes through the Inquisitor regeneration animation without the dark cloud. - /prone, where the player character lies on their stomach to remain unseen like most sniper NPC's already do in some zones. (Shouldn't be a balance problem in PvP with the floating names) - /attention, where the player character stands at attention. They already do it constantly in almost every Trooper cutscene. That's all I got for now, but if there are any RPers out there that have a suggestion and simple theory on how it might be accomplished with minimal resources, feel free to jump in and I'll add it to the list!
  12. I'll put $30 down on the 15th incarnation. Half-way there, ladies and gents!
  13. Seemingly unintentionally so, if I'm reading their context correctly. They suggested an outright expansion pack for it to make it optional, and only said "free expansion" to respond to how much of a PR nightmare it would be to extort the LGBT audience like that. If they truly meant free expansion to be read as a content patch... There's absolutely no reason for this circular discussion. That was already the consensus, no? That's... possible, but I sincerely doubt they will tweak anything that substantial. Removing that would mean essentially tossing out the dialogue portions that are already in place, as well as going against Bioware's entire history of writing relationships. In nearly every one of their games, save one instance in Jade Empire and maybe a few in Baldur's Gate (can't remember much about that, so I'm guessing here), they always stick to the "you like us both, now choose" formula.
  14. ... A free expansion pack is called a "patch." Or are you suggesting that Bioware put even more extra money into producing separate content-discs to sell at retail outlets for the price of $0? Why?
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