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MokiDono

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10 Good
  1. Another bump, it is really anoying as a healer.
  2. I second this, tried fleet, cantina, ship, guildship, it does not work.
  3. This will wreck the economy even worse than before. You can barely buy augs from GTN, because they are over a billion credits. Now that the mats will be scarcer than before, it will skyrocket again. For the love of god, stop making drastic changes like this and think for a second. As other stated, either drastically reduce the mats needed for the augs, or do not change the drops from pvp or ranked. Tech fragments will be crucial resources for a while due to the implant upgrades and purchasing. So either bring those down to 3k frags as well, or make the implants 330 from the start.
  4. Locked and loaded legendary implant - healing component still not working Revitalized mystic legendary implant - does not working
  5. Will this change affect the current gear we have or will only be applied to the new drops?
  6. Had this as well, no idea whats causing it. Switching looting disciples don't solve it as well.
  7. For us, MM FPs did not advance the legendary implant mission. We got 2 charges for the GF bonus, but not 10 + 2 for completion. Veteran FPs work it seems. Also, gearing seems completely random. Some of our team members got loot from every FP boss, some of here and there. It seems that having a secondary combat style (even if you don't switch to it), affects the amount of loot you can get. Also, With item rating 320, wearing a couple of blue gear pieces from a previous Vet FP, in an MM FP, i was getting green 322 gear. Then from a green lootbox, i got blue items. No idea whats going on. It seems that for some reason, i get blue gear in one MM FP and green in an other one. No rhyme or reason. Also, vet FP, with 306 item rating gave me 320 blue drops. The keybind bug is probably the most triggering, it was reported on the PTS forums on week one. Couldn't figure it out how to solve it, really? Also, the UX design is laughable... this is not a bug though.
  8. Removing tacticals instead of rebalancing them is such a lazy cop-out move. Whoever responsible for it, as professional, who works for a salary... he\she should feel ashamed. How is this an expansion? What is the opposite of an expansion? A compression? Is this the worlds first game compression? Good job, you should all feel very proud. Don't you have any integrity left?
  9. Well technically, if you push\kill Calphayus first during the burnphase, he one shots the raid. But since he has the highest HP during the transition to burn, no real threat there to push him first via reflects and dotspreads.
  10. The real hero is that laptop. How did it not melt your face off while trying to render everything in that fight?
  11. As the title suggest, the dedicated fans deserve this. Since fashion is endgame now, we need to look good while we faceroll 5+ year old content on the daily bases. Also, its a good way for you to rake in some money before all the lawsuits are filed by players who self maimed themselves out of sheer rage caused by the numerous bugs in 6.1.2a. Get on it!, make it rain, get that paipah, shred the chedah'!
  12. I guess i lost the progress then forever on all my toons. The time i will never get back, and probably the credits neither xD Now i have to re-level gathering skills on 20 toons, just because they were incompetent enough to implement a new change into crafting. Nice.
  13. Its still bugged for me. My slicing is still 600/600, and it was on 700.
  14. Can someone post the changes here? I am too dumb to find it in the PTS forum and too lazy (to clear space on HDD) to download the PTS just for one setbonus Would much appreciate it!
  15. Actually, the double setbonus stacking makes the inner cooldown tracking easier, because the setbonuses are on a separate proc timer. Not to mention that alacrity also affects inner CDs, and as an operative, you do stack a significant amount of alacrity. Therefor, kolto injection is a way more reliable heal now, which completely changes the style of operative healing. Its a way bigger slice of my overall heals now, while i have extremely high crit on it. And because of this, the effectiveness of it also skyrockets. Its rare that i see my kolto injections under 90 percent effective heal wise, while they crit around 80 or above percent overall. Rather frequently, i have a 100 percent crit on it, because its just so easy to track the procs. So try not to feed numbers to an equations, but think how it changes the way you use that heal and how much more healing you gain that way. Padding with kolto cloud might do better on paper (which is up for debate), but its not gonna save a spiking tank because of defense stacking, while an almost always on the go, sure crit kolto injection will save that poor sucker. Btw, on those screenshots, i had 3 surecrit buffs up at the same time
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