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Aravanus

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  1. For the past 12 hours at least there have been no spawns on any instance of Satele Shan. Kinda makes the event hard to do... Update: Still no spawns on any of the instances from before, over 24 hours later. We managed to get another instance to open up which thus then had the boss available. Server-wide we got in no more than I'd say a dozen clears of him before it bugged again.
  2. I'll try not to cover anything again that's been said because most of the good points about Eng have already been presented. I'll try to simply cover my own opinions on how it fairs relative to the other specs and also my concerns with it. Eng rules low level sniper play. Its been shown that frag grenade is the definitive tool at low lvls. Which tree directly and indirectly buffs it the most? That's right, Eng. In fact, the other trees don't do jack for it. Meanwhile, Eng cranks out with Gearhead, Explosive Engineering, and (the awesome) Engineer's Tool Belt. Mid game MM and Leth pull abreast, if not ahead. Diversion/CG & Followthrough/Cull are gonna knock the **** outta IP (as much as I love it) and EMP Discharge; all of their skills start syncing up while we are just filling in some background effects. At 41 though, when we unlock PP, we flip the script. With its new improvements, its a complete game changer. All the little skills that were buffing this-and-that, suddenly are all working for PP. Increased dmg? Got that. Up'ed crit? In the bag. Reduced or free cost? Been there, done that. Combo with your oft-applied dot? Don't mind if I do. They keep running out of your Zone o' Death? Good thing you have a root & knockback+root to throw them right back in. Past this point, I truly believe that for the purposes of soloing (and I suppose leveling too) Eng blows MM/Leth outta the water, mainly due to them having issues with dealing with packs of mobs; Leth has too much set up and MM just doesn't bring enough area effects to the table. Meanwhile, their single target performance has never been shown to overshadow Eng. The major issue I have with Eng in PvP is that, for lack of a better description, its burst is too burst-y. What I mean by this is that I'm perfectly capable of applying burst with minimal prep, but that I can't turn around and apply burst on another target. Instead, I have to wait 15 more seconds for my PP or EP to come off cooldown, and this problem was even worse before the IP refresh patch in 1.2. What this means is that I have to pull my punches a bit. I never go full in a target, I try to bring just enough hell down on them to force them to either retreat or make them a tempting target for a teammate who will finish/pursue them. The only time I go all-in is when I'm solo'ing a defensive point or far off to the side in a huttball match (or some other such). I do this because I never know when some Marauder will leap from the side and bring the full brunt of his abilities against me or some devious Merc has come from behind and above to flank me with his damnable Tracer spam. Its been well documented (anecdotally) that snipers lack any reliable ability to escape from a fight, so your only option becomes to delay until (hopefully) a compatriot can assist or fight off the attack yourself. So, it ends up feeling like I always holding something back, something in reserve and I am never living up to my full potential. I hope that my rambling has made sense.
  3. Its always been 10%. Based upon some preliminary testing the theorycrafting community postulated it was 8% early on. The SWTOR community as a whole took that as fact and ran with it. This led to a widespread misconception, so, no harm.
  4. No, it really is 10%. Source: http://mmo-mechanics.com/swtor/forums/Thread-Boss-armor-values?pid=18324#pid18324 If you have data demonstrating the contrary, I'm sure the community would love to benefit from it.
  5. 42% is correct...assuming the skill is working as the tooltip states.
  6. I presume the 2 energy regen you speak of is from Lethal Purpose? If so, that is proc'd by poison effects, not internal effects. If cull's internal effect does indeed proc it (can we get outside confirmation on that please?), then I'd imagine that is a special case. That said, I suppose we won't really know until someone attempts it and reports back. Feeling able?
  7. Some thoughts, in the form of a few calculations: Energy Return of Cluster Bombs - 0.5 energy per second Assuming you use EP on cooldown everytime and "pop" all the CBs Energy Regen of EMP Discharge - 0.416bar energy per second Assuming you use EMP on cooldown everytime, it provides an additional AP (above what you would usually have) once every two minutes. Energy Save/Regen of Energy Overrides - 0.26bar energy per second Assuming you use EMP on cooldown everytime and utilize the proc'ed buff. I don't mind the additional 2 points there: Since I am often dumping down into the lower tiers of energy just prior to using my AP, I find the option of a free ability right after I EMP and subsequently AP to be very helpful sometimes to get my regen back where I want it. As ever, YMMV.
  8. Hey! Wth! Its my guide, I should be notified about these announcements. <3 Thank you for the support.
  9. Schwarzwald, there are some of us about, we are just a bit low-key, much like our tree. Check the link in my sig for what I have found to be the largest enclave of us (and its still really small). Your proposed spec seems interesting and possibly even quite feasible. That said, a lot of changes are coming with 1.2 and many of them will directly affect your build, so a reconsider at the point may be in order. As others have said, the new Plasma Probe will likely draw many new "pure" Eng builds which is odd since its only a very minor buff (but with a cooler graphic now). Let me know if you have any questions or need someone to bounce ideas off of.
  10. No Ambush armor penetration talent but hopefully this is at least something for ya: http://www.swtor.com/community/showthread.php?p=3814489#post3814489
  11. Hey, I'm popular now. I can haz cookie and hang with cool kids? Anywho, thank you for the praise, hun.
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