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thuard

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  1. I have got two different versions of the new companion armor, one for Mako and one for Jasea. The first one has the right point distribution being slightly higher than the 186 armor that you can buy for basic commendations. Parts of the set from Jasea are missing about 90 Points of willpower (implants for example) in comparison to the 186 armor, while other parts (belt) are alright again. Could you please fix this? Thanks in advance. By the way is it intended that there is no 192 Boltblaster offhand available (only Med-tech and generators) at the Elite commendation vendor and only generators drop in the Korriban flashpoint?
  2. Hi, as the title implies when can we get the new weapons? Cheers
  3. Hi, so far only the Sorcerer Discipline is available, but it seems that at least in the Lightning Discipline Push Back comes back to the Sorcerer. Is this an intended change or is this still open and may be changed before the release? Thanks in advance for any answers
  4. Hello everybody, especially you guys and gals from Bioware. I stated earlier in this thread, as answer to your last dev post, that this was not a bright decision (either if it was intentional or a cover up of a mistake). IMHO I would offer some sort of compensation for everybody, who has bought at least one of these packets. This is not simply because were are entitled to it as we are paying you monthly for allowing us to play the game, this is for the additional money almost everybody invested in your game and in your business. Letting these thing going down quietly is just the wrong thing to do. Trying to keep things under the rug will only foster resentment instead of clearing things up and give out some sort of compensation. Either you forgot to mention these changes to the cartel market, which would imply that people bought the packets under false presumptions or you made a mistake. The first case would be a very, very bad business decision as it would hurt your sales in the future. The second case can happen to everyone, as long as you own up to it and at least make an attempt to stand by your mistakes. So please consider your current PR debacle and give us an honest answer on what to expect with the next packs. If you do not do this, I can guarantee you that the sale numbers of future packs will drop as the people are not sure anymore what to expect. Be a little bit transparent as you want our money and we may be willing to give it to you.
  5. Just to clarify things you guys are intending to implement different drop rates for different parts of the same armor set? In this case, as mentioned before, this means a hell lot of Nimble Brawler boots and pants and maybe one or two helmet and chest pieces? Could you also please clarify the unlock pricing of the sets in the collection? I do understand that you want to make some things more expensive then others, but could you at least add some sort of indicator to the collection so that one could see the amount of cartel coins needed to unlock the specific set in the collection before you own this set? IMHO this was a very poor design decision to implement this change in a very quiet way. I planned to unlock some of the new armors for all of my characters but with the raised cost I will think twice which armor I plan to unlock, as the raised price is somewhere in the order of five to six times the old price.
  6. IMHO Deception lacks sustained damage for boss fights. Burst damage is awesome, although it could do too with a little bit less randomness. I would propose a long ticking DoT, which gets applied by a critical hit with your lightsaber. This would add additional sustained damage and would not matter very much in the burst phase (PvP comes to mind here). You could also add a force regeneration mechanism to this dot, to facilitate force management (for example you get 2 force for every critical hit on a target which currently has the DoT). The whole mechanism would be similar to the Vengeance tree, where the sustained damage comes from the various DoTs.
  7. There are already some of those available Especially in the first cartel market package. I also have nothing against big saber hilts, but then I would like the option to have them on my back, maybe diagonally or something like that.
  8. I did not know, that the last shipments where especially created for body type 3. On the other hand why not let the saber hilts scale at the belt? As long as you are carrying the activated saber everything looks fine, but as soon as you clip it to your belt things are starting to look strange. Maybe it is only my imagination, but the older sabers will scale as soon as you clip them to the belt, they are bigger as long as you have them in your hands. This way every hilt would look good on every body type.
  9. Hello everybody, I am sure, that I am not the only one, who is bugged out by the size of the newer Doublebladed Lightsabers? It seems, that also normal Lightsaber hilts are getting bigger and bigger, but you can see this best at the doublebladed hilts. The older hilts (it seems, that the Gree saber hilt started this trend) are scaled down as soon as you clip them to your belt. The newer ones are not scaled down and will usually look like a third leg, especially if the character has a size 1 or 2 model. I would love to use some of the newer hilts, but this is really annoying. Maybe you could scale them down as long as they are clipped to the belt or clip them on the back of the character like the staves. Additionally the doublebladed hilts from the Starfighter Packs are floating as the top is not clipped to the belt. What are your thoughts about this? I really would like it, if the guys and gals from BW would change this
  10. Hello everybody, there are still some translation errors in the German version of the game, errors that are seriously misleading. For example the text in the Obroan Focused Retribution relict shows, that you only get 225 additional points in the primary stat instead of the applied 625 (On the same hand, is 95 the right value for the Arkanian FR relict?). Additionally there is a mistake in the Destroyer proc description in the Juggernaut Vengeance tree. The German version implies, that the proc guarantees an automatic critical hit. Thanks in advance
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